Pages: « 123 »
Posted on 07-07-17, 11:00 pm
Red Paratroopa
Random Turtle

Karma: 373
Posts: 95/160
Since: 01-23-17
It is.
Link to Unused Logo: https://tcrf.net/New_Super_Mario_Bros./Unused_Graphics
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New Super Mario Land's development is paused at the moment...
Posted on 07-07-17, 11:02 pm
Nipper Plant


Karma: 2406
Posts: 273/417
Since: 08-17-15
Would you like me to make you a logo?
Posted on 07-08-17, 09:58 am
Panser


Karma: 577
Posts: 285/332
Since: 04-09-16
Yes please
Posted on 07-09-17, 04:40 pm
Panser


Karma: 577
Posts: 286/332
Since: 04-09-16
What do you think of these levels still in development?


Posted on 07-09-17, 05:54 pm
Red Paratroopa
Random Turtle

Karma: 373
Posts: 98/160
Since: 01-23-17
They look pretty nice!
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New Super Mario Land's development is paused at the moment...
Posted on 07-09-17, 09:37 pm
この記号は… 解読できないよ…


Karma: 6010
Posts: 2215/2719
Since: 01-17-13
Posted by mico
What do you think of these levels still in development?


I'd put at least one block of space between the pillar and the blocks. Looks wierd otherwise.

Posted by mico


That's 37 coins right there. Might want to tone it down.
Posted on 07-12-17, 01:19 pm
Paragoomba
Banned

Karma: 151
Posts: 31/73
Since: 03-24-17
Wow!
I love those graphics!
The truth looks very good So,i can´t wait for this
Good work Mico:D
Posted on 07-12-17, 01:45 pm
Panser


Karma: 577
Posts: 290/332
Since: 04-09-16
thank you
Posted on 07-25-17, 04:20 pm
Panser


Karma: 577
Posts: 291/332
Since: 04-09-16
What's in this update:
-new backgrounds
-shine sprite
-new level
...




Posted on 07-25-17, 08:57 pm
Nipper Plant


Karma: 2406
Posts: 274/417
Since: 08-17-15
Nice job!
Posted on 07-25-17, 09:12 pm
Panser


Karma: 577
Posts: 292/332
Since: 04-09-16
thank you
Posted on 07-28-17, 08:19 pm
Panser


Karma: 577
Posts: 295/332
Since: 04-09-16
Did you think this was just a 8-level hack?
Posted on 07-28-17, 08:24 pm (rev. 3 by  Slackot on 07-28-17, 08:29 pm)
Red Paratroopa
Random Turtle

Karma: 373
Posts: 109/160
Since: 01-23-17
Nice hack so far! But I don't think it's a good idea putting the special world in the 2nd World because then it loses the "special" effect because it's right in front of you once you finish the 1st world, I would suggest to change the special world to world 4 or 7 because they are more hard to access. But yeah, nice hack. Keep it up!
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New Super Mario Land's development is paused at the moment...
Posted on 07-28-17, 08:28 pm
Panser


Karma: 577
Posts: 296/332
Since: 04-09-16
I have chosen world 2 only because it has a number of levels lower than other remaining worlds.

Anyway thanks for the encouragement.
Posted on 08-04-17, 04:18 pm
Panser


Karma: 577
Posts: 306/332
Since: 04-09-16
Special stage in development . The level is still incomplete and in the future I will ensure that the blue koopa does not release the powerups https://youtu.be/AAZU2MgFyP4
Also the video has put us a couple of hours to be uploaded to youtube and in that time I have refined the level but it is still incomplete.
Posted on 08-04-17, 09:52 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 380/1447
Since: 02-12-16
Looks like a very nice level!
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 08-04-17, 10:28 pm
Panser


Karma: 577
Posts: 307/332
Since: 04-09-16
Thank you
Posted on 08-05-17, 11:20 pm
Panser


Karma: 577
Posts: 311/332
Since: 04-09-16
Posted on 08-06-17, 01:54 am
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 384/1447
Since: 02-12-16
It looks kinda weird.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 08-06-17, 02:00 am
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 2592/2796
Since: 07-01-11
The actor spawner mod would probably work better for it.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
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