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Posted on 10-05-21, 04:58 pm in help How do I go from world 3 to world 4 without mini mushroom
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And then I would have the code implemented and I can go from world 3>4/6>7, right?




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Posted on 10-22-21, 10:47 am in Change "TOUCH!" text (rev. 1 by  alpha on 10-22-21, 10:48 am)
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Tutorial now

1.Rom File Browser>UI Studio. in this folder are the files

2.search the files:

UI_O_1P_game_in_d_ncg.bin

d_2d_UI_O_1P_game_in_o_ud_ncl.bin

3.Open both files and go to apper a Window for the palletes and another Window what is the 2D Texture editor

4. Go to the Window of the pallete, select "add all", and you can close the Window for palletes

5.select the pallete 0, and edit it

Caution: I recommend editing with the editor directly, as this texture is very mysterious.

I hope I helped you
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Posted on 10-27-21, 02:03 pm in New Super Mario Bros The New Levels
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Final update!!!

No more updates so NSMBTNL is officially completed!!!

Bugs fixed:

1.All visual bugs fixed and some bugs that only very few were going to find.

2.Now in the red mushroom houses you can see the Golden Shell and in the purple ones you can see the bottom wallpaper of NSMBTNL.
(Special thanks to my best graphics helper: Keeper)

3.I corrected the mistake caused by the alteration of jyotou of desert underground background only visible in the underground part of level 6-3 only visible in version 1.1.

Permanent glitches that will never be corrected but are not of much importance:

1. Some hexadecimal sounds don't work with Luigi (ONLY)

2.The final battle music doesn't work, so fight would be for everyone.

3.when you don't unlock all the levels including the cannons the graphics in the credits may appear corrupted some screenshots.

That's all I had to say, and since I'm complete this hack I will continue with my second hack, which I will announce in these days here in NSMBHD.

Enjoy NSMBTNL and I hope you give it a try, you will have fun, by the way this goes to the admins if you see this post, could you put NSMBTNL in the list of completed hacks, please?

Enjoy!!!
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Posted on 11-25-21, 08:52 pm in i have a problem with adding in custom music
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In the level only the Hex set works for a specific area for example the Hex set for the bubbles and underwater is 10, the one for the ghost houses C, and more you can find the list here

https://nsmbhd.net/wiki/List_of_Sound_Sets/

And if you have placed the correct Hex sets and they don't work, it is because your music is causing problems.
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Posted on 11-28-21, 06:03 pm in How do i fix titlescreen crash?
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What was the last edit you made to the hack before this problem started?

And had something similar happened to you before?
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Posted on 12-06-21, 03:20 pm in v1.10 New Super Mario Bros. U DS
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Well yes, the levels are very simple they were missing things like accessibility and zoom in certain cases but it's still fun the hack has its own identity, and the lava underground music is the same as the underground, why isn't the NSMBW lava underground Theme in the underground lava levels if the track is in the game?
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Posted on 12-14-21, 02:32 am in question How do i edit or make my own enemy/sprite?
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If you want edit the Enemy graphics you can edit it in ROM File Browser in NSMBe, but if you want create you owner Sprite you need ASM for that
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Posted on 01-09-22, 08:26 pm in entrances warp to other places from a toad house
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There is a way to move from a level to another through a pipe, it was a glitch I experienced many times, I was doing 4-Tower and set area 5 instead of input 5 and it took me to 5-1 playing without any explanation, it is possible that it takes you from a mushroom house since it is literally a normal level, but moving to an unused level seems complicated since they are unused levels maybe you need ASM for that, i hope helped you of something way this post
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Posted on 02-02-22, 10:23 am in NSMBe not working? (rev. 1 by  alpha on 02-02-22, 10:24 am)
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Ok I have a few questions for you in which I will find your problem

What version of Windows do you use, for example 7,8,10 or 11? (if are using Linux or Mac check this:https://nsmbhd.net/thread/13-nsmb-hacking-faq/)

2.do you have a screenshot of exactly what is happening?

3. If you have Windows 8 or 10, not sure about 11, do you have Net.Framework 3.5?

4.do you have the latest version of NSMBe?
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Posted on 02-05-22, 12:40 am in Cirrus Super Mario Bros. Wii
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I would say that with custom music and a broader level design you will get very good results, the idea is perfect but I will give you several tips:

Place moving and energetic music, this will help the players to enjoy the game more.

With "wide" levels I mean that you use a little more zoom and that there are more slopes and accessibility, this is very important.

Good luck this project looks promising, keep going!!!!
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Posted on 02-09-22, 01:22 pm in Cirrus Super Mario Bros. Wii
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Surprising, apparently that's much better but I'll give my opinion:

1.destroy an enemy and a star coin appears..., Use it for a ghost house but not for a common level, or at least place a sign.

The music, it's fun, the one with the snow matches.

The graphics of the snow are excellent with the gray platforms, it matches very well.

The Golden Koopa is pretty cool, that's called originality.

In the checkpoint, it's a bit annoying those entrances, you can make a level without entrances like that for a better visual aspect.
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Posted on 03-06-22, 08:14 pm in music glitch Bowser battle doesnt have music.
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it is not necessary to do this to make it happen, it happened to me in NSMBTNL in beta 3 for only changing the background of the castle but not the battle, but it should be fixed with the ASM of the skawo for the boss music
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Posted on 03-24-22, 09:18 pm in New Super Mario Bros. In Arms - teaser
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Back a year later, I'm glad to have you back my friend, I know NSMBIA will be fine, just do what you can, I'm not back for now, my project is paused since the beginning of this year by my PC, but if you need anything just ask me.
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Posted on 06-28-22, 11:50 pm in New Super Toad DS
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A small sample of the progress of the hack, I added this blooper as the boss of world 3, it acts exactly like the previous enemy but the sound effects were changed so it fits perfectly well and has no bugs.



And with beta 2 I will release it when world 5 is completed and then I will release the full game, I know it takes a long time but the hack is not even something small of the Beta 1 my level design is I have improved drastically even I am impressed with myself, but what do you think of the blooper?
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Posted on 06-29-22, 08:49 pm in New Super Toad DS
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Yes
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Posted on 07-14-22, 10:26 am in New Super Toad DS
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Yes, it is the original model with different textures, but you have to change the sound effect so that it is not heard as the previous model is just a sound effect I do not remember where it is.

The hitbox is the same for some reason.
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Posted on 07-23-22, 10:40 pm in Lava Super Mario Bros.
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That's Cool
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Posted on 03-21-24, 06:37 pm in in progress Super Mario Bros. The Missing Lands
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This hack looks good, i can't wait for play it!!!
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