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Posted on 04-09-15, 02:50 am in music! SoundFonts and DLS Thread (rev. 1 by  LuigiXHero on 04-09-15, 02:53 am)
Ninji


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I figured that since alot of people need help making good imports is that we should post ripped soundfonts and DLS so that they can play their midis as if they are in game (These soundfonts/DLS are ripped with vgmtrans so all the instruments are unnamed and in the original spot so you can change all the instruments to the ones in the SF2/DLS and export then when you import it will sound exactly the same.)

So far I have alot of SF2s but very little DLS:
Download (Includes Midis + soundfonts from other games as well):
https://www.dropbox.com/s/iiyz9qupnvywc44/Midis%20I%20ripped%20so%20far.rar?dl=0

Also soon I will make a tutorial on how to make imports using FL Studio (Usually if you use FL Studio it will kill mid2sseq but I found out what the problem was and it's easily fixed)

Here's an example: http://www.mediafire.com/listen/gdu7c7pwrb30wph/Forest.wav

This is an NSMBDS version of the NSMBWii forest overworld song.
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Posted on 05-17-16, 03:19 am in Hack Name Contest (rev. 1 by  LuigiXHero on 05-17-16, 03:19 am)
Ninji


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We have nothing to go by: So I vote for:

"New Super Mario Bros. Sorry Nothing"
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Posted on 03-05-15, 02:08 am in Super Luigi World DS (rev. 2 by  LuigiXHero on 04-13-15, 03:02 pm)
Ninji


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Hello all, I think it's about time to show my New Super Mario bros hack. I call it Super Luigi World. DS

This is going to have all custom music and art. I also used some hex edits from skawo like switched it so luigi is default character and mario (or someone else I have not decided yet) is the "secret" character. I also plan on adding some ASM hacks later on. As for models I will edit luigi's textures to be more detailed.

Older Video:


Newest Video:

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Posted on 03-23-17, 12:52 pm in Newer Super Mario Bros. DS
Ninji


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skawo can NewerDS handle stubborn stains? Can it cover embarrassing bold spots? Does it slices and dices? Can it make thousands of Jillian fries? Can you play it too? Can it fit easily into any tackle box? Is it made of space-age polymer plastic for years of family fun? Does pets love it too?



now for a serious question: Are the unlockable bottom screens still in and if so are they changed?
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Posted on 07-26-17, 11:55 pm in Newer Super Mario Bros. DS
Ninji


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"A delayed game is eventually good, but a rushed game is forever bad."

You could take 10 years and me and a lot of other people would still be fine with that and would wait patiently for it.

Those who get angry over a hobby taking too long to get finished are either just plain assholes or are children who don't understand that quality takes time. Make something your proud of for yourself not for the annoying people.
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Posted on 08-20-11, 06:24 pm in The Random YouTube thread! (rev. 4)
Ninji


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Mario Castle Calamity 2

http://www.youtube.com/watch?v=C9HTfY7pQwI

On dsi sorry no copy and past to have video show up on this page.

Will edit when I can.

Edit 1: thats strange when i tryed the link in my favs it worked now it goes to a chinese website? I will try to fix it <_<

Edit 2: Fixed
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Posted on 02-13-14, 03:03 am in Sonic North Island (rev. 1 by ImageBot on 11-21-16, 02:55 am)
Ninji


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So as some of you know I used to be on this site a while ago, But then my computer broke and I said fuq my DS and just give up on visting here. Now I came back to hacking but not for NSMB or any other nintendo game (Well expect I very WIP M64 hack) Now I am hacking sonic 1! Here is a copypasta from http://www.sonicgamesdimension.net/index.php/Thread/197-Sonic-North-Island/

The old post is here:


Sonic North Island (Very Early) Download link:
https://www.mediafire.com/?suhnvy5jayv492v

Edit: old link use one at end of post

:thumbup:


I guess I should tell you what all I have done so far!

Rush Hill Zone: 85%

Corrupt Zone: 70% (layouts done, art haven't started yet)

City Boarders: 0% use level select to skip if you feel like it.

Rainy Lakes: 0%

Star Light City Zone: 20% (layout for act 1 is done...)

Robo-city: 0%

Final Zone: 0%

Special stage: 10% (SS 1 is done)

ASM I have:

Spindash

Jumpdash

Double jump

Air-roll: press a in air

Incomplete Scourge: press B on title screen

Some bug-fixes from sonic 1

Alot of music added ( I can't make my own, because XM4SMPS crashes and any before that says I am missing something on my computer!)

Ever act has different song.

MegaPCM driver

That's all I have so far...

Planned Features:

Finish scourge's Art

And more!!!

click this for downloads!:

http://www.sonicgamesdimension.net/filebase/index.php/File/11-Sonic-North-Island/

Credit goes to:

New pictures coming soon!


This Post is very VERY OLD! for more info and to see more newer stuff please click the link at the very top!
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Posted on 09-13-15, 07:04 pm in Super Mario Maker Megathread
Ninji


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Tob There is a thread for posting level here: http://nsmbhd.net/thread/3138-mario-maker-level-thread-welcoming-kaizo-and-fun-stages/
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Posted on 04-11-16, 04:04 pm in closed2005 demo replica v1 released NSMB Beta Replica project
Ninji


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I'm pretty sure the art is from yoshi's island
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Posted on 06-03-16, 08:31 am in Literally everything you need to know about Worldmap editing (rev. 1 by ImageBot on 11-21-16, 03:21 am)
Ninji


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oh cool ray's back.

Time for stock image of a party popper:


On topic:

I just read though the notes and this is very intriguing stuff. Hope cool stuff comes out of this.
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Posted on 10-30-16, 04:41 am in Super Mario Bros. Next - A NSMB2 Mod
Ninji


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It's better if you made each patch a different link.
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Posted on 11-14-16, 07:34 pm in release Super Mario: Endless Earth
Ninji


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Well for what it's worth, that is a really nice looking title screen.
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Posted on 11-18-16, 12:30 am in gift box Pack Sprites 1|Gift box
Ninji


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These look awful, there are lots of parts that weren't touched.
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Posted on 01-26-17, 06:24 am in NSMB 2 - Possibly Unused Mega Mushroom Features
Ninji


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They probably programmed it before they finished the game so they made it work with everything to make sure the level designers could use it without worrying about it. When they finished the game they just left in the interaction code rather then spending extra time removing it.
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Posted on 01-08-18, 01:51 am in So about this here project
Ninji


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Thinking about the NSMBDS community project and I think if that is ever going to be a thing it'd need to be completely redone. Like look to the SMW community projects for example, They do the levels first then they put together the overworld around them. Rather then how we were just calling levels.

Also ditch world themes, let people make whatever they want.
The only thing they would have to call is the particular level slot since there is a set amount of areas, unless a hack was made to allow adding slots.
That would fix all the issues of the project.
oh and do all the crazy asm either before it's started or after it's done, not during.
Unless it's simple things like custom enemies for someone's level or something.

Also about tilesets and backgrounds, that would also be tricky I suppose. I think the best bet would to either stick with vanilla and do a art overhaul after all levels are done or replace all the art right away and then use that.

One last idea. How about not making this a full NSMBDS hack? Just enough for 1 or 2 worlds, that way we can go nuts with quality over quantity.

Thoughts?
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Posted on 04-09-18, 07:06 am in SM64DSe help
Ninji


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I recommend avoiding sketchup since it's a very weak tool and teaches you bad habits. I recommend learning blender, which is free. It takes a bit more work to learn over sketchup but it's far more worth it.
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