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Posted on 08-30-14, 09:22 am (rev. 1 by ImageBot on 11-21-16, 03:04 am)
Red Cheep-cheep


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If you leave the titlescreen alone for a bit we all know that the introduction shows up, but in it...

Not unused. (Unless I'm mistaken. If I am, sorry.)
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Posted on 08-30-14, 09:27 am


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Yeah, I always noticed that the shell looked a bit off. I even noticed it when I was six playing the game on my DS years ago.
Posted on 08-30-14, 11:22 am (rev. 6 by Thierry on 11-19-14, 01:12 pm)
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We noticed the shell long ago. Oh, and:


"3D Koopas are NOT unused"

Wrong.

The shell model is a different model than the 3D koopa's model. They used this model instead of a 2D koopa shell because they couldn't use the 2D koopa shell for that, for technical reasons derp and because player'd have noticed the 2D, because every other, huh, sprite? in the intro is in 3D.


Note/edit: Dumb post, don't bother to read.


Better version: the shell on the title screen is a separate model (shell_green_b.nsbmd), and doesn't use the nokonoko model.
Posted on 08-30-14, 11:28 am (rev. 1 by  Baby Bowser on 08-30-14, 11:36 am)
Red Koopa


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Posted by Thierry
...because every other model in the intro is in 3D.


Isn't a model always 3D?^^
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Posted on 08-30-14, 11:34 am
Pokey
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He obviously means "every sprite".
Posted on 08-30-14, 11:40 am
Birdo


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Isn't it red sometimes? I seem to remember it being red in the 'extended' version of the intro.
Posted on 08-30-14, 11:52 am
Roy Koopa
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Also note that Fence Koopas also use 3D models instead of sprites.
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Posted on 08-30-14, 11:57 am
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Posted by Hiccup
Isn't it red sometimes? I seem to remember it being red in the 'extended' version of the intro.


No, but there's also a red version of the koopa shell model in the rom.


Forgot where.

Posted by MarioFanatic64
Also note that Fence Koopas also use 3D models instead of sprites.



They uses net.nokonoko, not nokonoko.
Posted on 08-30-14, 01:02 pm (rev. 1 by  skawo on 08-30-14, 01:03 pm)


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Posted by Thierry
(...) model is a different model than the 3D koopa's model. They used this model instead of a 2D koopa shell because they couldn't use the 2D koopa shell for that, for technical reasons and because player'd have noticed the 2D, because every other model in the intro is in 3D.



That last part is complete nonsense.



for technical reasons


Nice for you to list those.

player'd have noticed the 2D, because every other model in the intro is in 3D


Anyone with half a brain can notice the Koopas are 2D at any time.
Posted on 08-30-14, 05:13 pm
Red Cheep-cheep
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Posted by Thierry
[...] and because player'd have noticed the 2D, because every other model in the intro is in 3D.


Mario, Bowser and Peach are everytime in the game 3D. So the player notices it in the levels.
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Posted on 08-30-14, 06:58 pm
Super Mario
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My guess is that initially everything was 3D. Later in development they found out that too many 3D objects could lag the game (goombas and Koopas are quite common in the game) and they made 2d renders of their 3d models and changed the sprites to use these. For whatever reason they didn't change the shell in the title screen, probably because it doesn't use the same code as the sprites.
Posted on 08-30-14, 07:09 pm (rev. 2 by Thierry on 11-19-14, 01:07 pm)
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Well that'd be logical.

This theory is probably the closer to the reality than any other... well, I don't know.
Posted on 08-30-14, 08:14 pm
Birdo


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Also there is only one shell, not enough to lag the game.
Posted on 08-31-14, 02:51 am
Red Cheep-cheep


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On the subject of the titlescreen... where are the textures for the grass and the flowers and all that?
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Posted on 08-31-14, 09:29 am
Red Cheep-cheep
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Posted by shaddow24
where are the textures for the grass and the flowers and all that?


http://nsmbhd.net/search/
There are many threads for this.
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Posted on 08-31-14, 11:15 am (rev. 1 by Thierry on 11-19-14, 01:08 pm)
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Image: ROM File Browser / FILESYSTEM / root / BG_ncg / d_2d_I_M_tikei_demo_castle_ncg.bin

Pallet: ROM File Browser / FILESYSTEM / root / BG_ncl / d_2d_I_M_tikei_demo_castle_ncl.bin


Now, back on-topic...
Posted on 09-06-14, 06:55 pm
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Posted by Dirbaio
My guess is that initially everything was 3D. Later in development they found out that too many 3D objects could lag the game (goombas and Koopas are quite common in the game) and they made 2d renders of their 3d models and changed the sprites to use these. For whatever reason they didn't change the shell in the title screen, probably because it doesn't use the same code as the sprites.

And Nintendo found out, two years later after DS release?
Posted on 09-06-14, 07:06 pm
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I don't think they "found out". I think they wanted to make everything in 3D, but because of the DS limitaions, they couldn't. I guess they just wanted to try.



Posted on 09-06-14, 07:26 pm
Birdo


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I think the 3D specs of the DS may have changed a bit. The graphics are bit crisper and have a better framerate in early DS videos (NSMB & SM64DS).
Posted on 11-19-14, 12:35 pm
Flurry
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Look at the game!

It looks all different.

I guess the game were all scrapped and made from scratch, and I guess they didn't have much time add 3D Koopas/Goombas so they just put sprites.

However they added a 3d Fence Koopa and the Giant goomba in world 4 is 3D too! Just saying.
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