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Posted on 12-03-17, 08:57 am
Micro-Goomba
NSMB Hacking is really *intresting*

Karma: -23
Posts: 4/11
Since: 11-25-17
So, you wanna edit the Goomba or Koopa in NSMB? Well here's just a quick tutorial on how to do it.

1. First, you need a NSMB rom. Doesn't matter which one they all work. You also need an emulator. You probably should know this but if you didn't..... then why are you on this website to begin with?

2. Go to NSMBHD and click on download nsmbe.

3. Open nsmbe and then open the nsmb rom. Know click "Rom File Browsers."

For Koopa:

Go into Root/obj
Now find I_nokonoko256_ncl.bin (With a rainbow logo that is to represent a pallete.), open it, and click Add all.

Now find I_nokonoko256_ncl.bin (With a image logo) and you will see a koopa sprite sheet free to edit. I recommend export the image, editing it in your favorite editing program and import it back to the editor. Click export this bitmap. Then after you've edited it, click "import this bitmap with recreated pallete."

For Goomba
Now find I_Kuribo256_ncg.bin and open it.

Click on I_enemy_ncl.bin

Click export this bitmap. Then after you've edited it, click "import this bitmap with recreated pallete."

I hope this maybe help you if you're a new comer.




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I'm Currently Working on Mario & Luigi The Platformer.
Posted on 12-03-17, 11:32 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 464/1447
Since: 02-12-16
Sorry but this tutorial isn't good. The method you described will corrupt the palette of other sprites using the enemy palette (boos for example). I may write a better tutorial later so people know how to do it correctly.
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Posted on 12-04-17, 12:21 am
この記号は… 解読できないよ…


Karma: 6012
Posts: 2281/2723
Since: 01-17-13
1) you don't want to replace the pallete. not only there's not point to it but other stuff uses it.
2) both goomba and koopa uses the enemy pallete, as a matter of fact.
Posted on 12-04-17, 12:34 am
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 466/1447
Since: 02-12-16
Posted by Thierry
1) you don't want to replace the pallete. not only there's not point to it but other stuff uses it.
There is a point in replacing the palette (more accuracy to the original colors). Replacing it is possible and pretty easy: open all files that use the palette, open all enemy palettes, export, edit, import bitmap and recreate palette, done.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 12-04-17, 02:53 am (rev. 1 by  Izaisk on 12-04-17, 02:55 am)
Micro-Goomba
NSMB Hacking is really *intresting*

Karma: -23
Posts: 11/11
Since: 11-25-17
Thanks for the constructive critisism! I'll be sure to keep this in mind.
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I'm Currently Working on Mario & Luigi The Platformer.
Posted on 01-13-18, 04:08 am
Red Goomba


Karma: 31
Posts: 22/42
Since: 07-12-17
I didn’t end up finding a use for this as I can’t figure out how to add colours to pallets and the existing pallet doesn’t have the colours I wanted by nonetheless thank you for putting this out there!
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