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Posted on 02-12-15, 07:48 am (rev. 2 by  gridatttack on 03-17-19, 07:42 am)
Birdo


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(Name of the hack is obviously not final, but im starting to like this one, as I am to provide themes that arent common in MK games )

Figured id share it here too.

This is a hack of Super Mario Kart I have been working on the past month after picking up my past dead SMK hack of 2010.

New content include:
-Brand new themes: all themes (minus rainbow road) will be replaced.
-24 new tracks: All tracks will be changed, including the 4 battle tracks.
-New graphics: to suit with the new themes. BGs, some road tiles and palettes will be changed to accommodate the new themes. Im also planning to edit the menu, podium, title screen,icon etc. graphics.


Current Progress:
-All new themes have been decided.
3 new themes are complete.

5 themes have already their main road palette and extra road tiles changed; just missing the new BG.

-Completed tracks
Mushroom cup - 5/5
Flower cup - 4/5
Star cup - 3/5
Special cup 5/5
Battle tracks - 4/4

Total - 21/24

Videos:
Sparkle Oasis 1
Raceway 1 (outdated, see pics for current version)
Jungle Ruins 1
Evening Isles 1

Images:






I will try to keep you updated with new videos and screens.
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Posted on 02-12-15, 02:03 pm
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Nice. I like the Rainbow Road arena.
Posted on 03-01-16, 08:41 am
Birdo


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Yeah, I always thought the idea of a Rainbow Road arena would be cool.

Speaking of Rainbow Road, I uploaded a video showcasing the Rainbow Road for this hack:

https://www.youtube.com/watch?v=eyxSoeugXeI
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Posted on 08-26-17, 05:50 pm
Birdo


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Posts: 1976/2021
Since: 06-28-11
Here's a new track and theme I uploaded today.
Figured it's bettet to show all the tracks than not releasing anything at all soon.


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Posted on 08-26-17, 08:21 pm
We do what we must because we can

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That track looks really nice even though I'm not a fan of the old Super Mario Kart ^^
But why only one item box? Two would suit the length of the track a bit better in my opinion.
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Posted on 08-27-17, 12:08 am
Birdo


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Posts: 1977/2021
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Posted by Arceus
That track looks really nice even though I'm not a fan of the old Super Mario Kart ^^
But why only one item box? Two would suit the length of the track a bit better in my opinion.


Thanks for the feedback!

And I actually tried to make that a standard in all the tracks, but I can't due to the limitations of the game. Making 2 item areas means more items will be generated. This can cause that on the third or second lap (depending on the items the CPU throws), they are many items on the stage, and they start disappearing when you use another ( in 2 player races, this is a huge issue since it happens earlier), so I decided to stick, for the most part, the 1 item area on the track, like the original Nintendo tracks do.

Some other tracks I made still have that 1 or extra item box later on the track.
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Posted on 08-27-17, 11:49 am
Mariomaster

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Your custom track looks really good
Esp I like the background.

Regarding items: Can't you simply put less items in the first item area and instead put some later in the track? The only problem I see with that is that players who are in front have a higher chance to get items, but I'd prefer that over having one item only per round.
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Posted on 08-27-17, 02:51 pm
Giant Red Paratroopa
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Yay! It's not canceled!
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Posted on 08-27-17, 08:22 pm
Birdo


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Since: 06-28-11
Posted by RicBent
Your custom track looks really good
Esp I like the background.

Regarding items: Can't you simply put less items in the first item area and instead put some later in the track? The only problem I see with that is that players who are in front have a higher chance to get items, but I'd prefer that over having one item only per round.


Hmmm, well its the same problem due to being many items. Though even I have to agree that 1 item per lap is frustrating. I'll see what I can do to existing tracks to add more item boxes in other places. maybe I can add 4 more item boxes so in 2 player modes there are at least 2 laps where you can get multiple items, since the standard area where item boxes are, they should have 10 at least.

Posted by poudink
Yay! It's not canceled!

It was never cancelled haha. I guess it was abandoned.
I think my problem is that I need to finish the remaining backgrounds, since the tracks left are from incomplete backgrounds/themes which I haven't decided yet, so I'll be working into that.
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Posted on 02-13-19, 06:50 am
Birdo


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Posts: 1992/2021
Since: 06-28-11
Ok, so it's been far, far too long since I started this, but this time I'm determined to finish it.

