Pages: 1
| Tzpi |
Posted on 08-11-17, 06:09 pm
|
|
Karma: -25 Posts: 1/13 Since: 08-11-17 |
I have create my own level, but my level Progress is already on the start also when I activated an Checkpoint. What I can do?
(sorry for the bad english but I am German and my English is not the best) I hope you can answer me Best Regards Tzpi |
|
|
Posted on 08-11-17, 10:16 pm
|
Super KoopaThat MvL Hacker Karma: 1776 Posts: 478/847 Since: 04-11-15 |
Did you set a progress path? If you did, make sure the view uses the correct id for it
_________________________ Here's my MvL Hacking thread Consider joining NSMB Central - the NSMB modding Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
| Tzpi |
Posted on 08-12-17, 04:16 am
|
|
Karma: -25 Posts: 2/13 Since: 08-11-17 |
But what ID Number I must use? 1 and 2 is false because when I use this ID Number the level progress only flah and go not away
|
|
|
Posted on 08-12-17, 08:12 am
|
PanserI AM DERP INCARNATE Karma: 528 Posts: 327/328 Since: 08-20-16 |
If the progress path has an ID of 0, then set that as the progress path ID for the view
If the progress path has an ID of 1, then set that as the progress path ID for the view etc.
rip signature
|
| Tzpi |
Posted on 08-12-17, 12:30 pm
|
|
Karma: -25 Posts: 3/13 Since: 08-11-17 |
| Thierry |
Posted on 08-12-17, 02:03 pm
|
|
この記号は… 解読できないよ…
Karma: 6268 Posts: 2230/2816 Since: 01-17-13 |
if you have multiple views (and areas), you need to have path ID 1 linked to the first view, 2 to the second, ect. until there's no moore areas/views using paths in the level.
and you NEED the path id to match the one the view will rely on, no matter what. not sure I explained that right. |
Pages: 1
Super Koopa
Panser