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Posted on 01-23-17, 01:20 am
Red Paratroopa
Random Turtle

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Hello! I'm new to this community and I'm triyng to figure how to use NSMB Editor 5. Help would be appreciated.

(Oh, and if you're reading this thank you!)
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New Super Mario Land's development is paused at the moment...
Posted on 01-23-17, 01:21 am
(Words)

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This is such a vague statement, are you trying to zoom in the editor or in a level you are making?

Also hi?
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"I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017
Posted on 01-23-17, 01:30 am (rev. 1 by  Slackot on 01-23-17, 01:32 am)
Red Paratroopa
Random Turtle

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I'm trying to zoom out in the level because I'm triyng to do a big level, in the editor seems right, but when I play it it's out of image.
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New Super Mario Land's development is paused at the moment...
Posted on 01-23-17, 01:39 am
Giant Red Paratroopa
Not Edible

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You need to you use the zoom sprite. I'd explain you how it works but I don't really understand how it works either.
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Posted on 01-23-17, 01:46 am
Red Paratroopa
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It's ok, thanks!
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New Super Mario Land's development is paused at the moment...
Posted on 01-23-17, 02:09 am
I Am Not Inteligent

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It's rather easy:

Zone width’ and ‘Zone height’ determine the dimensions of the areas in which the zoom activates – 0 means infinite (the zoom will take action as soon as the sprite loads), ‘Zoom left’ and ‘Zoom right’ represent the width (in tiles) of the screen—eg, value 16 is the default value (DS screen's aspect ratio is 4:3, so 16×12)—it is recommended to enter a value a divisible by four. ‘Delay’ is self-explanatory.

Read on:


I could not…
Posted on 01-23-17, 02:20 am
Red Paratroopa
Random Turtle

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Posted by Asprok
It's rather easy:

Zone width’ and ‘Zone height’ determine the dimensions of the areas in which the zoom activates – 0 means infinite (the zoom will take action as soon as the sprite loads), ‘Zoom left’ and ‘Zoom right’ represent the width (in tiles) of the screen—eg, value 16 is the default value (DS screen's aspect ratio is 4:3, so 16×12)—it is recommended to enter a value a divisible by four. ‘Delay’ is self-explanatory.

Read on:


Thanks!
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New Super Mario Land's development is paused at the moment...
Posted on 01-23-17, 01:46 pm
Panser
I AM DERP INCARNATE

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Custom NSMBe5 build by MeroMero which already shows you how much area the zoom sprite will cover if the zone size you put is higher than 0
This custom build is even based off the latest official NSMBe build, so you don't even have to switch versions back and forth
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Posted on 01-23-17, 02:31 pm
Red Paragoomba
NO WAY!? NO WAY?! NO WAY!?

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I know this isn't my thread, but seeing as it's related to the topic at hand.

Is there an object that controls how the background scrolls (like, for example 3-A uses the Tall Beach background but only the top portion is shown in-game)?
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Posted on 01-23-17, 05:23 pm
I Am Not Inteligent

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Perhaps the View's camera settings have something to do with it? ‘Camera top offset” has value 48 and ‘Camera bottom offset’ has value 12. I don't know what those configurations do and nobody has explained them. I may be testing it myself soon, if I'm not lazy.

I could not…
Posted on 01-23-17, 05:52 pm
Panser
I AM DERP INCARNATE

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No, the view's camera offset values only change how much Mario has to move upwards/downwards before the camera moves
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Posted on 01-23-17, 07:00 pm
I Am Not Inteligent

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I thought so, but I wasn't sure because those are the only “different” settings that I could gather. Thanks for clearing it out, now we know it isn't that.

Maybe it's some header configuration or the sprite set 5 set to something unknown… I sincerely don't know.

I could not…
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