Posted on 09-26-14, 05:51 pm (rev. 1 by Luigii on 09-26-14, 05:53 pm)


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Hello! I'm new. How do I do this? Sorry that I ask
Posted on 09-26-14, 06:27 pm (rev. 1 by Thierry on 09-26-14, 08:36 pm)
この記号は… 解読できないよ…


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Depends of what you means by "this".


Also I think we should make a tutorial for beginners, this kind of off-topic pops up very randomly.

Note: Forgot to say this, but sorry for the offtopic answer.
Posted on 09-26-14, 07:53 pm
We do what we must because we can

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Posted by Luigii
Hello! I'm new. How do I do this? Sorry that I ask


Before anyone else is answering here again. Luigii you can find various tutorials on this board but first of all you should download the editor and practice. Most of the skills are coming with the practice.

So ontopic again pls.
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Posted on 10-17-14, 03:30 pm
Red Koopa


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This looks pretty good.
Posted on 10-17-14, 08:00 pm
Goomba


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Will this really work?
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Posted on 10-17-14, 09:03 pm (rev. 1 by Thierry on 10-17-14, 09:10 pm)
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Posted by C++
Will this really work?


The hack? Why wouldn't it work?


If you were talking about something else, then nevermind.
Posted on 10-17-14, 09:24 pm
Goomba


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I mean the clones, it seems weird to me
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Posted on 10-17-14, 09:32 pm
We do what we must because we can

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There are two hacks like this out there. So if this wouldn´t work, then there wouldnt be two hacks.
And also I can say you:
Don´t say such things, just try it out.
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Posted on 10-31-14, 08:02 am
Roy Koopa
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Bumping this thread because of an update.



Here's a Download Link to the new updates:

http://kuribo64.net/get.php?id=AiR4ZagmDiRXWZ7Z

And a changelog:

Small changes here and there, nothing particularly special.
Scrolling left on Clone levels have been re-enabled after it's implementation in v1.3. If you don't like this, then there aren't any major changes between this version and v1.3 so just stick to v1.3 for now.
The opening cutscene no longer plays if you wait on the Title Screen.
Patch have been changed to .xdelta for Mac users. This also allows more advanced ROM modifications for future updates.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
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Posted on 10-31-14, 11:35 am
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Lol why did you even bother to make a CTT3 logo?
Posted on 10-31-14, 12:24 pm
Roy Koopa
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Posted by Thierry
Lol why did you even bother to make a CTT3 logo?


I had to sell it. XD
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-05-15, 12:52 pm (rev. 1 by ImageBot on 11-21-16, 03:14 am)


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NSMB5: Clone Tag Team - Experience



I played "CTT". More layouts, more worlds, more ... Marios.



The initial fear:
I was a little suspicious, but I decided to download the Double Pack Clone Tag Team version. ROM generated. Time to save the memory card. Suspense … Here comes the title screen, specifically in the upper side of the left corner of the screen. Funny. More Suspense … Tell me Alfred Hitchcock, what can I expect from the rest of this Clone Tag Team version?

The reality is that I already had a certain prejudice in this release. This is because, before playing, I decided to read all about what others have written on NSMBHD Forum. Views were countless. Some described about incredible difficulty of controlling the clones. Other problems pointed over tilesets, bugs, glitches and more difficult to control the clones.



The surprise:
Do not let fear set in my head. I ventured. Gradually the fear turned curiosity. And the curiosity turned challenge. The idea of playing with two Marios was new. Totally unique. But I can not lie: it is really difficult. But the layout seem to have been designed for that every problem could be resolved with the clones.



Dorothy, follow the yellow brick road!
Play with two Marios is not the difficulty. The difficulty is really figure out how to keep your clone live, while the player faces a bunch of enemies and a lot of holes along the way.



There is always another way:
But if you consider yourself a mediocre player (like me), you can still breathe between one level and another. This is because not all stages have clones. If you got to the middle of a stage where is great difficulty, then you can die without fear. Mario can end alone the rest of the stage, without having to load the clone. Once you get to master your clone, it’s time to figure out what to do with it. The best thing is not to let the clone away from you. Play together is the best strategy (in most cases).

