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Posted on 07-29-21, 05:06 pm in New Super Mario Bros The New Levels
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The boy who always has something up his sleeve
Karma: 958 Posts: 575/753 Since: 02-01-21 |
ends this year, I am very serious about doing something, beta 4, it will be the game almost complete so it was noted that I am going to finish it, I am not going to disappoint anyone, I just hope that NSMBTNL is great, and thanks for BL4ZED support, even though you are my beta tester, you are a good friend, NSMBTNL will release the full game next month maybe
With this beta I want to correct all the errors that had their previous tests such as when I was steal content from other hacks thinking that it was fine, I can only say that the more support I have, the more speed I have when making levels beta 4 may be released between this week and the next, so stay tuned really _________________________ The star project that shows my brilliant mind ![]() |
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Posted on 07-30-21, 02:22 am in Camera Help
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The boy who always has something up his sleeve
Karma: 958 Posts: 578/753 Since: 02-01-21 |
Maybe it is but I saw the problem, it is because of the spaces that I leave "with nothing" just use the jyoutou set and find and orange box and place it in each box so that the camera is open as if there were an object there and it camera with each to there other is not solved check the view
_________________________ The star project that shows my brilliant mind ![]() |
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The boy who always has something up his sleeve
Karma: 958 Posts: 640/753 Since: 02-01-21 |
It looks really great ndy you have left me impressed I already understand everything you were showing about the design and stuff I say keep up the good work because with that trailer you encouraged me to wait for it so cheer up, you can do it.
_________________________ The star project that shows my brilliant mind ![]() |
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Posted on 10-05-21, 04:58 pm in help How do I go from world 3 to world 4 without mini mushroom
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The boy who always has something up his sleeve
Karma: 958 Posts: 655/753 Since: 02-01-21 |
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Posted on 10-22-21, 10:47 am in Change "TOUCH!" text (rev. 1 by
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The boy who always has something up his sleeve
Karma: 958 Posts: 668/753 Since: 02-01-21 |
Tutorial now
1.Rom File Browser>UI Studio. in this folder are the files 2.search the files: UI_O_1P_game_in_d_ncg.bin d_2d_UI_O_1P_game_in_o_ud_ncl.bin 3.Open both files and go to apper a Window for the palletes and another Window what is the 2D Texture editor 4. Go to the Window of the pallete, select "add all", and you can close the Window for palletes 5.select the pallete 0, and edit it Caution: I recommend editing with the editor directly, as this texture is very mysterious. I hope I helped you _________________________ The star project that shows my brilliant mind ![]() |
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Posted on 10-27-21, 02:03 pm in New Super Mario Bros The New Levels
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The boy who always has something up his sleeve
Karma: 958 Posts: 672/753 Since: 02-01-21 |
Final update!!!
No more updates so NSMBTNL is officially completed!!! Bugs fixed: 1.All visual bugs fixed and some bugs that only very few were going to find. 2.Now in the red mushroom houses you can see the Golden Shell and in the purple ones you can see the bottom wallpaper of NSMBTNL. (Special thanks to my best graphics helper: Keeper) 3.I corrected the mistake caused by the alteration of jyotou of desert underground background only visible in the underground part of level 6-3 only visible in version 1.1. Permanent glitches that will never be corrected but are not of much importance: 1. Some hexadecimal sounds don't work with Luigi (ONLY) 2.The final battle music doesn't work, so fight would be for everyone. 3.when you don't unlock all the levels including the cannons the graphics in the credits may appear corrupted some screenshots. That's all I had to say, and since I'm complete this hack I will continue with my second hack, which I will announce in these days here in NSMBHD. Enjoy NSMBTNL and I hope you give it a try, you will have fun, by the way this goes to the admins if you see this post, could you put NSMBTNL in the list of completed hacks, please? Enjoy!!! _________________________ The star project that shows my brilliant mind ![]() |
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Posted on 11-25-21, 08:52 pm in i have a problem with adding in custom music
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The boy who always has something up his sleeve
Karma: 958 Posts: 685/753 Since: 02-01-21 |
In the level only the Hex set works for a specific area for example the Hex set for the bubbles and underwater is 10, the one for the ghost houses C, and more you can find the list here
https://nsmbhd.net/wiki/List_of_Sound_Sets/ And if you have placed the correct Hex sets and they don't work, it is because your music is causing problems. _________________________ The star project that shows my brilliant mind ![]() |
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Posted on 11-28-21, 06:03 pm in How do i fix titlescreen crash?
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The boy who always has something up his sleeve
Karma: 958 Posts: 687/753 Since: 02-01-21 |
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Posted on 12-06-21, 03:20 pm in v1.10 New Super Mario Bros. U DS
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The boy who always has something up his sleeve
Karma: 958 Posts: 691/753 Since: 02-01-21 |
Well yes, the levels are very simple they were missing things like accessibility and zoom in certain cases but it's still fun the hack has its own identity, and the lava underground music is the same as the underground, why isn't the NSMBW lava underground Theme in the underground lava levels if the track is in the game?
