Pages: 1
acmfan |
Posted on 06-26-12, 11:35 am (rev. 1 by acmfan on 06-26-12, 11:36 am)
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Paragoomba
Karma: 42 Posts: 34/66 Since: 04-28-12 |
I have the same tile behaviours as the normal NSMB pipes, but still, mario warps like in this video: How can I make it so he warps behind the tiles? _________________________ NSMB-Hard Edition, I'm working on it! |
Arisotura |
Posted on 06-26-12, 11:45 am
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☭ coffee and cream
Karma: 10415 Posts: 427/2768 Since: 06-26-11 |
[13:41:31] Mega-Mario though, I can say for pipes that you need to edit 3D textures
[13:41:45] Mega-Mario the game's pipes are 3D tiles... 2D tiles can't cover Mario because he's 3D [13:41:54] Nina Isn't it in the same tileset that has question mark blocks and such [13:42:11] Mega-Mario if you make 2D pipes, you get the issue you're getting [13:42:19] Mega-Mario Nina: yes, but the pipe graphics aren't in the tileset [13:42:21] acmfan ah [13:42:25] Mega-Mario they're in a .nsbtx file _________________________ Kuribo64 - zrghij |
acmfan |
Posted on 06-26-12, 12:20 pm
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Paragoomba
Karma: 42 Posts: 35/66 Since: 04-28-12 |
ok then, but how should i do? because i don't want to edit the 3d models
_________________________ NSMB-Hard Edition, I'm working on it! |
Arisotura |
Posted on 06-26-12, 12:37 pm
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☭ coffee and cream
Karma: 10415 Posts: 428/2768 Since: 06-26-11 |
Freeze |
Posted on 06-26-12, 03:50 pm
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Karma: 3752 Posts: 1254/2112 Since: 06-28-11 |
acmfan |
Posted on 06-26-12, 04:18 pm
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Paragoomba
Karma: 42 Posts: 36/66 Since: 04-28-12 |
Posted by NsmB_PrO Open up the "I_dokan.nsbtx" in the poligon_unit folder. Edit the textures. Be happy. Well, problem is, I only want those kinds of pipes in one world! _________________________ NSMB-Hard Edition, I'm working on it! |
LeWario |
Posted on 06-26-12, 04:23 pm (rev. 1 by LeWario on 06-26-12, 04:24 pm)
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Banned for being a complete idiot.
Karma: 529 Posts: 876/987 Since: 07-09-11 |
Well if you plan to use them in other worlds with another texture, all I can say is to go learn ASM Hacking.
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Freeze |
Posted on 06-26-12, 04:28 pm
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Karma: 3752 Posts: 1255/2112 Since: 06-28-11 |
Then change only one palette to this.
@LeWario: Telling anybody here on the board to learn ASM Hacking doesn't really help. Even if he tries to learn it... It is really hard and there is no guarantee that he will manage it then. Failing after learning ASM most likely brings disappointment to him. |
Arisotura |
Posted on 06-26-12, 04:35 pm
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☭ coffee and cream
Karma: 10415 Posts: 430/2768 Since: 06-26-11 |
ASM hacking is a complex thing indeed, but it's NSMBDS you're working with, it's full of hardcoded crap, and adding data for certain things just can't be done without ASM hacking. It's similar for SM64DS's level data (SM64DSe has to add overlays to the game).
_________________________ Kuribo64 - zrghij |
acmfan |
Posted on 06-26-12, 04:36 pm
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Paragoomba
Karma: 42 Posts: 37/66 Since: 04-28-12 |
For now, i'll use the regular textures
_________________________ NSMB-Hard Edition, I'm working on it! |
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