TheKoopaKingdom |
Posted on 10-27-15, 07:31 pm in tutorial How to copy a 'web page link' or URL?
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![]() Karma: 463 Posts: 22/83 Since: 02-12-15 |
Instructions unclear, deleted system32.
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TheKoopaKingdom |
Posted on 06-07-16, 09:29 pm in WE QUIT
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![]() Karma: 463 Posts: 61/83 Since: 02-12-15 |
Posted by VGR VGR has decided to resign from the NSMBHD nice meme _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 11-08-16, 05:06 pm in a nsmb rom hack Coulton's World
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![]() Karma: 463 Posts: 79/83 Since: 02-12-15 |
Posted by Coulton This wasnt finished.... I literally just started working on it today........ Well then you shouldn't have posted it, generally people don't make threads until they have something to show. _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 05-31-15, 04:04 am in How to find Arenaoffs? (rev. 1 by ImageBot on 11-21-16, 03:16 am)
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![]() Karma: 463 Posts: 5/83 Since: 02-12-15 |
Lately, I've been working on dumping the ram of every game that has an ASM Template. In IDA, I went to the arenaoffs for each game, and compared the function above it (OS_GetArenaLo).
I've found one thing that all games have in common. Every game has this line of code: CMP R0, #6 ; switch 7 cases
ADDLS PC, PC, R0,LSL#2 ; switch jump In theory, we could search for that, and that will give us the location of OS_GetInitArenaLo, and therefore the arena. So, I started a text search in IDA for CMP R0, #6, and used these filters: ![]() If a result doesn't contain sub, that means that it is not in a function, so it can't be in OS_GetInitArenaLo. We are looking for CMP R0, #6 ; switch 7 cases, so if it does not have a ;, then it is not what we are looking for. BUT, that still won't give us one definite place. Fortunately, if you were to test this on one of the games before, you would see that OS_GetInitArenaLo is always the result at the top (the earliest). I found a function in Pokemon Diamond that met all of the requirements, so I went under the function, and copied the offset directly below. Then, I changed the template, ran 'make' and insert aaaaaand *drumroll* ![]() Welp. Here's everything that I changed: arenaoffs.txt - Changed to 020CC3EC source - Everything but print.s deleted (until I write test code) Rom - Clean, vanilla rom symbols.x - Cleared out Makefile - -lgcc deleted I'll check out the error more tomorrow (which hopefully won't be 28 days again ![]() Oh, and sorry about this breaking my layout. I never thought that I would make a post this long ![]() _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 10-30-15, 10:36 pm in newer super Mario brosR(made by a newerfan not by Newerteam)
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![]() Karma: 463 Posts: 23/83 Since: 02-12-15 |
Please tell me this is supposed to be in featherland...
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TheKoopaKingdom |
Posted on 11-19-15, 02:53 am in nsmb2 NSML - New Super Mario Land
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![]() Karma: 463 Posts: 28/83 Since: 02-12-15 |
I'll just leave this here:
![]() http://smealum.github.io/3ds/ _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 12-09-15, 08:19 pm in .Mid file request
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![]() Karma: 463 Posts: 32/83 Since: 02-12-15 |
Here's the thing:
A mp3, or wav is a stream of audio. A midi is the instructions for notes, like sheet music in real life. You can convert a midi to a mp3, wav, or whatever, but you can't convert mp3 to midi because of how each format works. If you want to get a mp3 file into a midi, then you will have to recreate if yourself, or find an arrangement that somebody else has made (just make sure to give credit to them!). _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 05-18-16, 01:52 am in Official NSMBHD Sanctioned Shitpost Thread
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![]() Karma: 463 Posts: 54/83 Since: 02-12-15 |
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TheKoopaKingdom |
Posted on 07-06-16, 01:48 am in NSMB2 Hacking with the 11.0 oot haxx/ninjhaxx and reggie nex
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![]() Karma: 463 Posts: 65/83 Since: 02-12-15 |
Coinkiller is more actively maintained.
Also, Ninjhax no longer works on the latest firmware. _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 10-03-16, 06:41 pm in New Super Mario Bros. Community Remix (Fan-Made Logo)
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![]() Karma: 463 Posts: 75/83 Since: 02-12-15 |
TheKoopaKingdom |
Posted on 11-09-16, 10:11 pm in Opinions on Donald Trump Winning election?
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![]() Karma: 463 Posts: 81/83 Since: 02-12-15 |
I'm honestly glad because, although I hated him more than Hillary, Trump and his supporters are so strong-willed that if they didn't get what they wanted, it would have gotten ugly.
