Pages: « 234567
Posted on 08-01-14, 06:53 am in TS minigame/2 player mode access disable / cutscene disable (rev. 2 by ImageBot on 11-21-16, 03:03 am)
Roy Koopa


Karma: 4011
Posts: 2628/2722
Since: 06-26-11
You should be done when you decompressed only those 2:

I did the same and it worked because the needed stuff is stored in one of those 2.

EDIT: The first one is actually decompressed all time IIRC.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Roy Koopa


Karma: 4011
Posts: 2629/2722
Since: 06-26-11
You are not supposed to do it like this
After you decompressed it, just open the WHOLE ROM in a HEX Editor and change it. After that you are done. You can just continue editing/playing/whatever.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-24-14, 01:29 pm in v3.1 Super Mario Bros. - The New Worlds
Roy Koopa


Karma: 4011
Posts: 2651/2722
Since: 06-26-11
Now you shouldn't rush the final castle. Just take as much time as you need and make it an awesome castle.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 09-08-14, 07:47 pm in Any efficient way to find specific information? (rev. 1 by  ray on 09-08-14, 07:49 pm)
Roy Koopa


Karma: 4011
Posts: 2660/2722
Since: 06-26-11
The file is so small that it can't contain the nodes for all Worlds, not even world 1.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 09-11-14, 05:41 pm in Speed values for paths? (rev. 1 by ImageBot on 11-21-16, 03:05 am)
Roy Koopa


Karma: 4011
Posts: 2664/2722
Since: 06-26-11
Value 1 is the speed. The number I inserted there is actually the same speed as if Mario would be at his max speed when running.
Value 3 is the acceleration.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-19-14, 10:05 am in Event Loopers (rev. 1 by  ray on 10-19-14, 10:06 am)
Roy Koopa


Karma: 4011
Posts: 2665/2722
Since: 06-26-11
Posted by Hiccup
Posted by Freeze
We can't explain anything because [Hiccup] changed the already known sprite data that luckwii found out into "Unknown".


You can, I don't see how that stops you.


The settings that are supposed to be known aren't even VISISBLE in the current sprite data. We had to copy it from NSHB because the sprite data used shows an empty dropdown box for the settings. Those settings don't exist anymore.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 11-03-14, 06:32 pm in Tileset List
Roy Koopa


Karma: 4011
Posts: 2671/2722
Since: 06-26-11
Dayum that looks so good I actually like both a lot but the gras looks a bit blurry
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Roy Koopa


Karma: 4011
Posts: 2699/2722
Since: 06-26-11
Posted by KingYoshi
Personally, I prefer Google Documents


Google Docs has way more possibilities than the wiki.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Roy Koopa


Karma: 4011
Posts: 2703/2722
Since: 06-26-11
Posted by KingYoshi
2.) In RicBent's WMe, you can only see one path at once. It would be nice if you were able to see all of them at the same time. Of course the selected path should have another colour than the not-selected paths.


As far as I know in RicBent's WMe you can see the animation path, not the actual path. That's a big difference.
 Freeze is currently working on making those paths visible. It's not yet complete tho.
Yellow paths are forward paths and
Orange paths are the matching backward paths.



Also, I would not recommend RicBent's Animation Path generator since it creates incredible big files. A file created with his generator, storing only one animation, is already 2 KB bigger than Nintendos File with all of the animations.

_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-13-16, 10:35 pm in Misc. patches thread
Roy Koopa


Karma: 4011
Posts: 2720/2722
Since: 06-26-11
Posted by KingYoshi
I don't think you guys have ever posted anything tile behaviour-related, but would it be hard to make a Mushroom/Blue Shell [?]/Brick block? (Like: Mini+Small=>Mushroom; else=>Shell).


35 04 50 05 is for blue shell only brick just in case you want to have it.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-24-16, 10:57 am in tutorial Installing NW4C Maya Plugins
Roy Koopa


Karma: 4011
Posts: 2722/2722
Since: 06-26-11
Posting this here as well, as it might be useful for some people trying to get into Model hacking on the 3DS.

_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Pages: « 234567