If you still fail to play with a clone, there is always another way. You can play with Luigi, pressing “L + R” buttons on the game screen. This allows the player appreciate the beauty game landscape and enjoy the gameplay of levels, without having to worry about being a clone nanny.


In "Clone Tag Team" you can find the old and the new.



The Old and the New in Clone Tag Team:
The levels are very well designed. The scenarios mix new and retro in a perfect composition. In some parts of game is possible to identify ancient levels, for example, SMB2, SMB3 and SMW, strategically placed. Dotted here and there. Never overstated. There are always new things to do. There are positioned tilesets, with totally new form, and levels that defy gravity and funny worlds to explore.



Thanks for StarCoins!
The best thing that happened to me while playing Clone Tag Team are the Starcoins. If you are in the struggle, need to save the game, and is still far away from any castle, you can use your Starcoins without fear.

The Starcoins are strategically positioned at each level in the best possible way. You can always count on at least one of them. The Starcoins are distributed as follows:
– An easy.
– A not so easy.
– And hidden in front of your face, but you just did not notice because run so fast away the place like someone who has to pee!



My final comments is that “Clone Tag Team” blend beauty, novelty, balance of difficulty and originality. If you complete Clone Tag Team, will have the opportunity to see some very interesting credits. It’s a game that will captivate.

My final perspective:
* Graphics: excelent
* Difficulty: Normal-Hard (Mario); Balanced (Luigi)
* Entertainment: guarantee of fun
* Quality: excelent
* Sound: remix
* Gameplay: you will not regret it
* Final Media: 4.3/5.0 (very recommended)


This is an independent review of a member of this community. The opinions contained in this post may not be the same as the owners of this forum. The author of this post apologizes for any English mistakes. The text of this post was written on a Brazilian-English language. For this reason, some content may have different interpretations according to the player's region.
Posted on 04-11-15, 03:32 am
Shyguy


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Its so sad that we won't see CTT3 , i really liked this hack, somewhat hard to play, but really cool.
PSD:
@pinet hey that's my user icon

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Posted on 04-11-15, 09:24 am
Birdo


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But there's going to be something that is (hopefully) even better: Endless Earth
Posted on 07-03-15, 11:41 pm
Red Koopa
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one of the best trailers and hacks Ive ever seen in my life! i might try it out sometime
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Posted on 07-05-15, 06:07 pm, deleted by  Arceus: Did you heard of editing posts?
Posted on 06-15-16, 10:43 am (rev. 1 by  MarioFanatic64 on 06-15-16, 10:43 am)
Roy Koopa
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Good news, everyone.
Sorry, been watching Futurama

If you saw my latest video, you'd know that I just announced Clone Tag Team - Definitive Edition, and it's a full-scale remake of the original game. You can catch the trailer in my E3 2016 Digital Event, or just glace at these new comparison screenshots from World 1:










Posted on 06-15-16, 10:48 am
Fire Brother
Eugene

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Will W4 and W5 still be Grassworlds?
Posted on 06-15-16, 10:54 am (rev. 1 by  MarioFanatic64 on 06-15-16, 10:54 am)
Roy Koopa
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Posted by KingYoshi
Will W4 and W5 still be Grassworlds?


W4 is Swamp, I think you mean W5 and W6.

And to answer your question, pretty much. They're Tiny and Giant Worlds respectively, so they just use giant versions of graphics seen elsewhere in the game. I'll see what I can do to mix it up a bit more. In the original hack I had a desert level in Giant Land so there's a possibility I may re-skin other levels to represent other themes.

One thing I definitely regret about CTT1 was the lack of snow levels and I absolutely want to remedy that.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 08-20-16, 11:59 am
Roy Koopa
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Yesterday I posted this to my Youtube:



Hiccup wanted to know how I made the mechanism for the spiked ball generator. Here ya go:



Pretty simple and self explanatory.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.