Pages: 1
Posted on 08-11-17, 06:09 pm


Karma: -25
Posts: 1/13
Since: 08-11-17
I have create my own level, but my level Progress is already on the start also when I activated an Checkpoint. What I can do?
(sorry for the bad english but I am German and my English is not the best)
I hope you can answer me
Best Regards
Tzpi
Posted on 08-11-17, 10:16 pm
Fuzzy
That MvL Hacker

Karma: 1593
Posts: 478/787
Since: 04-11-15
Did you set a progress path? If you did, make sure the view uses the correct id for it
_________________________
Here's my MvL Hacking thread

Consider joining the NSMB DS Hacking Discord Server!

#HakingNoMore
Posted on 08-12-17, 04:16 am


Karma: -25
Posts: 2/13
Since: 08-11-17
But what ID Number I must use? 1 and 2 is false because when I use this ID Number the level progress only flah and go not away
Posted on 08-12-17, 08:12 am
Panser
I AM DERP INCARNATE

Karma: 503
Posts: 327/328
Since: 08-20-16
If the progress path has an ID of 0, then set that as the progress path ID for the view
If the progress path has an ID of 1, then set that as the progress path ID for the view
etc.
rip signature
Posted on 08-12-17, 12:30 pm


Karma: -25
Posts: 3/13
Since: 08-11-17
But the error is still present (see photo)
Posted on 08-12-17, 02:03 pm
この記号は… 解読できないよ…


Karma: 6012
Posts: 2230/2723
Since: 01-17-13
if you have multiple views (and areas), you need to have path ID 1 linked to the first view, 2 to the second, ect. until there's no moore areas/views using paths in the level.

and you NEED the path id to match the one the view will rely on, no matter what.


not sure I explained that right.
Pages: 1