Also, keep the system of checks and balances in mind. Although there were republicans voted into the Senate and House of Republicans, they can't all possibly agree with Trump and his ideas, so the dumber ideas of Trumps will just get vetoed. I have some hope. So far, Trump's speech of acceptance has been great. He didn't brag, he humbly accepted the win and said that the direction we need to go in is to repair the new broken relationships between people with different political stances. (Also, this should be in General Chat, Featherland is for shitposting.) _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 05-03-15, 01:38 am in How to find Arenaoffs? (rev. 2 by TheKoopaKingdom on 05-03-15, 01:38 am)
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![]() Karma: 463 Posts: 1/83 Since: 02-12-15 |
Hello Everyone!
I love the idea of reprogramming games to improve features, or add completely new ones, so I have been learning how to code in ARM assembly. I can't really do anything besides perform operations and shifts on registers, but before I go more in-depth into coding, I want to make sure that I can compile, insert, etc. code into the game. Anyways, I want to insert new code into Pokemon Platinum, English version (not sure if there are different PAL and NTSC versions), using the ASM Hacking template. However, the template requires a different arena offset for every region of every game, and I can't find it. So far I have tried using ida pro demos, and looking for similarities in ram dumps (dump ram at NSMB's arenaoffs, copy a few bytes of what's there, dump Pokemon Platnium's full ram, and find something that is the same as the copied bytes), but both of those didn't work ![]() If you're still here, thanks for reading, help appreciated! Oh, and are nsmb.h and symbols.x necessary for writing code, or would I be able to erase their contents and continue? _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 05-29-15, 09:55 pm in Quick Question: How do you decrypt / or open .lz7 files ?
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![]() Karma: 463 Posts: 4/83 Since: 02-12-15 |
Hiccup is right, many games can have the same file extension but have different formats.
If you know how to program, you should look into researching how 3D models work. As for making a converter, here's a quote from Takis (author of BMDView) on emutalk: "Hm, basically I open a file in a hex editor, look at it until I see what some of the bytes could mean, write a little program to test it my assumptions work, and if it works for about 5 different files I assume that my guess was right and I move on to the next block." I don't know anything about 3D model formats, but I do know one thing: NSBMD stands for Nitro Resource Binary Model, and BMD stands for Binary Model _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 08-19-15, 09:26 pm in NSMBTNB the new bosses (rev. 1 by ImageBot on 11-21-16, 03:16 am)
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![]() Karma: 463 Posts: 12/83 Since: 02-12-15 |
Posted by GODgamer
Sorry I do not know post images If you use DeSmuME, under file, you can press save screenshot as to take a screenshot. ![]() Now, you need to upload your image to a site like imgur. After making an account, there should be a button saying upload images. Press it, and drag the screenshot onto the site. Right click the image you just uploaded, and select copy image url. Next in NSMBHD, you could do what Arceus said, or you can press the picture button by Quick-E Post™ and paste the url if you don't feel like typing out the (img) thing. ![]() _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 09-13-15, 02:59 am in Super Mario Maker Megathread
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![]() Karma: 463 Posts: 15/83 Since: 02-12-15 |
When I have enough tiles, I'm definitely going to remake bowser in the dark world.
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TheKoopaKingdom |
Posted on 10-26-15, 01:26 am in What do you like about other NSMBHD users?
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![]() Karma: 463 Posts: 21/83 Since: 02-12-15 |
I don't really know the people here very well, but I have to admire how talented
![]() I don't think I've ever talked to _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 01-22-16, 08:25 pm in Super Mario 64x4 Beta Replica
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![]() Karma: 463 Posts: 36/83 Since: 02-12-15 |
You might want use imgs instead of img, or link to the screenshots, it's stretching out the page for me.
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TheKoopaKingdom |
Posted on 03-05-16, 07:49 pm in Screen (+Audio) Recorder Tool?
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![]() Karma: 463 Posts: 38/83 Since: 02-12-15 |
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TheKoopaKingdom |
Posted on 04-26-16, 06:41 pm in FUCK NSMBHD
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![]() Karma: 463 Posts: 44/83 Since: 02-12-15 |
Good riddance, and thank you for the laughs
![]() _________________________ Website | Twitter MK8 Modding Central |
TheKoopaKingdom |
Posted on 04-30-16, 03:47 pm in FUCK NSMBHD
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![]() Karma: 463 Posts: 47/83 Since: 02-12-15 |
Everyone rereg for double the downvoting!
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