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| ShyGuy64 |
Posted on 08-10-16, 08:57 pm
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Goombabanned for being too dumb Karma: -46 Posts: 13/28 Since: 08-06-16 |
Since I'm new in the community hacks want to know if anyone can tell me how to add or replace enemies to place new, I have a shy guy who Feds look for goomba and everything looks green and pixelated
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Posted on 08-10-16, 09:48 pm
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Karma: -4 Posts: 3/3 Since: 02-29-16 |
You can for example edit the sprites.
_________________________ I love Trains and DS hacks! |
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Posted on 08-10-16, 10:35 pm (rev. 3 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 112/200 Since: 02-02-15 |
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| ShyGuy64 |
Posted on 08-10-16, 11:28 pm (rev. 1 by ImageBot on 11-21-16, 03:22 am)
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Goombabanned for being too dumb Karma: -46 Posts: 16/28 Since: 08-06-16 |
Posted by pinet
Thanks friend! |
| RicBent |
Posted on 08-11-16, 01:09 am
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Mariomaster
Karma: 8634 Posts: 608/1683 Since: 06-09-12 |
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Posted on 08-11-16, 02:06 am
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Roy KoopaKarma: 4036 Posts: 2717/2722 Since: 06-26-11 |
Posted by Mariomaster Wow. Those look really shitty ![]() I know right? Those were drawn in the NCG editor itself, back when exporting and reimporting images was broken and buggy as hell haha
_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 08-12-16, 12:42 pm
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Banned for being a complete retard.
Karma: 84 Posts: 92/140 Since: 02-25-16 |
In time, for me, I like the old Ray's Shy Guy texture. It's simple, compatible, and works.
Skawo made a good work, remodeling the Splunking sprite. But you will need some advanced ASM knowledge to implement it. Just for reference, the thread speaking about this is here. Good luck. |
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Posted on 08-12-16, 01:25 pm
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Karma: 19852 Posts: 573/1100 Since: 04-02-13 |
But you will need some advanced ASM knowledge to implement it. ...you require precisely 0 knowledge about ASM. The only thing you need to be able to do is reading. You really love doing giant necrobumps... |
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Posted on 08-12-16, 02:28 pm (rev. 1 by
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Banned for being a complete retard.
Karma: 84 Posts: 94/140 Since: 02-25-16 |
And the only thing some people need to be able, is read better too, and stop interpretations a l'aise of text without understand the context, and ask first: USE is one thing. Implement a new enemy sprite creation is other effort.
I'm pretty sure that Shy Guy doesn't pop up on that solution just blinking the eyes. Unless the programmer is Dreaming with Jeannie... ![]() If yes, someone share Jeannie for us too (for I punch that stereotype face of servant and silly woman from that 60's tv series...) |
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Posted on 08-12-16, 02:51 pm
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BirdoKarma: 2799 Posts: 1729/2091 Since: 06-26-11 |
But why make a new shy guy sprite when skawo has already made a new setting for the Splunkin? You don't need ASM knowledge to import that hack - just reading and decent computer skills.
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Posted on 08-12-16, 03:33 pm (rev. 1 by
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Karma: 19852 Posts: 574/1100 Since: 04-02-13 |
Posted by Luluca And the only thing some people need to be able, is read better too, and stop interpretations a l'aise of text without understand the context, and ask first: USE is one thing. Implement a new enemy sprite creation is other effort. I'm pretty sure that Shy Guy doesn't pop up on that solution just blinking the eyes. Unless the programmer is Dreaming with Jeannie... ![]() If yes, someone share Jeannie for us too (for I punch that stereotype face of servant and silly woman from that 60's tv series...) Implement verb to fulfill; perform; carry out, to put into effect. Implement =/= program. Putting a shy guy into the game, whether you programmed it yourself or not is precisely implementing them into it. |
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Posted on 08-12-16, 03:48 pm
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Banned for being a complete retard.
Karma: 84 Posts: 95/140 Since: 02-25-16 |
I agree...
If the user just want use, import is the solution. But if the user want really new things, that's other problem... |
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