Pages: « 123456 »
Posted on 12-15-17, 12:34 pm in We Need to Fight for Net Neutrality
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 474/1447
Since: 02-12-16
Why the fuck would you be against net neutrality.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 01-18-18, 12:47 pm in So I'm back...
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 543/1447
Since: 02-12-16
I wouldn't be surprised if it were Newest Atlantist Team.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 04-03-18, 11:43 am in Welcome to the NewerSMBHD!
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 586/1447
Since: 02-12-16
God why does everybody seem to think that deleting all previous community remix progress is such a good idea. If anything it would make things worse. There's no reason to delete what we already have.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 04-21-18, 03:48 pm in List of bitmaps which use the enemy palette (rev. 3 by  poudink on 03-18-19, 09:54 pm)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 603/1447
Since: 02-12-16
Since I recently got into editing the enemy palette I needed to know every bitmaps that used it and thankfully I found a very useful thread by Sherry_. Sadly, the thread was rather obscure and hidden deep within the forums so I decided to make a new one. Hopefully this gets stickied. If you know of any other bitmaps that use the enemy palette, please let me know.

Credits to Sherry_ for most of the list:
Folder Bitmap 4pbb format
/obj I_bubble256_ncg.bin no
/obj I_dokan_yajirushi_ncg.bin no
/obj I_fireball_ncg.bin no
/obj I_kuribo256_ncg.bin no
/obj I_nokonoko256_ncg.bin no
/obj I_star_red_ncg.bin no
/obj I_switch_ncg.bin no
/obj I_teresa256_ncg.bin no
/obj W_kinoko_ncg.bin no

This may be a small list but it is still incredibly useful.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 05-15-18, 10:27 pm in Isle delfino leak. What do you think?
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 615/1447
Since: 02-12-16
my uncle who works at nintendo said it was real
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 05-28-18, 10:50 pm, deleted by RicBent: Yeah, his question is worded incorrectly. No need to point that out trice.
Posted on 12-06-18, 02:21 am in Rips from Newer NSMB Titles
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 673/1447
Since: 02-12-16
Newer SMBW Desert [Extended]

Did you know you could extend you tilesets from 256x112 to 256x144 as long as you don't use sub nohara in the level? Yeah, that was already known, but I've only seen this trick be used by people other than myself a grand total of one time. Also yeah, you can't use this tileset in areas that use the sub nohara tileset, so I guess it really isn't that useful for hacks other than mine since it never uses sub nohara, but I thought I'd share it just in case someone ends up using it anyways.



DOWNLOAD HERE.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 12-16-18, 12:53 am in Super Mario Star Collect
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 679/1447
Since: 02-12-16

Finally got around to doing the title screen. Yes, it's been two years since I started this project and I still hadn't done that.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 02-04-19, 10:44 pm in Super Mario Star Collect
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 729/1447
Since: 02-12-16
Finally got around to getting those custom jyotyu palettes to work. I'm not very fond of some of the graphics I used so I'd like to know everyone's opinion about them.

_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 03-03-19, 07:46 pm in Looking For Level Designers (rev. 1 by  poudink on 03-03-19, 07:47 pm)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 780/1447
Since: 02-12-16
from what little is shown, they look fine. making a level takes time, it's normal to run out of ideas halfway through and you sometimes have to stop for a while and think about what else you could add to your level.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 04-15-19, 11:17 pm in MK8 Deluxe - NSMBHD Cup! (rev. 1 by  poudink on 04-18-19, 11:40 pm)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 847/1447
Since: 02-12-16
then just be active on weekends and holiday breaks
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 06-16-19, 12:39 am in Designing Super Mario Maker 2 levels now
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 923/1447
Since: 02-12-16
the max lenght might be different in SMM2 tho
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 09-03-20, 10:02 pm in ledgend of the dark sun
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1113/1447
Since: 02-12-16
I believe this thread was previously in the General NSMB Hacking section and not the New hacks section. Another mod must have moved it.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 11-05-20, 09:15 pm in "Heads up- expect a global cleanup soon."
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1146/1447
Since: 02-12-16
What exactly does this gobal cleanup involve?
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 11-14-20, 09:35 am in List of Finished Hacks
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1154/1447
Since: 02-12-16
I made a list that includes unfinished hacks and finished hacks that aren't in the list.
https://nsmbhd.net/wiki/List_of_Hacks/
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 07-14-21, 04:11 pm in New Super Mario Bros The New Levels
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1352/1447
Since: 02-12-16
Your tiling in this screenshot and others looks very unnatural. The ground tiles should look more randomized.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 09-27-21, 01:21 am in What's your favorite nsmb game (rev. 4 by  poudink on 09-27-21, 01:28 am)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1380/1447
Since: 02-12-16
I have a long history with this series.

NSMBDS was the first game I ever played when I was 3 on a friend's DS. Never got far though, since my strategy at the time boiled down to holding right and spamming jump. I came back to it many, many years later, but stopped somewhere in World 6. I had much higher standards by that point, especially considering I had been creating and playing mods of the game for years already and the game had thoroughly failed to impress me.

Playing NSMBW on my aunt's Wii when I was 6 was what made me buy a Wii as my first home console, though I ironically never ended up buying the game. The one time I had the chance, I asked my father to buy the newly released Super Mario Galaxy 2 instead at the last minute, a decision which I don't regret. I did nearly beat it on a copy borrowed from a friend, but gave up after beating 8-Tower as I kept getting game overs trying to clear the world's second half (fuck quick saves). This is definitely my favorite one. Multiplayer was just a lot of fun, plain and simple.

New Super Mario Bros. 2 was the first time I was truly disappointed in a game. I'd come to expect nothing short of greatness from Mario and having a game so extremely derivative and short (I beat it in the span of a day, which was extremely short with my skill level back then) was definitely very disappointing for me. Despite having first beaten the game on a copy borrowed from a friend, it's ironically the only NSMB game that I have owned, as well as the only one I've actually beaten.

As for NSMBU/NSLU, I've never played them. Well, I may've emulated the first level or two of NSMBU once, but that's about it. I think it's probably the best of the bunch, but I haven't played nearly enough of it to make that kind of judgement.

Nowadays, none of the NSMB games (or any of the mainline 2D Marios for that matter) rank anywhere near the top of my favorites list. Mainline 3D Mario is for the most part really great, but for all the praise that they get, I feel there are just too many series of 2D platformers that are more interesting and better designed than 2D Mario games are, like Donkey Kong Country which has continually kicked Super Mario's ass since its inception. Still, I would be lying if I said I didn't look back on most of these games fondly.

TLDR; NSMBW is my favorite.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 07-12-16, 08:01 pm in Newer super mario bros.Special
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 7/1447
Since: 02-12-16
I like the look of the frozen tower.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 08-25-16, 03:46 am in Super Mario 64 : Galaxy Collection (rev. 1 by ImageBot on 11-21-16, 03:23 am)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 21/1447
Since: 02-12-16
Super Mario 64 : Galaxy Collection will be a collection of level from Mario Galaxy games

SuperMassive Galaxy:




If you want to help, just PM me.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 09-27-16, 11:27 am in New Super Mario Bros. 2 Hacking Thread!
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 51/1447
Since: 02-12-16
Your How to Create a custom title logo video got deleleted
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Pages: « 123456 »