New Super Mario Bros. 2Viewing diff between revisions 42 (previous) and 43 (current)(revisions: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 ) [b]sources: [/b]
http://nsmbhd.net/thread/2630-nsmb2-hacking-development-3ds/ [b]SORT:[/b] <ul> <li>Ninjifox has made a proof-of-concept version of Reggie! Mod that can view NSMB2 levels. It <li>There are some [url=http://el-zappy.blogspot.co.uk/2013/10/3ds-x-and-y.html]BCTEX[/url] textures. <li>Messages use MSBT. They can be read in a hex editor. <li>Models use BCRES which has a CGFX in the header. It may be a 3DS version of the Wii's BRRES or a CGFX file (you don't say). CGFX files can be opened in 3DSExplorer, [url=https://web.archive.org/web/20140907084136/http://www.brawlcustommusic.com/~soneek/3ds/]cgfx2obj[/url] and soon - gericoms new multi-file-format tool. <li>Music streams are BCSTM can be played/converted with foobar + vgmstream or just converted with vgmstream. But the 'gold' sound cannot be disabled. <li>There is [url=http://tcrf.net/New_Super_Mario_Bros._2]unused[/url] [url=http://hiccup.shoutwiki.com/wiki/New_Super_Mario_Bros._2]stuff[/url]. <li>Events 33-64 persist between zones/areas </ul> <h1>Hacks</h1> <ul> </ul> <h1>Info</h1> <ul> <li>[[Differences and similarities to other games]] <li>[[dBase]] <li>[[Early Lists]] <li>[[List of Versions]] <li>[[List of File Formats]] <li>[[List of Entrance Usage]] <li>[[List of Files (NSMB2)|List of Files]] <li>[[List of Models]] <li>[[List of Sound Files]] <li>[[List of Sprites]] <li>[[List of Actors]] <li>[[List of Tiles]] <li>[[List of <li>[[Early Sprite Lists]] <li>[[List of Versions]] <li>[url=https://gist.githubusercontent.com/RoadrunnerWMC/fb274a3be0936fbca651/raw/c0d8f536b e42bec30d3024e36f4e6208c4cbb0e7/Master%20NSMB2%20Sprite%20Data%20List]Sprite usage[/url] (includes main game + dlc, nybbles 1-24) <li>[[Common crash causes]] </ul> <h1>File Formats</h1> <ul> <li>[[BigRedSave]] </ul> <h1>Tools</h1> <ul> <li>[url=https://github.com/ExplosBlue/RouteEdit]RouteEdit[/url] - Editor for the routeInfo file <li>[url=https://github.com/ExplosBlue/BigRedEditor]BigRedEditor[/url] - Save File Editor <li>[url=https://github.com/gdkchan/SPICA/]SPICA[/url] - Tool for exporting models and textures <li>[url=https://gota7.github.io/Citric-Composer/]Citric Composer[/url] - Editor for Sound Files such as BCSTM and BCSAR <li>[url=https://gota7.github.io/Citric-Composer/]Koopa Harmony[/url] - BBID Editor <li>[url=https://github.com/IcySon55/Kuriimu/releases]Kuriimu[/url] - Editor for various File formats such as BCTEX, CTPK or textures in a BCRES file <li>[url=https://github.com/RicBent/Magikoopa]Magikoopa[/url] - Compiles custom code for NSMB2 <li>[url=https://github.com/dnasdw/darctool]darctool[/url] - extracting and creating ARC files for layouts </ul> <h1>CoinKiller Files</h1> <ul> <li>cgfx2obj <li>3DSExplorer <li>[url=http://florian.nouwt.com/wiki/index.php/Every_File_Explorer]Every File Explorer[/url] <li>[url=http://kuribo64.net/board/thread.php?id=2342]Sprite Images[/url] </ul> |