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Posted on 02-02-25, 03:13 pm in New Super Mario Run DS
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Looks nice; I might give this a try!



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Posted on 02-18-25, 08:54 am in beachmini hacksunshine New Super Mario DSUN
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Nice! Especially the level with Dorrie and the ledges looks creative. I'll try this when the finished version releases.



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Posted on 03-03-25, 07:26 am in What's your favorite nsmb game
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Posted by OfuzzyboiO
I’d say 2 might actually be my favorite (please don’t shoot me)
We're friends now, fuzzy. Welcome to the "NSMB2-is-a-good-game" gang. Only thing I didn't like, was how they ruined the overworld and athletic themes by making the entire songs out of bahps. Look, I don't mind bahps, but with those two songs they went too far.



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Posted on 03-07-25, 07:45 am in because wynaut Ask me, get a poem as an answer + a joke answer!
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Yeah lol, my first post layout, back then I didn't know divs could have a fixed width, so I just used <hr>s to keep my divs at a constant width, which I'd call the post skeleton. Was used for aesthetic purposes in my old sig; before I had the metal texture, I just used a black and white hr on a grey background. And there was the time I actually struggled with using marquee in my sig, making it look like those newsflash bars on the bottom of the TV screen during the news. And for the longest time, the X on my toolbar didn't do anything. I did notice the Hover image stretches out of the tooltip on this board, so I should increase the width. Those tooltips are my leet way of getting around max sig length rule.



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Posted on 03-08-25, 09:10 am in Rips from Newer NSMB Titles
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Doesn't mean this thread can't be renamed into "Rips from newer Mario games", IMO.



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Posted on 03-09-25, 07:44 am in Community Remix Deluxe (rev. 2 by  Staryu Trek on 03-09-25, 08:48 pm)
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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I've just registered to Discord, so sign me up!



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Posted on 03-13-25, 01:41 pm in demo avalaible Super Mario Bros.: The Missing Lands
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Underwater Flippers... cool idea, with the free movement you have underwater maybe some neat gimmicks could be made. After I saw the code hack that speeds up the Lakitu Cloud in one of your videos, I'm never getting over them being so slow in the vanilla game/vanilla hacks anymore!



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Posted on 03-13-25, 03:41 pm in demo avalaible Super Mario Bros.: The Missing Lands
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Posted by Staryu Trek
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Posted by OfuzzyboiO
Oh nice, looking great! So about halfway done now? Nice
inb4 Ztardust encounters a gamebreaking bug with the blue pipes and has to start over from scratch /j



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Posted on 03-13-25, 04:16 pm in demo avalaible Super Mario Bros.: The Missing Lands
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Posted by Mr. Ztardust
Ye, I can pretty much say this hack is 51% completed, I hope I can release it this year, my initial plan was to release it before the end of 2024, but making a hack takes much more time than I expected before I started this hack
Remember Ztardust, the legendary words of master Miyamoto: "A delayed game is eventually good, a rushed game is forever bad."
Nah, the blue pipes work perfectly, but every time I work on a new level I always discover weird ass bugs or glitches that have never been seen before and that nobody knows how to fix, I wouldn't be surprised if I found a game breaking bug at this point
Same same, I had a crash not long ago, which was because I'd put a swingable vine, but didn't enable both the vine AND the rope spritesets. Never read about that, and after getting told what caused the crash, I checked the SpriteDB, and nothing about this there either. Hmm... I should edit the swingable vine's DB entry.



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Posted on 03-15-25, 08:27 pm in Worldmap jump height?
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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For those who don't have Discord, I asked this question there too, and the answer was that there's no limit to Mario's jump height on the worldmap nor to the amount of keyframes in a path animation. Hope this helps!



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Posted on 03-16-25, 07:56 pm in Looking for Dirbaio (rev. 1 by  Staryu Trek on 03-16-25, 07:57 pm)
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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His email address is on his profile page, maybe you could try mailing him.

Otherwise I don't know, but I heard if you make 69 Goombas jump up from typing "Goomba" and squish all of them, then refresh exactly three times and then send Thierry a usercomment with the words "ban me Thierry" in it,  Dirbaio might appear from the sky.



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Posted on 03-17-25, 07:29 am in Looking for Dirbaio (rev. 1 by  Staryu Trek on 03-17-25, 03:39 pm)
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Posted by Thierry
he was censored

rise up and riot
Booooooo, Thierry! Let's overthrow her! /j, let's not turn this into a Nyanland (Featherland)-type thread.

EDIT: We did it!  Dirbaio viewed the board!



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Posted on 03-27-25, 11:11 am in Why are is watered invisible (rev. 1 by  Staryu Trek on 03-27-25, 11:12 am)
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Posted by SpaceWaffle
Thanked you are a human, it work!
Judging from his pfp, he is a Rex.



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Posted on 03-31-25, 06:36 am in Someone help me change the music
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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There's a tutorial video about SM64DS music hacking by Gota7 that applies to all other DS games as well. But yeah, when music hacking feels more complicated than code hacking (that's what I feel)...



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Posted on 04-29-25, 06:11 pm in New Super Waffle: My (W.I.P) 8-World Hack!
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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0/10 not enough s would never recommend



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Posted on 05-05-25, 06:07 pm in New Super Mario Run DS
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Finally gave it a try... and can't say I regret patching this! (At first Delta Patcher threw an error. Turns out I had accidentally modified my clean ROM without copying it, so I got a new one and it worked fine.) This hack is really fun! I haven't 100%'ed it yet (still need to get all Star Coins and clear W1-Cannon), but it's really amusing! Also, it's absolutely genius of you to make the 1-Up House use levelwrap!

Also, clearing the castle takes you back to the starting node of W1. I take it you applied the custom world order code and made it so clearing W1 takes you to W1? Would be a pretty funny and hacky approach!

Do you plan on adding more worlds in a future release?



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Posted on 06-13-25, 12:47 pm in MKDS editor for NSBMDs? (rev. 1 by  Staryu Trek on 06-13-25, 06:11 pm)
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Posted by KTRMAmbiance
True but there shouldn't be that space between -- and output
Alright thanks for your help, +1'ing your initial post!
EDIT: Despite all your help, Keeps, Ztar and KTRM, I still couldn't get Apicula to work. Still thanks though. I just used MKDSCM to convert the NSBMD and I'm remodeling the Star Coin now.



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Posted on 07-28-25, 04:23 pm in NSMB Bowser JR's Revenge
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Posted by MarioTheModder
I am using no$gba for the best performances of emulation!
If you want an accurate emulator, MelonDS is a better choice.



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Posted on 11-03-25, 05:14 pm in Editing NSBMD Size
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Extract the NSBMD file, (skip this step if you have a plugin for your modeling program that allows you to edit NSBMDs directly) convert the NSBMD to OBJ, DAE etc., in your modeling app, scale the entire model up, save, if needed reconvert to NSBMD, replace the NSBMD in the ROM with your custom one.



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Posted on 01-31-26, 05:22 pm in  
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New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

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Posted by Staryu Trek
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Should've picked Luigi, because he kicks Bramball's ass by doing absolutely nothing



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