_________________________ The star project that shows my brilliant mind ![]() |
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Posted on 12-14-21, 02:32 am in question How do i edit or make my own enemy/sprite?
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The boy who always has something up his sleeve
Karma: 958 Posts: 695/753 Since: 02-01-21 |
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Posted on 01-09-22, 08:26 pm in entrances warp to other places from a toad house
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The boy who always has something up his sleeve
Karma: 958 Posts: 705/753 Since: 02-01-21 |
There is a way to move from a level to another through a pipe, it was a glitch I experienced many times, I was doing 4-Tower and set area 5 instead of input 5 and it took me to 5-1 playing without any explanation, it is possible that it takes you from a mushroom house since it is literally a normal level, but moving to an unused level seems complicated since they are unused levels maybe you need ASM for that, i hope helped you of something way this post
_________________________ The star project that shows my brilliant mind ![]() |
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Posted on 02-02-22, 10:23 am in NSMBe not working? (rev. 1 by
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The boy who always has something up his sleeve
Karma: 958 Posts: 708/753 Since: 02-01-21 |
Ok I have a few questions for you in which I will find your problem
What version of Windows do you use, for example 7,8,10 or 11? (if are using Linux or Mac check this:https://nsmbhd.net/thread/13-nsmb-hacking-faq/) 2.do you have a screenshot of exactly what is happening? 3. If you have Windows 8 or 10, not sure about 11, do you have Net.Framework 3.5? 4.do you have the latest version of NSMBe? _________________________ The star project that shows my brilliant mind ![]() |
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Posted on 02-05-22, 12:40 am in Cirrus Super Mario Bros. Wii
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The boy who always has something up his sleeve
Karma: 958 Posts: 709/753 Since: 02-01-21 |
I would say that with custom music and a broader level design you will get very good results, the idea is perfect but I will give you several tips:
Place moving and energetic music, this will help the players to enjoy the game more. With "wide" levels I mean that you use a little more zoom and that there are more slopes and accessibility, this is very important. Good luck this project looks promising, keep going!!!! _________________________ The star project that shows my brilliant mind ![]() |
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Posted on 02-09-22, 01:22 pm in Cirrus Super Mario Bros. Wii
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The boy who always has something up his sleeve
Karma: 958 Posts: 710/753 Since: 02-01-21 |
Surprising, apparently that's much better but I'll give my opinion:
1.destroy an enemy and a star coin appears..., Use it for a ghost house but not for a common level, or at least place a sign. The music, it's fun, the one with the snow matches. The graphics of the snow are excellent with the gray platforms, it matches very well. The Golden Koopa is pretty cool, that's called originality. In the checkpoint, it's a bit annoying those entrances, you can make a level without entrances like that for a better visual aspect. _________________________ The star project that shows my brilliant mind ![]() |
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Posted on 03-06-22, 08:14 pm in music glitch Bowser battle doesnt have music.
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The boy who always has something up his sleeve
Karma: 958 Posts: 719/753 Since: 02-01-21 |
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Posted on 03-24-22, 09:18 pm in New Super Mario Bros. In Arms - teaser
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The boy who always has something up his sleeve
Karma: 958 Posts: 722/753 Since: 02-01-21 |
Back a year later, I'm glad to have you back my friend, I know NSMBIA will be fine, just do what you can, I'm not back for now, my project is paused since the beginning of this year by my PC, but if you need anything just ask me.
_________________________ The star project that shows my brilliant mind ![]() |
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Posted on 06-28-22, 11:50 pm in New Super Toad DS
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The boy who always has something up his sleeve
Karma: 958 Posts: 735/753 Since: 02-01-21 |
A small sample of the progress of the hack, I added this blooper as the boss of world 3, it acts exactly like the previous enemy but the sound effects were changed so it fits perfectly well and has no bugs.
![]() And with beta 2 I will release it when world 5 is completed and then I will release the full game, I know it takes a long time but the hack is not even something small of the Beta 1 my level design is I have improved drastically even I am impressed with myself, but what do you think of the blooper? _________________________ The star project that shows my brilliant mind ![]() |
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Posted on 06-29-22, 08:49 pm in New Super Toad DS
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The boy who always has something up his sleeve
Karma: 958 Posts: 736/753 Since: 02-01-21 |
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Posted on 07-14-22, 10:26 am in New Super Toad DS
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The boy who always has something up his sleeve
Karma: 958 Posts: 738/753 Since: 02-01-21 |
Yes, it is the original model with different textures, but you have to change the sound effect so that it is not heard as the previous model is just a sound effect I do not remember where it is.
The hitbox is the same for some reason. _________________________ The star project that shows my brilliant mind ![]() |
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Posted on 07-23-22, 10:40 pm in Lava Super Mario Bros.
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The boy who always has something up his sleeve
Karma: 958 Posts: 739/753 Since: 02-01-21 |