New Super Mario Bros. 2

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[b]sources: [/b]
http://nsmbhd.net/thread/2630-nsmb2-hacking-development-3ds/
http://rvlution.net/thread/3005-new-super-mario-bros-2-findings/


[b]SORT:[/b]
<ul>
<li>Levels use SARC files. Gericom's file-opener and RoadrunnerWMC's NSMB2 editor will be able to unpack them. WiiUExplorer/related source code/SARCUnpack might be able to unpack them, but not in the current state.
<li>Ninjifox has made a proof-of-concept version of Reggie! Mod that can view NSMB2 levels. It is not going to be released! But he has done something that somebody could also do, even if he is not making the stuff public. Screenshots: [url=http://tcrf.net/Category:Nintendo_3DS_maps]Skawo's[/url], [url=http://dl.dropboxusercontent.com/u/4558613/nsmb2.png]Ninjifox's[/url].
<li>There are some [url=http://el-zappy.blogspot.co.uk/2013/10/3ds-x-and-y.html]BCTEX[/url] textures.
<li>Messages use MSBT. They can be read in a hex editor.
<li>Models use BCRES which has a CGFX in the header. It may be a 3DS version of the Wii's BRRES or a CGFX file (you don't say). CGFX files can be opened in 3DSExplorer, [url=https://web.archive.org/web/20140907084136/http://www.brawlcustommusic.com/~soneek/3ds/]cgfx2obj[/url] and soon - Gericoms upcoming Every File Explorer.
<li>Music streams are BCSTM can be played/converted with foobar + vgmstream or just converted with vgmstream. But the 'gold' sound cannot be disabled.
<li>[url=http://pastebin.com/raw.php?i=m8YMabwN]Sprite usage[/url]
<li>[url=https://gist.github.com/RoadrunnerWMC/c314f2cc18cd2976e5f5]Entrance usage[/url]
<li>[url=https://docs.google.com/document/d/1-clogROJLQuJLI-5ziF6XuccDb6O6hyyT-9wtC2bDQ0/edit]entrancetypes.txt[/url]
<li>[url=https://docs.google.com/document/d/1uSJbFeAXvwI_O89KZSLXDmCTRWc5YbyavtSPbAtZ8uU/edit]music.txt[/url]
<li>[url=https://docs.google.com/document/d/1PM4ChMQGtaZ5o8NyN48CqaFBYJY4wms4IBoIrG9aF2U/edit]levelnames.xml[/url]
<li>NSMB2
<li>Lighting is repackable according to some postsbased on the decrypter gbatemp threadbg
<li>Events 33-64 persist between zones/areas

</ul>
<h1>Hacks</h1>
<ul>
<li>none yet<li>[url=https://nsmbhd.net/wiki/List_of_Hacks_(NSMB2)/]List of Hacks[/url]
</ul>
<h1>Info</h1>
<ul>

<li>[[Differences and similarities to other games]]
<li>[[dBase]]
<li>[[Early Lists]]
<li>[[List of Versions]]
<li>[[List of File Formats]]
<li>[[List of Entrance Usage]]

<li>[[List of Files (NSMB2)|List of Files]]
<li>[[List of Models]]
<li>[[List of Sound Files]]

<li>[[List of Sprites]]
<li>[[Differences and similarities to other games]]
<li>[[List of Actors]]
<li>[[List of Tiles]]
<li>[[List of Unused things (NSMB2)|List of Unused things]]
<li>[[Early Sprite Lists]]
<li>[[List of Versions]]
<li>[[List of File Formats]]
Layouts]]
<li>[url=https://gist.githubusercontent.com/RoadrunnerWMC/fb274a3be0936fbca651/raw/c0d8f536b
e42bec30d3024e36f4e6208c4cbb0e7/Master%20NSMB2%20Sprite%20Data%20List]Sprite usage[/url] (includes main game + dlc, nybbles 1-24)
<li>[[Common crash causes]]

</ul>
<h1>Workings</h1>
<h1>File Formats</h1>

<ul>
<li>a<li>[[BCRES]]
<li>[[BigRedSave]]

</ul>
<h1>Ideas</h1>
<h1>Tools</h1>

<ul>
<li>a<li>[url=https://github.com/Arisotura/CoinKiller]CoinKiller[/url] - Level Editor and Tileset Editor
<li>[url=https://github.com/ExplosBlue/RouteEdit]RouteEdit[/url] - Editor for the routeInfo file
<li>[url=https://github.com/ExplosBlue/BigRedEditor]BigRedEditor[/url] - Save File Editor
<li>[url=https://github.com/gdkchan/SPICA/]SPICA[/url] - Tool for exporting models and textures
<li>[url=https://gota7.github.io/Citric-Composer/]Citric Composer[/url] - Editor for Sound Files such as BCSTM and BCSAR
<li>[url=https://gota7.github.io/Citric-Composer/]Koopa Harmony[/url] - BBID Editor
<li>[url=https://github.com/IcySon55/Kuriimu/releases]Kuriimu[/url] - Editor for various File formats such as BCTEX, CTPK or textures in a BCRES file
<li>[url=https://github.com/RicBent/Magikoopa]Magikoopa[/url] - Compiles custom code for NSMB2
<li>[url=https://github.com/dnasdw/darctool]darctool[/url] - extracting and creating ARC files for layouts

</ul>
<h1>Tools</h1>
<h1>CoinKiller Files</h1>

<ul>
<li>[[Reggie! Next]]
<li>cgfx2obj
<li>3DSExplorer
<li>[url=http://florian.nouwt.com/wiki/index.php/Every_File_Explorer]Every File Explorer[/url]
<li>[url=http://smbnext.net/spritedb/spritedb.php]spritedata[/url]
<li>[url=http://kuribo64.net/board/thread.php?id=2342]Sprite Images[/url]

</ul>