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AX |
Posted on 08-31-21, 02:05 pm
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Karma: 32 Posts: 5/16 Since: 08-21-21 |
I've been making my own hack for a few weeks. I found that it's not easy to make a fun level. I want it to be interesting and difficult at the same time. But it really takes a lot of brains. It may take me about a day to make a level. At least one afternoon,Think about the route of each level, the platform, and the position of stars and coins,The length of each level is also a little difficult for me to decide.I did four levels in a week,I want to ask you how to control the length and difficulty of each level. I also want to know how long it takes you to do each level.
I've also played some hacks, such as skylander's smbu for DS and newer version of newer team. I feel that everyone's creativity is different ha ha ha! Those levels are great, even Nintendo's official feeling If you can, I hope to provide some suggestions (My English is not very good, so I use the translation software. Please forgive me for my mistakes) |
poudink |
Posted on 08-31-21, 04:08 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1368/1447 Since: 02-12-16 |
So, here's some general advice. I'll give examples of hacks that do (or don't) follow each points as reference, since looking at other levels is a big part of the learning process:
Here's also some more subjective advice. This stuff is things that bother me when I see them, but that I rarely see mentioned by others, so I'm probably the only one who cares:
I spent way too long writing this, so I hope it has been useful. _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
AX |
Posted on 09-01-21, 11:15 am
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Karma: 32 Posts: 6/16 Since: 08-21-21 |
I feel inspired. Thank you. It's very useful to me!
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KingYoshi |
Posted on 09-01-21, 03:02 pm
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Fire Brother
Eugene Karma: 3646 Posts: 1087/1120 Since: 11-29-11 |
Good level design is harder than you'd think. That's probably why a lot of Mario Maker 1+2 levels suck.
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seteven |
Posted on 09-02-21, 12:59 am
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Micro-Goomba
Karma: 53 Posts: 10/14 Since: 11-27-17 |
One level takes me around two weeks hajaha
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AX |
Posted on 09-02-21, 10:33 am
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Karma: 32 Posts: 7/16 Since: 08-21-21 |
two weeks for one level。。A good level takes a lot of time,@seteven i really want to play your level haha。i will Go to your homepage later
mario maker levels suck I think it is because it is not as comprehensive as the parts of nsmbe, which will make the level look less beautiful. And anyone can do the level@KingYoshi |
AX |
Posted on 09-03-21, 12:43 pm
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Karma: 32 Posts: 9/16 Since: 08-21-21 |
your level looks so difficult haha
Posted by seteven One level takes me around two weeks hajaha |
alpha |
Posted on 09-04-21, 12:03 am
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The boy who always has something up his sleeve
Karma: 895 Posts: 628/748 Since: 02-01-21 |
Maybe it is, to me a level takes me 5 hours in a day, maybe he blocks too much, it happens to all of us, once I blocked for 2 days and just now I blocked too, the levels of puzzles tend to be more difficult than the normal ones and can there was more bloking in you head
_________________________ The star project that shows my brilliant mind |
Cubix169 |
Posted on 10-07-21, 03:19 pm
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Newcomer
I think this text goes here... Or maybe not... Bah, nevermind. Karma: 14 Posts: 6/6 Since: 08-25-21 |
Posted by poudink So, here's some general advice. I'll give examples of hacks that do (or don't) follow each points as reference, since looking at other levels is a big part of the learning process:
Here's also some more subjective advice. This stuff is things that bother me when I see them, but that I rarely see mentioned by others, so I'm probably the only one who cares:
I spent way too long writing this, so I hope it has been useful. I'll keep that in mind. Thnx, poudink! _________________________ Do U like this footer??? Well, neither do I. |
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