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Posted on 02-02-25, 03:13 pm in New Super Mario Run DS
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 156/278 Since: 08-24-24 |
Looks nice; I might give this a try!
"To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 170/278 Since: 08-24-24 |
Nice! Especially the level with Dorrie and the ledges looks creative. I'll try this when the finished version releases.
"To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-03-25, 07:26 am in What's your favorite nsmb game
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 181/278 Since: 08-24-24 |
Posted by OfuzzyboiO I’d say 2 might actually be my favorite (please don’t shoot me) "To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-07-25, 07:45 am in because wynaut Ask me, get a poem as an answer + a joke answer!
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 186/278 Since: 08-24-24 |
Yeah lol, my first post layout, back then I didn't know divs could have a fixed width, so I just used <hr>s to keep my divs at a constant width, which I'd call the post skeleton. Was used for aesthetic purposes in my old sig; before I had the metal texture, I just used a black and white hr on a grey background. And there was the time I actually struggled with using marquee in my sig, making it look like those newsflash bars on the bottom of the TV screen during the news. And for the longest time, the X on my toolbar didn't do anything. I did notice the Hover image stretches out of the tooltip on this board, so I should increase the width. Those tooltips are my leet way of getting around max sig length rule. ![]() "To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-08-25, 09:10 am in Rips from Newer NSMB Titles
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 191/278 Since: 08-24-24 |
Doesn't mean this thread can't be renamed into "Rips from newer Mario games", IMO.
"To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-09-25, 07:44 am in Community Remix Deluxe (rev. 2 by
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 197/278 Since: 08-24-24 |
I've just registered to Discord, so sign me up!
"To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-13-25, 01:41 pm in demo avalaible Super Mario Bros.: The Missing Lands
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 204/278 Since: 08-24-24 |
Underwater Flippers... cool idea, with the free movement you have underwater maybe some neat gimmicks could be made. After I saw the code hack that speeds up the Lakitu Cloud in one of your videos, I'm never getting over them being so slow in the vanilla game/vanilla hacks anymore!
"To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-13-25, 03:41 pm in demo avalaible Super Mario Bros.: The Missing Lands
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 205/278 Since: 08-24-24 |
Posted by OfuzzyboiO Oh nice, looking great! So about halfway done now? Nice "To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-13-25, 04:16 pm in demo avalaible Super Mario Bros.: The Missing Lands
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 206/278 Since: 08-24-24 |
Posted by Mr. Ztardust Ye, I can pretty much say this hack is 51% completed, I hope I can release it this year, my initial plan was to release it before the end of 2024, but making a hack takes much more time than I expected before I started this hack ![]() Nah, the blue pipes work perfectly, but every time I work on a new level I always discover weird ass bugs or glitches that have never been seen before and that nobody knows how to fix, I wouldn't be surprised if I found a game breaking bug at this point ![]() "To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-15-25, 08:27 pm in Worldmap jump height?
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 216/278 Since: 08-24-24 |
For those who don't have Discord, I asked this question there too, and the answer was that there's no limit to Mario's jump height on the worldmap nor to the amount of keyframes in a path animation. Hope this helps!
"To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-16-25, 07:56 pm in Looking for Dirbaio (rev. 1 by
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 218/278 Since: 08-24-24 |
His email address is on his profile page, maybe you could try mailing him. Otherwise I don't know, but I heard if you make 69 Goombas jump up from typing "Goomba" and squish all of them, then refresh exactly three times and then send Thierry a usercomment with the words "ban me Thierry" in it, "To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-17-25, 07:29 am in Looking for Dirbaio (rev. 1 by
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 220/278 Since: 08-24-24 |
Posted by Thierry he was censored rise up and riot EDIT: We did it! "To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-27-25, 11:11 am in Why are is watered invisible (rev. 1 by
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 226/278 Since: 08-24-24 |
"To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 03-31-25, 06:36 am in Someone help me change the music
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 235/278 Since: 08-24-24 |
There's a tutorial video about SM64DS music hacking by Gota7 that applies to all other DS games as well. But yeah, when music hacking feels more complicated than code hacking (that's what I feel)...
"To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 04-29-25, 06:11 pm in New Super Waffle: My (W.I.P) 6-World Hack!
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 256/278 Since: 08-24-24 |
![]() "To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 06-13-25, 12:47 pm in MKDS editor for NSBMDs? (rev. 1 by
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![]() New Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 568 Posts: 277/278 Since: 08-24-24 |
Posted by KTRMAmbiance True but there shouldn't be that space between -- and output EDIT: Despite all your help, Keeps, Ztar and KTRM, I still couldn't get Apicula to work. Still thanks though. I just used MKDSCM to convert the NSBMD and I'm remodeling the Star Coin now. "To boldly glitch where no one has glitched before" - Staryu Trek Hover! Posted by kikilxve SM64DS body horror (hacking fail) Yeah Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |