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Posted on 04-22-12, 10:21 pm


Karma: 13
Posts: 13/15
Since: 04-20-12
Hi

I thougth that the hight view was setting the progress patch as the midsize of the height view of the map, but that´s wrong, cause it still doing a little image jump.

I think we are near to find a solution to this big problem
Posted on 04-23-12, 09:26 pm (rev. 1 by  Dirbaio on 04-23-12, 09:27 pm)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 1645/4457
Since: 06-08-11
Okay, I'll list again all the possible causes for camera issues:

- Empty 16x16 blocks. The camera doesn't enter them so if the upper part if your level is kinda empty it'll behave weird.
- Bad camera settings in the view: Just select the view and put all the camera settings to 0 and the stick to bottom height to 15.
- Bad scroll sprites: Remove them.

I don't think the progress path affects the camera. It's only used for calculating the level progress that's shown on the bottom screen.
Posted on 04-24-12, 06:50 pm (rev. 1 by  Freeze on 04-24-12, 06:50 pm)


Karma: 3752
Posts: 1088/2112
Since: 06-28-11
Posted by Dirbaio
- Bad camera settings in the view: Just select the view and put all the camera settings to 0 and the stick to bottom height to 15.

I would set it to 255. This way the camera can go up 256 blocks. Otherwise it will only scroll up 16 blocks.
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