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BNSFSUPAYT |
Posted on 08-19-21, 12:46 pm
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Karma: 3 Posts: 1/3 Since: 08-14-21 |
help me on editing graphics in general
im very new so idk how to edit them. |
Keeper |
Posted on 08-19-21, 03:03 pm
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Porcupo
I do things sometimes Karma: 829 Posts: 188/318 Since: 08-07-17 |
it's hard to help without knowing specifically what you want to do. Which graphics in particular do you want to change? And which would you want to learn to change first?
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BL4ZED |
Posted on 08-19-21, 03:53 pm (rev. 1 by BL4ZED on 08-19-21, 03:54 pm)
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 394/486 Since: 03-18-21 |
That's very unspecific, but you use the NSMB editor for graphic and level editing.
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BNSFSUPAYT |
Posted on 08-19-21, 03:55 pm
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Karma: 3 Posts: 2/3 Since: 08-14-21 |
i want to edit sprites
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BL4ZED |
Posted on 08-19-21, 03:56 pm
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 395/486 Since: 03-18-21 |
Posted by BNSFSUPAYT i want to edit sprites Ok, but first, you need to tell me what sprite do you wanna edit (is it goombas, koopas, etc.) |
BNSFSUPAYT |
Posted on 08-19-21, 03:57 pm
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Karma: 3 Posts: 3/3 Since: 08-14-21 |
koopa
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BL4ZED |
Posted on 08-19-21, 04:03 pm (rev. 1 by BL4ZED on 08-19-21, 04:07 pm)
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 396/486 Since: 03-18-21 |
You need to go to "ROM File Browser" in NSMBe. Then go to this file: root > enemy > net_nokonoko.nsbmd. Open it and then click "Export this bitmap". Finally you edit the png that you exported on paint.net or other photo editor. When you're done, do "Import this bitmap and recreate pallete".
Hope I helped |
alpha |
Posted on 08-19-21, 04:11 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 608/748 Since: 02-01-21 |
No, That's the koopa that was never used, so you won't edit it, the koopa is 2D
Obj>I_Nokonoko256_ncg.bin and I_Nokonoko256_ncl.bin ncl:pallete Ncg:texture Open both, select the (ncl), select add all, go to the 2D texture editor, reduce the tile by 2 and edit what you want, try not to change the palette, because if you do it will damage the texture of the blue koopa, although if you changed it, just do not use it in the game because it will appear damage _________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 08-19-21, 04:12 pm
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 397/486 Since: 03-18-21 |
Posted by alpha No, That's the koopa that was never used, so you won't edit it, the koopa is 2D Obj>I_Nokonoko256_ncg.bin and I_Nokonoko256_ncl.bin ncl:pallete Ncg:texture Open both, select the (ncl), select add all, go to the 2D texture editor, reduce the tile by 2 and edit what you want, try not to change the palette, because if you do it will damage the texture of the blue koopa, although if you changed it, just do not use it in the game because it will appear damage Oh, really. Ok thanks for telling me that. |
KTRMAmbiance |
Posted on 08-19-21, 07:19 pm (rev. 1 by KTRMAmbiance on 08-19-21, 07:20 pm)
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Buzzy Beetle
Karma: 929 Posts: 348/394 Since: 11-20-15 |
BL4ZED |
Posted on 08-20-21, 08:30 am
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 398/486 Since: 03-18-21 |
Ok, thanks for the information.
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