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Posted on 10-29-21, 11:27 pm
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MoleGoomba's run the world... Karma: 473 Posts: 40/358 Since: 08-27-20 |
So I have gotten very far in the process of using Goombatlas to add custom world maps to my hack, however, after inserting the files in all the correct folders and using the asm patcher to put it in the game, nothing happens at all. All the other asm files work fine, so I have no clue what's messed up.
_________________________ ![]() Hacks Channel: https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels |
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Posted on 10-30-21, 12:42 am
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Giant Red ParatroopaNot Edible Karma: 3416 Posts: 1414/1447 Since: 02-12-16 |
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Posted on 10-30-21, 12:17 pm (rev. 1 by
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MoleGoomba's run the world... Karma: 473 Posts: 41/358 Since: 08-27-20 |
yes.
Edit: I appear to be missing "replaces.x". How do I get this? _________________________ ![]() Hacks Channel: https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels |
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Posted on 10-30-21, 08:42 pm
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Giant Red ParatroopaNot Edible Karma: 3416 Posts: 1415/1447 Since: 02-12-16 |
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Posted on 10-31-21, 04:20 pm
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MoleGoomba's run the world... Karma: 473 Posts: 47/358 Since: 08-27-20 |
I made a new world, followed all the steps, still nothing at all.
_________________________ ![]() Hacks Channel: https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels |
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Posted on 10-31-21, 08:50 pm
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Giant Red ParatroopaNot Edible Karma: 3416 Posts: 1418/1447 Since: 02-12-16 |
Not sure what steps you're following, but all you have to do is put the worldmap.h file in your source folder, create the replaces.x file in the template folder, export the c file in the source folder and overwrite the replaces.x you created with the export one. Then, run make and insert in the modded NSMBe.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.
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Posted on 11-01-21, 08:50 pm (rev. 1 by
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MoleGoomba's run the world... Karma: 473 Posts: 48/358 Since: 08-27-20 |
Got something to happen, but its all glitchy and messed up, even without proper path directions.
![]() Edit: Yes, also with a clean blank save file as well. _________________________ ![]() Hacks Channel: https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels |
| RicBent |
Posted on 11-02-21, 11:52 am (rev. 1 by RicBent on 11-02-21, 11:52 am)
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Mariomaster
Karma: 8634 Posts: 1651/1683 Since: 06-09-12 |
I'm not sure what exactly you expect.
Goombatlas allows you to edit the logic of the map as well as the placement of level nodes and objects like towers, castles, etc. It doesn't allow you to edit the model of the map or the actual animations that are used for walking from one node to the next. _________________________ GitHub - Kuribo64 - YouTube |
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Posted on 11-03-21, 08:42 pm
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MoleGoomba's run the world... Karma: 473 Posts: 49/358 Since: 08-27-20 |
ooooohh, that makes since. So how do I edit the rest?
_________________________ ![]() Hacks Channel: https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels |
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Posted on 11-03-21, 08:51 pm
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Giant Red ParatroopaNot Edible Karma: 3416 Posts: 1421/1447 Since: 02-12-16 |
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Posted on 11-04-21, 11:32 pm
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MoleGoomba's run the world... Karma: 473 Posts: 50/358 Since: 08-27-20 |
Posted by poudink Use Blender with the NNS plugin. Is there a tutorial I could use to accomplish that? _________________________ ![]() Hacks Channel: https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels |
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Posted on 11-04-21, 11:38 pm
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Giant Red ParatroopaNot Edible Karma: 3416 Posts: 1422/1447 Since: 02-12-16 |
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Mole
Giant Red Paratroopa
