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Posted on 01-07-14, 04:25 pm
Birdo


Karma: 2728
Posts: 807/2089
Since: 06-26-11
If it's about collecting star coins (power stars, essentially) then why do all the levels currently have flagpoles and only three star coins?

Unless its not going to be a Super Mario 64/NSMB mashup gameplay style.
Posted on 01-08-14, 09:54 am
Roy Koopa
The guy who does things.

Karma: 12584
Posts: 1231/2796
Since: 07-01-11
Posted by Hiccup
If it's about collecting star coins (power stars, essentially) then why do all the levels currently have flagpoles and only three star coins?

Unless its not going to be a Super Mario 64/NSMB mashup gameplay style.


The consensus is that the Star Coins are needed to unlock levels, so a level can be completed and you can move on to the next level without getting any Star Coins, but when you come across a door in the Hub World that requires "x" Star Coins to access, you have to revisit the levels you missed Star Coins in and explore them a bit better.

Basically it's just like their purpose in NSMB, NSMB2, 3D Land and 3D World, but with a more emphasized role.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-01-14, 12:55 pm (rev. 2 by TheExcitedGoomba on 06-01-14, 01:14 pm)


Karma: 11
Posts: 1/1
Since: 06-01-14
Cool
Posted on 11-02-14, 02:48 pm
Red Goomba


Karma: 4
Posts: 1/41
Since: 10-25-14
So we are using this hub idea?
Can I still suggest ideas?
Posted on 11-04-14, 07:35 am
Roy Koopa
The guy who does things.

Karma: 12584
Posts: 1597/2796
Since: 07-01-11
Posted by Nin
So we are using this hub idea?
Can I still suggest ideas?


Go ahead man.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-04-14, 06:21 pm (rev. 1 by Nin on 11-04-14, 06:31 pm)
Red Goomba


Karma: 4
Posts: 2/41
Since: 10-25-14
Ok well this idea goes with a story idea I had. Might post that first.

Edit: Ok so I posted the story idea. Now for the hub. So basicly Luigi's Mansion is split into 4 floors. Worlds 1 and 2 and on Floor 1. Worlds 3 and 4 are on Floor 2. Worlds 5 and 6 are on Floor 3. World 7 is on Floor 4 and World 8 is on the Roof. We can use the idea you drew up on page one but add features a mansion would have. Maybe have Year of Luigi poster put everywhere. Also if we choose to have a World 9, we could put it in the basement. Also how anout instend of collecting Star Coins, Mario has to collect L coins which are just star coins with a L insted of a Star plastered on it. How this helps out with the hack.
Posted on 07-01-15, 05:17 am
Red Koopa
dupe of MegaMarioManiac

Karma: -149
Posts: 10/120
Since: 06-30-15
man im glad mariofanatic64 decided to make the hub world like super mario 64, man that game was my chilidhood
_________________________
Check my channel out, getting popular! https://www.youtube.com/channel/UCw2xCNQhuwpnfnf1-wfRefQ
My Hack:

Version 1.3!!!!

Mario Kart 7 Community Code:
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Please join that community it needs players!
Posted on 09-11-20, 10:19 pm (rev. 1 by  Luigimushroom on 09-11-20, 10:21 pm)
Red Goomba
Yo mama's so ugly, she threw a boomerang and it refused to come back.

Karma: 16
Posts: 24/47
Since: 09-01-20
of-topic:
this is my first bump

on-topic:
Instead of 1 hub world lets make one for each world
to be easier to make
bad example made with ms paint:

And if you are wondering how we can make It
this thread will work
https://nsmbhd.net/thread/1823-area-overflow-bug-going-to-any-level-of-current-world-area-overflow/
switching between hub worlds will reqire asm.
and yes I am planing to make some levels for this hack
_________________________
done hacks:
none yet...☜︎☜︎☜︎
Posted on 09-12-20, 01:52 am
Red Cheep-cheep
I do things sometimes

Karma: 585
Posts: 99/221
Since: 08-07-17
Tmk community remix is dead
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