New Super Mario Bros. 2Viewing diff between revisions 23 (previous) and 24 (current)(revisions: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 ) http://nsmbhd.net/thread/2630-nsmb2-hacking-development-3ds/ <ul> <li>It <li>Ninjifox has made a proof-of-concept version <li>Events 33-64 persist between zones/areas </ul> <h1>Hacks</h1> <ul> <li>[url=https://nsmbhd.net/wiki/List_of_Hacks_(NSMB2)/]List of <li>There are some [url=http://el-zappy.blogspot.co.uk/2013/10/3ds-x-and-y.html]BCTEX[/url] textures. <li>Messages use MSBT. They can be read in a hex editor. <li>Models use BCRES which has a CGFX in the header. It may be a 3DS version of the Wii's BRRES or a CGFX file (you don't say). CGFX files can be opened in 3DSExplorer, [url=https://web.archive.org/web/20140907084136/http://www.brawlcustommusic.com/~soneek/3ds/]cgfx2obj[/url] and soon - gericoms new multi-file-format tool. <li>Music streams are BCSTM can be played/converted with foobar + vgmstream or just converted with vgmstream. But the 'gold' sound cannot be disabled. <li>There is [url=http://tcrf.net/New_Super_Mario_Bros._2]unused[/url] [url=http://hiccup.shoutwiki.com/wiki/New_Super_Mario_Bros._2]stuff[/url]. </ul> [spoiler=RVLution Thread First Post] Levels use SARC files. Ninjifox and Skawo have been able to modify Reggie to read NSMB2 levels, but aren't planning to release it. However, Roadrunner is working on a version that he does plan to release. There are some BCTEX textures. Messages use MSBT. They can be read in a hex editor. Models use BCRES which has a CGFX in the header. It may be a 3DS version of the Wii's BRRES or a CGFX file (you don't say). Music streams are BCSTM can be played/converted with foobar + vgmstream or just converted with vgmstream. But the 'gold' sound cannot be disabled. Star Coin is sprite 219. The Coin Number setting nybble has changed. It can still trigger events. Note Blocks are tileset objects, not sprites. Stack of Goombas is sprite 139. Koopa is sprite 165. The Color nybble has changed. Checkpoint Flag is 52. It appears that the Entrance ID setting uses the same nybble as in NSMBW. There's also another setting? Sprite 57 spawns coins. Two of these sprites are used in 1-1, underneath the Star Coin trapped in Brick Blocks. It has a ton of settings. Pipe Cannon is sprite 66. It has at least two settings. Backgrounds are now referenced by name, not by an ID number. 1-1 uses a background called 'Nohara_Castle" for both Scenery and Backdrop. Sprite 22 is Special Exit Controller. Sprite 273 is a 30-coins block. [/spoiler] <h1>Info</h1> <ul> <li>[[Differences and similarities to other games]] <li>[[dBase]] <li>[[Early Lists]] <li>[[List of Versions]] <li>[[List of File Formats]] <li>[[List of Entrance Usage]] <li>[[List of Files (NSMB2)|List of Files]] <li>[[List of Models]] <li>[[List of Sound Files]] <li>[[List of Sprites]] <li>[[List of Actors]] <li>[[List of Tiles]] <li>[[List of Layouts]] <li>[url=https://gist.githubusercontent.com/RoadrunnerWMC/fb274a3be0936fbca651/raw/c0d8f536b e42bec30d3024e36f4e6208c4cbb0e7/Master%20NSMB2%20Sprite%20Data%20List]Sprite usage[/url] (includes main game + dlc, nybbles 1-24) <li>[[Common crash causes]] </ul> <h1>File Formats</h1> <ul> <li>[[BigRedSave]] </ul> <h1>Tools</h1> <ul> <li>[url=https://github.com/ExplosBlue/RouteEdit]RouteEdit[/url] - Editor for the routeInfo file <li>[url=https://github.com/ExplosBlue/BigRedEditor]BigRedEditor[/url] - Save File Editor <li>[url=https://github.com/gdkchan/SPICA/]SPICA[/url] - Tool for exporting models and textures <li>[url=https://gota7.github.io/Citric-Composer/]Citric Composer[/url] - Editor for Sound Files such as BCSTM and BCSAR <li>[url=https://gota7.github.io/Citric-Composer/]Koopa Harmony[/url] - BBID Editor <li>[url=https://github.com/IcySon55/Kuriimu/releases]Kuriimu[/url] - Editor for various File formats such as BCTEX, CTPK or textures in a BCRES file <li>[url=https://github.com/RicBent/Magikoopa]Magikoopa[/url] - Compiles custom code for NSMB2 <li>[url=https://github.com/dnasdw/darctool]darctool[/url] - extracting and creating ARC files for layouts </ul> <h1>CoinKiller Files</h1> <ul> <li>[url=http://kuribo64.net/board/thread.php?id=2342]Sprite Images[/url] </ul> |