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Posted on 11-04-19, 10:49 pm (rev. 4 by Scanickal on 11-04-19, 11:00 pm)


Karma: 13
Posts: 13/13
Since: 09-16-19
Hey I would like to make it so the Star Coin (which is covered by stone blocks) is only accessible when getting all 8 red coins, activating the Tile Destroyer. I looked a bit into the event controllers like sprite 168 but I can't seem to make it work. I'm able to activate the Tile Destroyer when I touch the red coin ring, but not when I get the 8th red coin, which is what I want, for a little challenge. Is this possible?

https://imgur.com/a/InTUMVv
Posted on 11-05-19, 03:23 pm
Mariomaster

Karma: 8528
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Nope, red coins have no way to activate an event.
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Posted on 11-05-19, 09:01 pm
この記号は… 解読できないよ…


Karma: 6012
Posts: 2621/2723
Since: 01-17-13
the red coin ring's event activates the red coins. the red coins themselves have no output. only input.
Posted on 11-06-19, 01:37 am
Giant Red Paratroopa
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Karma: 3366
Posts: 986/1447
Since: 02-12-16
put a zone on each red coin and use event controllers to destroy the bricks when all the zones have been entered.
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Posted on 11-06-19, 04:26 pm
この記号は… 解読できないよ…


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Since: 01-17-13
you do realize the zone events will trigger even without the red coins being enabled right
Posted on 11-06-19, 09:15 pm
Mariomaster

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I guess one could do some really hacky stuff with an AND event controller.
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Posted on 11-07-19, 02:30 am
この記号は… 解読できないよ…


Karma: 6012
Posts: 2623/2723
Since: 01-17-13
there's shortcomings to it no matter how, though. if you even brushed past one of the zones, it will enable before you collected the red star coins. for example.
Posted on 11-09-19, 07:20 pm
Giant Red Paratroopa
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Karma: 3366
Posts: 989/1447
Since: 02-12-16
yeah I was suggesting using and controllers. and yes there are shortcomings but that's the best way I can think of doing it without code hacking.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

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