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Posted on 09-07-21, 01:39 pm
The boy who always has something up his sleeve

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Well, I want there to be the possibility to import Backgrounds to the unused slots, because there are a lot of unused slots that could be used and be able to import Backgrounds there easily like the others, this is just a suggestion to see if we can use those unused Backgrounds.
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Posted on 09-08-21, 07:07 pm
この記号は… 解読できないよ…


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A 'slot' means little if there is no associated background files. Using these slots requires creating new files, which is something that, so far, only Newer DS really does. I don't even know how that works patch-wise.
Posted on 09-09-21, 01:44 am (rev. 1 by  alpha on 09-09-21, 01:44 am)
The boy who always has something up his sleeve

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I understand then that this sugerence will be ~rejected.

We'll stick with ASM then

Thanks for the explanation
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Posted on 09-09-21, 04:32 pm (rev. 1 by  poudink on 09-09-21, 04:35 pm)
Giant Red Paratroopa
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I believe all slots have associated files, but many share the same files. Old versions of NSMBe (5.0?) were able to change the file associations, which is a feature that was re-introduced in NSMBe 5.3. They can be changed to use unused files or added files so all background slots are unique.

Added files are far easier than they seem. With Every File Explorer and other tools, it's about as easy to add a file to a DS ROM as it is to add a file to a ZIP archive.

I believe quite a few hacks make use them, actually. Like the aforementioned Newer DS, Super Mario Endless Earth, Sarasaland Advance,  pinet's More Super Mario Bras. hacks and probably a few more.

They also cause no issues patch-wise unless you're using NMP patches (which would make added files pretty pointless in the first place, since NMP doesn't support code patches which are required to make use of added files). Unlike NMP, xdelta is universal: it can create patches that can turn any file into any other file, so it handles things like added files effortlessly.

By the way, if you're still short on background slots, asm Each Area has its own graphics will give you more than you'll ever need. Be warned though: it's a pain to use.
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Posted on 09-09-21, 08:37 pm
The boy who always has something up his sleeve

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I would do it but ASM "scares" me and I don't want to damage my rom.

Thanks for the explanation anyways
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Posted on 09-10-21, 07:44 am (rev. 1 by  ItzTacos on 09-10-21, 07:45 am)
Red Cheep-cheep
MammaMia Team Member

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Posted by alpha
I don't want to damage my rom.

Just make backups lmao.
actually you should have them anyways, because of NSMBe file overlap issue
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Posted on 09-10-21, 11:07 am
The boy who always has something up his sleeve

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If I import that ASM hack having some in my rom, the ones I have will disappear?
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Posted on 09-11-21, 07:15 am
Giant Red Paratroopa
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No.
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Posted on 09-11-21, 07:57 am
Red Cheep-cheep
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No, but if you are not careful enough you might destroy your binary lmao
(Inserting custom code on top of other custom code doesn't work of course, you need to insert all the files at once)
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