Pages: 1
Slackot |
Posted on 01-23-17, 01:20 am
|
Red Paratroopa
Random Turtle Karma: 373 Posts: 1/160 Since: 01-23-17 |
Hello! I'm new to this community and I'm triyng to figure how to use NSMB Editor 5. Help would be appreciated.
(Oh, and if you're reading this thank you!) _________________________ New Super Mario Land's development is paused at the moment... |
TruelyJohn64 |
Posted on 01-23-17, 01:21 am
|
(Words)
Karma: 730 Posts: 117/265 Since: 01-03-16 |
This is such a vague statement, are you trying to zoom in the editor or in a level you are making?
Also hi? _________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
Slackot |
Posted on 01-23-17, 01:30 am (rev. 1 by Slackot on 01-23-17, 01:32 am)
|
Red Paratroopa
Random Turtle Karma: 373 Posts: 2/160 Since: 01-23-17 |
I'm trying to zoom out in the level because I'm triyng to do a big level, in the editor seems right, but when I play it it's out of image.
_________________________ New Super Mario Land's development is paused at the moment... |
poudink |
Posted on 01-23-17, 01:39 am
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 171/1447 Since: 02-12-16 |
Slackot |
Posted on 01-23-17, 01:46 am
|
Red Paratroopa
Random Turtle Karma: 373 Posts: 3/160 Since: 01-23-17 |
It's ok, thanks!
_________________________ New Super Mario Land's development is paused at the moment... |
Asprok |
Posted on 01-23-17, 02:09 am
|
I Am Not Inteligent
Karma: 979 Posts: 347/380 Since: 03-04-14 |
It's rather easy:
‘Zone width’ and ‘Zone height’ determine the dimensions of the areas in which the zoom activates – 0 means infinite (the zoom will take action as soon as the sprite loads), ‘Zoom left’ and ‘Zoom right’ represent the width (in tiles) of the screen—eg, value 16 is the default value (DS screen's aspect ratio is 4:3, so 16×12)—it is recommended to enter a value a divisible by four. ‘Delay’ is self-explanatory. Read on:
I could not… |
Slackot |
Posted on 01-23-17, 02:20 am
|
Red Paratroopa
Random Turtle Karma: 373 Posts: 5/160 Since: 01-23-17 |
Posted by Asprok It's rather easy: ‘Zone width’ and ‘Zone height’ determine the dimensions of the areas in which the zoom activates – 0 means infinite (the zoom will take action as soon as the sprite loads), ‘Zoom left’ and ‘Zoom right’ represent the width (in tiles) of the screen—eg, value 16 is the default value (DS screen's aspect ratio is 4:3, so 16×12)—it is recommended to enter a value a divisible by four. ‘Delay’ is self-explanatory. Read on: Thanks! _________________________ New Super Mario Land's development is paused at the moment... |
MarioKart7z |
Posted on 01-23-17, 01:46 pm
|
Panser
I AM DERP INCARNATE Karma: 503 Posts: 302/328 Since: 08-20-16 |
Custom NSMBe5 build by MeroMero which already shows you how much area the zoom sprite will cover if the zone size you put is higher than 0
This custom build is even based off the latest official NSMBe build, so you don't even have to switch versions back and forth
rip signature
|
8SomaCruzes |
Posted on 01-23-17, 02:31 pm
|
Red Paragoomba
NO WAY!? NO WAY?! NO WAY!? Karma: 152 Posts: 50/56 Since: 08-26-14 |
I know this isn't my thread, but seeing as it's related to the topic at hand. Is there an object that controls how the background scrolls (like, for example 3-A uses the Tall Beach background but only the top portion is shown in-game)? _________________________ Hey, what do you know! I was the 777th poster in the NSMB Hacking Sub-forum! I'm lucky! |
Asprok |
Posted on 01-23-17, 05:23 pm
|
I Am Not Inteligent
Karma: 979 Posts: 349/380 Since: 03-04-14 |
Perhaps the View's camera settings have something to do with it? ‘Camera top offset” has value 48 and ‘Camera bottom offset’ has value 12. I don't know what those configurations do and nobody has explained them. I may be testing it myself soon, if I'm not lazy.
I could not… |
MarioKart7z |
Posted on 01-23-17, 05:52 pm
|
Panser
I AM DERP INCARNATE Karma: 503 Posts: 303/328 Since: 08-20-16 |
No, the view's camera offset values only change how much Mario has to move upwards/downwards before the camera moves
rip signature
|
Asprok |
Posted on 01-23-17, 07:00 pm
|
I Am Not Inteligent
Karma: 979 Posts: 350/380 Since: 03-04-14 |
I thought so, but I wasn't sure because those are the only “different” settings that I could gather. Thanks for clearing it out, now we know it isn't that.
Maybe it's some header configuration or the sprite set 5 set to something unknown… I sincerely don't know. I could not… |
Pages: 1