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Posted on 07-19-14, 03:37 pm in Wall Layout help (rev. 2 by ImageBot on 11-21-16, 03:01 am)
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![]() Karma: 4021 Posts: 2601/2722 Since: 06-26-11 |
Go to the tileset editor and open the grasland tileset. Then go to map 16
See a lots of creative DS Hacking here![]() Now you can select the tiles you need from the right and paint it on the left (you should recreate the tiles you need for the mount). Then you go the Tile Behaviors and select those tiles. For the gras-thingie-ground you select this Tile Behavior: ![]() It allows Mario to jump trough from the bottom and stand on top. For the other ones you just use 00 00 00 00 (which is nothing, so Mario can walk trough). EDIT: After that you need to add them in the objects. _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 08-01-14, 06:53 am in TS minigame/2 player mode access disable / cutscene disable (rev. 2 by ImageBot on 11-21-16, 03:03 am)
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![]() Karma: 4021 Posts: 2628/2722 Since: 06-26-11 |
You should be done when you decompressed only those 2:
See a lots of creative DS Hacking here![]() I did the same and it worked because the needed stuff is stored in one of those 2. EDIT: The first one is actually decompressed all time IIRC. _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 08-01-14, 08:00 am in TS minigame/2 player mode access disable / cutscene disable
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![]() Karma: 4021 Posts: 2629/2722 Since: 06-26-11 |
You are not supposed to do it like this
See a lots of creative DS Hacking here![]() After you decompressed it, just open the WHOLE ROM in a HEX Editor and change it. After that you are done. You can just continue editing/playing/whatever. _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 08-24-14, 01:29 pm in v3.1 Super Mario Bros. - The New Worlds
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![]() Karma: 4021 Posts: 2651/2722 Since: 06-26-11 |
Now you shouldn't rush the final castle. Just take as much time as you need and make it an awesome castle.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 09-08-14, 07:47 pm in Any efficient way to find specific information? (rev. 1 by
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![]() Karma: 4021 Posts: 2660/2722 Since: 06-26-11 |
The file is so small that it can't contain the nodes for all Worlds, not even world 1.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 09-11-14, 05:41 pm in Speed values for paths? (rev. 1 by ImageBot on 11-21-16, 03:05 am)
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![]() Karma: 4021 Posts: 2664/2722 Since: 06-26-11 |
![]() Value 3 is the acceleration. _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 10-19-14, 10:05 am in Event Loopers (rev. 1 by
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![]() Karma: 4021 Posts: 2665/2722 Since: 06-26-11 |
Posted by Hiccup The settings that are supposed to be known aren't even VISISBLE in the current sprite data. We had to copy it from NSHB because the sprite data used shows an empty dropdown box for the settings. Those settings don't exist anymore. _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 11-03-14, 06:32 pm in Tileset List
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![]() Karma: 4021 Posts: 2671/2722 Since: 06-26-11 |
Dayum that looks so good
See a lots of creative DS Hacking here![]() ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 06-04-16, 08:11 pm in Literally everything you need to know about Worldmap editing
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![]() Karma: 4021 Posts: 2699/2722 Since: 06-26-11 |
Posted by KingYoshi
Personally, I prefer Google Documents ![]() Google Docs has way more possibilities than the wiki. _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 06-05-16, 02:34 pm in Literally everything you need to know about Worldmap editing
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![]() Karma: 4021 Posts: 2703/2722 Since: 06-26-11 |
Posted by KingYoshi
2.) In RicBent's WMe, you can only see one path at once. It would be nice if you were able to see all of them at the same time. Of course the selected path should have another colour than the not-selected paths. As far as I know in RicBent's WMe you can see the animation path, not the actual path. That's a big difference. Yellow paths are forward paths and Orange paths are the matching backward paths. ![]() Also, I would not recommend RicBent's Animation Path generator since it creates incredible big files. A file created with his generator, storing only one animation, is already 2 KB bigger than Nintendos File with all of the animations. _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 08-13-16, 10:35 pm in Misc. patches thread
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![]() Karma: 4021 Posts: 2720/2722 Since: 06-26-11 |
Posted by KingYoshi I don't think you guys have ever posted anything tile behaviour-related, but would it be hard to make a Mushroom/Blue Shell [?]/Brick block? (Like: Mini+Small=>Mushroom; else=>Shell). 35 04 50 05 is for blue shell only brick just in case you want to have it. _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 08-24-16, 10:57 am in tutorial Installing NW4C Maya Plugins
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![]() Karma: 4021 Posts: 2722/2722 Since: 06-26-11 |
Posting this here as well, as it might be useful for some people trying to get into Model hacking on the 3DS.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |