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Posted on 08-19-21, 12:46 pm


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Since: 08-14-21
help me on editing graphics in general
im very new so idk how to edit them.
Posted on 08-19-21, 03:03 pm
Porcupo
I do things sometimes

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it's hard to help without knowing specifically what you want to do. Which graphics in particular do you want to change? And which would you want to learn to change first?
Posted on 08-19-21, 03:53 pm (rev. 1 by  BL4ZED on 08-19-21, 03:54 pm)
Buster Beetle
something that resembles the blaze of a fire

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That's very unspecific, but you use the NSMB editor for graphic and level editing.
Posted on 08-19-21, 03:55 pm


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Since: 08-14-21
i want to edit sprites
Posted on 08-19-21, 03:56 pm
Buster Beetle
something that resembles the blaze of a fire

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Posted by BNSFSUPAYT
i want to edit sprites


Ok, but first, you need to tell me what sprite do you wanna edit (is it goombas, koopas, etc.)
Posted on 08-19-21, 03:57 pm


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koopa
Posted on 08-19-21, 04:03 pm (rev. 1 by  BL4ZED on 08-19-21, 04:07 pm)
Buster Beetle
something that resembles the blaze of a fire

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You need to go to "ROM File Browser" in NSMBe. Then go to this file: root > enemy > net_nokonoko.nsbmd. Open it and then click "Export this bitmap". Finally you edit the png that you exported on paint.net or other photo editor. When you're done, do "Import this bitmap and recreate pallete".

Hope I helped
Posted on 08-19-21, 04:11 pm
The boy who always has something up his sleeve

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No, That's the koopa that was never used, so you won't edit it, the koopa is 2D

Obj>I_Nokonoko256_ncg.bin and I_Nokonoko256_ncl.bin

ncl:pallete

Ncg:texture

Open both, select the (ncl), select add all, go to the 2D texture editor, reduce the tile by 2 and edit what you want, try not to change the palette, because if you do it will damage the texture of the blue koopa, although if you changed it, just do not use it in the game because it will appear damage

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Posted on 08-19-21, 04:12 pm
Buster Beetle
something that resembles the blaze of a fire

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Posted by alpha
No, That's the koopa that was never used, so you won't edit it, the koopa is 2D

Obj>I_Nokonoko256_ncg.bin and I_Nokonoko256_ncl.bin

ncl:pallete

Ncg:texture

Open both, select the (ncl), select add all, go to the 2D texture editor, reduce the tile by 2 and edit what you want, try not to change the palette, because if you do it will damage the texture of the blue koopa, although if you changed it, just do not use it in the game because it will appear damage


Oh, really. Ok thanks for telling me that.
Posted on 08-19-21, 07:19 pm (rev. 1 by  KTRMAmbiance on 08-19-21, 07:20 pm)
Buzzy Beetle


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Posted by BL4ZED
You need to go to "ROM File Browser" in NSMBe. Then go to this file: root > enemy > net_nokonoko.nsbmd.


Posted by alpha
No, That's the koopa that was never used


This model is used for fence koopas. The unused model is "nokonoko.nsbmd" in the same directory
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Posted on 08-20-21, 08:30 am
Buster Beetle
something that resembles the blaze of a fire

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Ok, thanks for the information.
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