To give you guys context, I actually lost inspiration because I had like 4 tracks left to do and 2 themes to finish properly: the ghost valley and choco island one.

So for an update, I got inspiration to finally finish and settle for the choco island replacement theme.

Here's a sneak peek with how the theme is shaping up:


Name of the theme is Sunrise Ridge. (Huge inspiration from Celeste's level 4 theme)
I'm finishing on the BG, and then I will add more road GFX and change the repeating tile to be a cloud graphics, as well as re tile the track with the new tiles and decoration.
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Posted on 02-13-19, 09:52 am
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that looks good for SMK. the the outer/center grass is quite constrasted and hard to look at, but I like the color picks.
Posted on 02-13-19, 03:04 pm
Mariomaster

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Yeah, looks really nice.

In motion I imagine that it could look a little distracting tough. Frequently repeating tiles with high contrast (like that light/dark purple grass) can look a bit too "flickery" in mode 7. I'd probably just reduce it's contrast a little to make it easier on the eyes
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Posted on 02-13-19, 03:33 pm
Birdo


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Thanks for the feedback! Worry not, the outer repeating tile for the offroad/rock tile will be changed to a cloud pattern that is easier for the eyes (Taken straight from seiken densetsu 3)

Regarding the flicker, I guess it's the same with the original game too ? The choco island one was always a bit jarring to look like, hah! It will also be minimized as I will add more decorations/terrain to the tileset which includes a less textured tile. I'll post picks when it's done ?

Also, this is the other track I finished in 2017 when I was bored/worked on occasionally:


It is a remake of my old bowser castle 3, and to keep with trying to make the repeating themes tracks look different,this is the one that looks the more decayed/broken.

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Posted on 02-14-19, 06:46 pm
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I don't see a download, and that makes sense given it's no finished. may I request a quick build to try this out?
Posted on 02-14-19, 11:09 pm
Giant Red Paratroopa
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It seems to be almost done, so I don't think you'll have wait long either way.
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Posted on 02-15-19, 02:11 am (rev. 1 by  Wither19 on 02-16-19, 01:13 pm)
Red Koopa
idk man

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This. Looks. AMAZING. I have to get this when it's done!!! Also, You could join my hacking discord for SMK!
https://discord.gg/7GA2E2v
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Posted on 02-20-19, 04:44 pm
Birdo


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Since: 06-28-11
Posted by Thierry
I don't see a download, and that makes sense given it's no finished. may I request a quick build to try this out?


I want to first finish up all the tracks and then I'll start looking for beta testers. I'll send ya a PM when the time comes ?

Posted by poudink
It seems to be almost done, so I don't think you'll have wait long either way.


Not really. I say the hack is about 60% complete in terms of effort; I want to edit the title screen, credits text, character and cup selection (and maybe even music).

For tracks tho, only 2 are really missing; the second choco island track and the third ghost valley. The other missing tracks will be a redo/repolish of my old existing tracks.

For backgrounds, I'm currently finishing the new choco island one, and the ghost valley one is partially done too; I have the design in mind, just need to draw the GFX.

I'll post a vid once I finish the new choco island theme, which I named: Sunrise Ridge
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Posted on 03-11-19, 01:11 pm
Red Koopa
idk man

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Since: 02-01-19
I, myself have dabbled in SMK hacking and it's just MS Paint. Also, I want to beta test as well!
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Posted on 03-11-19, 01:14 pm
Rated All-Time Best Gimzie

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Wow, haven't seen many SMK hacks, the custom themes look nice, good job.

Although, are there any custom behaviors when it comes to track terrain? Would be interesting to mix some tracks up a little.
Posted on 03-11-19, 01:30 pm (rev. 3 by  Wither19 on 03-14-19, 02:35 pm)
Red Koopa
idk man

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I mean, I've really only made CTs and have tried decompressing the codec.
I don't really know how to edit tile behaviors and making your own. If you want to try SMK hacking for yourself, here's a good tool.
https://epicedit.stifu.fr/download/EpicEdit_2.8.4.zip
Btw, SMBNext Halloween special looks frighteningly awesome! I don't want to go through the hassle of getting CFW on a 3DS though. EDIT: Here's something I call: the Super Mario Kart Hacking Domain!
https://smkhd.createaforum.com/index.php
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