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Posted on 09-01-13, 03:59 pm (rev. 1 by Matrako on 09-01-13, 04:00 pm)


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Since: 11-21-12
Hi everyone!

I know I do not post usually, however I have not found this and I think it should be shared

This summer, while modifying some of the levels I made a mistake placing a connected pipe and I ended creating a pipe that leaded to a previous level. That was unexpected... I thought the area overflow bug only allowed us to go to forward, not backwards.

Well, I have made a quick search and I have not found nothing about this issue so, here you go!

To create an entrance leading to any level of the current world (or any level onwards), just set the connected pipe check to unchecked, the connected pipe id to the number of the level (current one = 0, first level of the world = 1, second level = 2 and so on) and the destination area to the number of the area you want to go in that level. Also, both numeric entrances can also overflow...

For example, if you set a door in W4-2 with connected pipe id = 1 and destination area = 1, Mario will end in the first area of W4-1.

Al least, this works on an EUR version. I don't know about an US one, but I think it will work also. Sadly, you cannot go to levels from previous worlds... Or, at least, we don't know how yet...

Hope it helps!

Bye!
Posted on 09-01-13, 04:02 pm (rev. 1 by  Arceus on 09-01-13, 04:17 pm)
We do what we must because we can

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This bug is already known a looong time and it works for US-Version. Maybe its useful for newbies.

Edit: Dont look at me I´m useless
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Posted on 09-01-13, 04:04 pm


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Since: 11-21-12
I knew it, however, I had no idea that going backwards (to an exent) was possible. Maybe I should have done a better search before posting?
Posted on 09-01-13, 04:07 pm
Super Mario
( ͡° ͜ʖ ͡°)

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No, wait.

This is different than the area overflow bug.
The area overflow bug is done by setting Destination Area to a value greater than the number of areas in the level. Then you can go to areas of next levels, because the game isn't checking the area count when using the entrance.

But this is different. I didn't know this before, I'm not sure if anyone else did.

This thing is about the Connected Pipe ID field. It seems that, when the entrance is not a connected pipe, the game treats the Connected Pipe ID value as a level number.

And this one is probably not a bug... I'd say it's an unused feature. It must be coded on purpose.

Very interesting. Thanks, Matrako!
Posted on 09-01-13, 04:13 pm


Karma: 221
Posts: 11/16
Since: 11-21-12
You're welcome!

Ufff... I had feared I was posting something known for a while... XD

Have a nice day everyone!
Posted on 09-01-13, 04:26 pm
Paratroopa


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Since: 07-03-13
yeah, i discovered this yesterday, i was trying to connect two pipes in the level 1-5, when i entered in the pipe i was teleported to 1-1
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Posted on 09-01-13, 04:33 pm (rev. 1 by  gridatttack on 09-01-13, 04:33 pm)
Birdo


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Awesome. Thanks. Perhaps I could finally polish more my hack using this 'bug'
However, when you exit, does the level has music?
I remember using the overflow bug, but the destination areas didnt loaded any music :<

Also, can you go to previous worlds?
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Posted on 09-02-13, 01:32 pm (rev. 1 by  Hiccup on 09-02-13, 01:32 pm)
Birdo


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No music, still messed up progress path, game still treats it as 1-3. This is in the US version.

I think it is another glitch.

But there is a thing used in toad houses that allows you to go anywhere on the current world map from a level.
But you need to find the entrance data in the hex editor (dirbaio, could you add a field for that in the editor).
Posted on 03-08-25, 12:29 pm
Red Cheep-cheep
Working on New Super Mario Bros.: Blasting off Again!

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Posted by Staryu Trek
×
_


I know this is a veeeeeery old thread, but I'm wondering, the "and any level onwards"... can I use this to go from W1-2 (either area) to W2-1 area 1 (you probably see where I want to go with this)? They are both in different worlds, so I wonder...
And which course gets considered completed if you complete W2-1 if entered this way?

Just looking for ways to make my hack more unique, and I don't think any NSMB hack has ever featured a legit warp zone (not counting cannons).



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Posted by kikilxve
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Posted on 03-08-25, 06:53 pm
Mole
Goomba's run the world...

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Posted by Staryu Trek
I know this is a veeeeeery old thread, but I'm wondering, the "and any level onwards"... can I use this to go from W1-2 (either area) to W2-1 area 1 (you probably see where I want to go with this)? They are both in different worlds, so I wonder...
And which course gets considered completed if you complete W2-1 if entered this way?

Just looking for ways to make my hack more unique, and I don't think any NSMB hack has ever featured a legit warp zone (not counting cannons).

Hmm I’m not quite sure
I used this for the preview zone in ESMB but I’m not certain if I ever added exits to any of the three levels available.
I’d assume it would either bug out and crash, or just complete the level you were in and not the other level.
You could theoretically just scrap the overworld entirely and just have interconnected levels, but I don’t think that was what you were going for here
I guess just experiment around with it for now and see what happens, I might try this too…
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Posted on 03-08-25, 07:37 pm
Red Cheep-cheep
Working on New Super Mario Bros.: Blasting off Again!

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Posted by Staryu Trek
×
_


Posted by OfuzzyboiO
Hmm I’m not quite sure
I used this for the preview zone in ESMB but I’m not certain if I ever added exits to any of the three levels available.
I’d assume it would either bug out and crash, or just complete the level you were in and not the other level.
You could theoretically just scrap the overworld entirely and just have interconnected levels, but I don’t think that was what you were going for here
I guess just experiment around with it for now and see what happens, I might try this too…
No, t'was just an idea I had, wasn't set in stone or anything. And no, I'm never gonna give my precioussss worldmaps up, my 3D canvases to unleash my creativity upon. Plus, Endless Earth was so buggy, to the point where pausing would turn the screen into Glitch City and random crashes happened, so I quit playing it. And it's not like my creativity is limited without SMB-styled warp zones. I will test out some stuff with connected-pipe area overflow, maybe it will work. I will test a lot anyway, especially how actors will function in non-vanilla situations, like underwater.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Hover!
Posted by kikilxve
he's rly nice
  
SM64DS body horror (hacking fail)fail
  
Weird quote
Posted by me to someone I know, joking
Flareon shoarma doesn't need to be baked anymore, it's pre-baked.

Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com
Layout itself blatantly copypasted from my K64 profile
Posted on 03-08-25, 07:47 pm
Mole
Goomba's run the world...

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Yeah, I gotcha. I think with a thread as old as this, it’s ok to duplicate threads for a new question surrounding a topic in the future, I know it may seem a little silly but I think the mods prefer to leave older threads like this mostly untouched for archive senses, so I think if we want to continue talking about this we should probably make a new thread in general, though I’m not quite sure on the rules for that in specific…
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