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Posted on 10-27-15, 07:31 pm in tutorial How to copy a 'web page link' or URL?
Shyguy


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Instructions unclear, deleted system32.
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Posted on 06-07-16, 09:29 pm in WE QUIT
Shyguy


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Posted by VGR
VGR has decided to resign from the NSMBHD

nice meme
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Posted on 11-08-16, 05:06 pm in a nsmb rom hack Coulton's World
Shyguy


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Posted by Coulton
This wasnt finished.... I literally just started working on it today........

Well then you shouldn't have posted it, generally people don't make threads until they have something to show.
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Posted on 05-31-15, 04:04 am in How to find Arenaoffs? (rev. 1 by ImageBot on 11-21-16, 03:16 am)
Shyguy


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Lately, I've been working on dumping the ram of every game that has an ASM Template. In IDA, I went to the arenaoffs for each game, and compared the function above it (OS_GetArenaLo).

I've found one thing that all games have in common.




Every game has this line of code:
CMP R0, #6 ; switch 7 cases ADDLS PC, PC, R0,LSL#2 ; switch jump

In theory, we could search for that, and that will give us the location of OS_GetInitArenaLo, and therefore the arena.

So, I started a text search in IDA for CMP R0, #6, and used these filters:

If a result doesn't contain sub, that means that it is not in a function, so it can't be in OS_GetInitArenaLo. We are looking for CMP R0, #6 ; switch 7 cases, so if it does not have a ;, then it is not what we are looking for.

BUT, that still won't give us one definite place. Fortunately, if you were to test this on one of the games before, you would see that OS_GetInitArenaLo is always the result at the top (the earliest).

I found a function in Pokemon Diamond that met all of the requirements, so I went under the function, and copied the offset directly below. Then, I changed the template, ran 'make' and insert aaaaaand *drumroll*

Welp.
Here's everything that I changed:
arenaoffs.txt - Changed to 020CC3EC
source - Everything but print.s deleted (until I write test code)
Rom - Clean, vanilla rom
symbols.x - Cleared out
Makefile - -lgcc deleted

I'll check out the error more tomorrow (which hopefully won't be 28 days again ).

Oh, and sorry about this breaking my layout. I never thought that I would make a post this long .
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Shyguy


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Please tell me this is supposed to be in featherland...
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Posted on 11-19-15, 02:53 am in nsmb2 NSML - New Super Mario Land
Shyguy


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I'll just leave this here:

http://smealum.github.io/3ds/
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Posted on 12-09-15, 08:19 pm in .Mid file request
Shyguy


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Here's the thing:
A mp3, or wav is a stream of audio.

A midi is the instructions for notes, like sheet music in real life.

You can convert a midi to a mp3, wav, or whatever, but you can't convert mp3 to midi because of how each format works.

If you want to get a mp3 file into a midi, then you will have to recreate if yourself, or find an arrangement that somebody else has made (just make sure to give credit to them!).
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Posted on 05-18-16, 01:52 am in Official NSMBHD Sanctioned Shitpost Thread
Shyguy


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Shyguy


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Coinkiller is more actively maintained.

Also, Ninjhax no longer works on the latest firmware.
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Shyguy


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No it won't.

(And in what position are you in to say that?)
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Posted on 05-03-15, 01:38 am in How to find Arenaoffs? (rev. 2 by TheKoopaKingdom on 05-03-15, 01:38 am)
Shyguy


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Hello Everyone!

I love the idea of reprogramming games to improve features, or add completely new ones, so I have been learning how to code in ARM assembly. I can't really do anything besides perform operations and shifts on registers, but before I go more in-depth into coding, I want to make sure that I can compile, insert, etc. code into the game.

Anyways, I want to insert new code into Pokemon Platinum, English version (not sure if there are different PAL and NTSC versions), using the ASM Hacking template. However, the template requires a different arena offset for every region of every game, and I can't find it.

So far I have tried using ida pro demos, and looking for similarities in ram dumps (dump ram at NSMB's arenaoffs, copy a few bytes of what's there, dump Pokemon Platnium's full ram, and find something that is the same as the copied bytes), but both of those didn't work

If you're still here, thanks for reading, help appreciated!
Oh, and are nsmb.h and symbols.x necessary for writing code, or would I be able to erase their contents and continue?
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Shyguy


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Hiccup is right, many games can have the same file extension but have different formats.

If you know how to program, you should look into researching how 3D models work. As for making a converter, here's a quote from Takis (author of BMDView) on emutalk:

"Hm, basically I open a file in a hex editor, look at it until I see what some of the bytes could mean, write a little program to test it my assumptions work, and if it works for about 5 different files I assume that my guess was right and I move on to the next block."

I don't know anything about 3D model formats, but I do know one thing: NSBMD stands for Nitro Resource Binary Model, and BMD stands for Binary Model
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Posted on 08-19-15, 09:26 pm in NSMBTNB the new bosses (rev. 1 by ImageBot on 11-21-16, 03:16 am)
Shyguy


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Posted by GODgamer
Sorry I do not know
post images

If you use DeSmuME, under file, you can press save screenshot as to take a screenshot.


Now, you need to upload your image to a site like imgur. After making an account, there should be a button saying upload images. Press it, and drag the screenshot onto the site.

Right click the image you just uploaded, and select copy image url.

Next in NSMBHD, you could do what Arceus said, or you can press the picture button by Quick-E Post™ and paste the url if you don't feel like typing out the (img) thing.



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Posted on 09-13-15, 02:59 am in Super Mario Maker Megathread
Shyguy


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When I have enough tiles, I'm definitely going to remake bowser in the dark world.


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Posted on 10-26-15, 01:26 am in What do you like about other NSMBHD users?
Shyguy


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I don't really know the people here very well, but I have to admire how talented  Dirbaio is. Seriously, it amazes me how much he has done for the scene, especially with ASM hacking! Dirbaio is one of the most helpful people I've ever met, and there's no denying that he brought the NSMB scene to life.

 StapleButter is also awesome; I've always kinda looked up to him (whoops, that sounded weird ) because of Coinkiller, SM64DSe, Whitehole, blargSNES, etc. Besides that, he is also friendly and helpful.

 MarioFanatic64 - Where do I even start? MF64 IS A GOD. Seriously, Endless Earth is practically Nintendo-quality, and I love his dedication. I mean, he has put out 4 hacks, a feat that most rom hackers never do.

I don't think I've ever talked to  skawo, but I respect his dedication to his hacks.
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Posted on 01-22-16, 08:25 pm in Super Mario 64x4 Beta Replica
Shyguy


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You might want use imgs instead of img, or link to the screenshots, it's stretching out the page for me.
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Posted on 03-05-16, 07:49 pm in Screen (+Audio) Recorder Tool?
Shyguy


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OBS Studio.
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Posted on 04-08-16, 07:48 pm in Miitomo! QR Codes and stuffs.
Shyguy


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Added you  MarioFanatic64.

My twitter handle is @TheKoopaKingdom, if you follow me and I recognize you, I'll add you.
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Posted on 04-26-16, 06:41 pm in FUCK NSMBHD
Shyguy


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Good riddance, and thank you for the laughs
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Posted on 11-09-16, 02:28 am in Answer Thread (rev. 2 by TheKoopaKingdom on 11-09-16, 02:30 am)
Shyguy


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Q: how do i NSMBHD?

A: Delete System32.
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