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Posted on 09-07-14, 04:56 pm
Roy Koopa


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So yeah, we know that the worldmap stuff is stored in Overlay 8.
And we also know the location of the model and movement paths.
But I just couldn't find where the position of the blue/black/red level spots is stored at.
Is there any efficient way to find that information? I'm not a beast like dirbaio/Mega-Mario/skawo when it comes to ASM hacking, or just finding stuff. So maybe you could help me out by telling me an efficient way to find the needed information?
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Posted on 09-07-14, 05:18 pm (rev. 1 by  skawo on 09-07-14, 05:20 pm)


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Is it certain the level nodes' positions aren't defined by the model bones?
Posted on 09-07-14, 05:24 pm
Roy Koopa


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Yes. If i import a model without any bones, the positions don't get changed. I guess that's what you mean.
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Posted on 09-08-14, 07:09 pm
Beezo


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have a file in some place with world 1 textures, that can't be edited, i thinck you can find so,ething there
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Posted on 09-08-14, 07:28 pm
Roy Koopa


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I have no freaking idea what you are talking about.
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Posted on 09-08-14, 07:30 pm


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Posted by ray
I have no freaking idea what you are talking about.

He means the bugged texture file of w1 in the map folder that can't be edited by the editor because of the error "This file is already being edited."
Of course there is no way that we could find the world map nodes there.
Posted on 09-08-14, 07:31 pm
Roy Koopa


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Oh well, textures are not nodes...
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Posted on 09-08-14, 07:43 pm
Beezo


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root>map>player_cursor.nsmbd
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Posted on 09-08-14, 07:47 pm (rev. 1 by  ray on 09-08-14, 07:49 pm)
Roy Koopa


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The file is so small that it can't contain the nodes for all Worlds, not even world 1.
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Posted on 09-08-14, 07:57 pm
Birdo


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It's a model anyway. For all the weird things Nintendo hardcode, I don't think they hide other files-formats in model files.
Posted on 09-08-14, 08:00 pm
Roy Koopa


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Posted by Hiccup
It's a model anyway. For all the weird things Nintendo hardcode, I don't think they hide other files-formats in model files.


I don't think its a model. I checked all of them and none of them store these information. So I guess it's stored somewhere in an Overlay file just like virtual (not visible) nodes and paths.
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