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ShyGuy64 |
Posted on 08-10-16, 08:57 pm
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Goomba
banned for being too dumb Karma: -46 Posts: 13/28 Since: 08-06-16 |
Since I'm new in the community hacks want to know if anyone can tell me how to add or replace enemies to place new, I have a shy guy who Feds look for goomba and everything looks green and pixelated
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Dutch train dude |
Posted on 08-10-16, 09:48 pm
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Karma: -4 Posts: 3/3 Since: 02-29-16 |
You can for example edit the sprites.
_________________________ I love Trains and DS hacks! |
pinet |
Posted on 08-10-16, 10:35 pm (rev. 3 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 112/200 Since: 02-02-15 |
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ShyGuy64 |
Posted on 08-10-16, 11:28 pm (rev. 1 by ImageBot on 11-21-16, 03:22 am)
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Goomba
banned for being too dumb Karma: -46 Posts: 16/28 Since: 08-06-16 |
Posted by pinet
Thanks friend! |
RicBent |
Posted on 08-11-16, 01:09 am
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Mariomaster
Karma: 8528 Posts: 608/1681 Since: 06-09-12 |
ray |
Posted on 08-11-16, 02:06 am
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Roy Koopa
Karma: 4011 Posts: 2717/2722 Since: 06-26-11 |
Posted by Mariomaster Wow. Those look really shitty I know right? Those were drawn in the NCG editor itself, back when exporting and reimporting images was broken and buggy as hell haha _________________________ If you want to support me, you might check out my Patreon Page : ) |
Luluca |
Posted on 08-12-16, 12:42 pm
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Banned for being a complete retard.
Karma: 84 Posts: 92/140 Since: 02-25-16 |
In time, for me, I like the old Ray's Shy Guy texture. It's simple, compatible, and works.
Skawo made a good work, remodeling the Splunking sprite. But you will need some advanced ASM knowledge to implement it. Just for reference, the thread speaking about this is here. Good luck. |
skawo |
Posted on 08-12-16, 01:25 pm
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Karma: 19757 Posts: 573/1100 Since: 04-02-13 |
But you will need some advanced ASM knowledge to implement it. ...you require precisely 0 knowledge about ASM. The only thing you need to be able to do is reading. You really love doing giant necrobumps... |
Luluca |
Posted on 08-12-16, 02:28 pm (rev. 1 by Luluca on 08-12-16, 02:39 pm)
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Banned for being a complete retard.
Karma: 84 Posts: 94/140 Since: 02-25-16 |
And the only thing some people need to be able, is read better too, and stop interpretations a l'aise of text without understand the context, and ask first: USE is one thing. Implement a new enemy sprite creation is other effort.
I'm pretty sure that Shy Guy doesn't pop up on that solution just blinking the eyes. Unless the programmer is Dreaming with Jeannie... If yes, someone share Jeannie for us too (for I punch that stereotype face of servant and silly woman from that 60's tv series...) |
Hiccup |
Posted on 08-12-16, 02:51 pm
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Birdo
Karma: 2754 Posts: 1729/2091 Since: 06-26-11 |
But why make a new shy guy sprite when skawo has already made a new setting for the Splunkin? You don't need ASM knowledge to import that hack - just reading and decent computer skills.
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skawo |
Posted on 08-12-16, 03:33 pm (rev. 1 by skawo on 08-12-16, 03:36 pm)
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Karma: 19757 Posts: 574/1100 Since: 04-02-13 |
Posted by Luluca And the only thing some people need to be able, is read better too, and stop interpretations a l'aise of text without understand the context, and ask first: USE is one thing. Implement a new enemy sprite creation is other effort. I'm pretty sure that Shy Guy doesn't pop up on that solution just blinking the eyes. Unless the programmer is Dreaming with Jeannie... If yes, someone share Jeannie for us too (for I punch that stereotype face of servant and silly woman from that 60's tv series...) Implement verb to fulfill; perform; carry out, to put into effect. Implement =/= program. Putting a shy guy into the game, whether you programmed it yourself or not is precisely implementing them into it. |
Luluca |
Posted on 08-12-16, 03:48 pm
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Banned for being a complete retard.
Karma: 84 Posts: 95/140 Since: 02-25-16 |
I agree...
If the user just want use, import is the solution. But if the user want really new things, that's other problem... |
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