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Posted on 04-09-15, 02:50 am (rev. 1 by  LuigiXHero on 04-09-15, 02:53 am)
Ninji


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Posts: 134/226
Since: 08-17-11
I figured that since alot of people need help making good imports is that we should post ripped soundfonts and DLS so that they can play their midis as if they are in game (These soundfonts/DLS are ripped with vgmtrans so all the instruments are unnamed and in the original spot so you can change all the instruments to the ones in the SF2/DLS and export then when you import it will sound exactly the same.)

So far I have alot of SF2s but very little DLS:
Download (Includes Midis + soundfonts from other games as well):
https://www.dropbox.com/s/iiyz9qupnvywc44/Midis%20I%20ripped%20so%20far.rar?dl=0

Also soon I will make a tutorial on how to make imports using FL Studio (Usually if you use FL Studio it will kill mid2sseq but I found out what the problem was and it's easily fixed)

Here's an example: http://www.mediafire.com/listen/gdu7c7pwrb30wph/Forest.wav

This is an NSMBDS version of the NSMBWii forest overworld song.
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My Hack (whoops link is fixed now):
http://nsmbhd.net/thread/2953-super-luigi-world-ds/
Posted on 04-09-15, 01:02 pm
Inactive, don't bother

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Nice work.
You've made a very nice pack of midi's, i like them them!
I would like to see more Midi´s from you.

You deserve this +1.
New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 04-09-15, 09:20 pm (rev. 2 by Thierry on 04-09-15, 09:20 pm)
この記号は… 解読できないよ…


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Posted by LuigiXHero
(Usually if you use FL Studio it will kill mid2sseq but I found out what the problem was and it's easily fixed)


Thanks for sharing what was the problem.


Posted on 04-10-15, 07:20 pm
Ninji


Karma: 379
Posts: 137/226
Since: 08-17-11
The problem is when you export the song as a midi it will have two extra tracks that set the tempo. The problem is that these two track's end of track events are set to 0. Causing mid2sseq to think the song ends before it even starts.

I use this to fix it as well as to loop the song as well: http://sonicresearch.org/forums/index.php?showtopic=3251
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Pro lurker

My Hack (whoops link is fixed now):
http://nsmbhd.net/thread/2953-super-luigi-world-ds/
Posted on 09-07-15, 12:54 am


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Since: 09-07-15
The Soundfont link is dead, does anyone have it?
Posted on 09-09-15, 05:35 pm (rev. 1 by  LuigiXHero on 09-10-15, 02:39 am)
Ninji


Karma: 379
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Since: 08-17-11
oops sorry about that I was cleaning out my dropbox but I forgot to reuploud it. So when I get home i'll edit this post for the link.

Edit: https://www.dropbox.com/s/y65tikd8qfwd470/DS%20Soundfonts%20and%20midis.rar?dl=0
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My Hack (whoops link is fixed now):
http://nsmbhd.net/thread/2953-super-luigi-world-ds/
Posted on 02-16-17, 01:03 pm
この記号は… 解読できないよ…


Karma: 6012
Posts: 2094/2723
Since: 01-17-13
Posted by LuigiXHero
The problem is when you export the song as a midi it will have two extra tracks that set the tempo. The problem is that these two track's end of track events are set to 0. Causing mid2sseq to think the song ends before it even starts.

I use this to fix it as well as to loop the song as well: http://sonicresearch.org/forums/index.php?showtopic=3251


Just pointing it out, but that board's urls and thread ids seemingly changed. Your link just leads to the homepage.
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