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Jesus |
Posted on 04-22-12, 10:21 pm
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Karma: 13 Posts: 13/15 Since: 04-20-12 |
Hi
I thougth that the hight view was setting the progress patch as the midsize of the height view of the map, but that´s wrong, cause it still doing a little image jump. I think we are near to find a solution to this big problem |
Dirbaio |
Posted on 04-23-12, 09:26 pm (rev. 1 by Dirbaio on 04-23-12, 09:27 pm)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1645/4457 Since: 06-08-11 |
Okay, I'll list again all the possible causes for camera issues:
- Empty 16x16 blocks. The camera doesn't enter them so if the upper part if your level is kinda empty it'll behave weird. - Bad camera settings in the view: Just select the view and put all the camera settings to 0 and the stick to bottom height to 15. - Bad scroll sprites: Remove them. I don't think the progress path affects the camera. It's only used for calculating the level progress that's shown on the bottom screen. |
Freeze |
Posted on 04-24-12, 06:50 pm (rev. 1 by Freeze on 04-24-12, 06:50 pm)
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Karma: 3752 Posts: 1088/2112 Since: 06-28-11 |
Posted by Dirbaio - Bad camera settings in the view: Just select the view and put all the camera settings to 0 and the stick to bottom height to 15. I would set it to 255. This way the camera can go up 256 blocks. Otherwise it will only scroll up 16 blocks. |
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