snake block |
Posted on 07-27-14, 03:54 am (rev. 2 by snake block on 07-27-14, 04:19 am)
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a
Karma: 1589 Posts: 1012/1290 Since: 02-12-13 |
I switch my beach tileset theme to something else, ideas?
Edit: Got an idea. Mountain/cliffs |
SaturnYoshi |
Posted on 09-27-14, 11:16 pm (rev. 1 by SaturnYoshi on 09-28-14, 12:37 am)
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Giant Red Koopa
Karma: 871 Posts: 920/1315 Since: 11-12-12 |
WIP retro castle.
I need suggestions for new thingys! EDIT: Download Castle.nmt It includes: Retro style castle blocks in 3 coulors, pillar BGO, Moving block (See W-1 tower) building pieces and classic style brick blocks to build your castles! All this and nothing more, now available in both white and beige (Moving block, again) coulor palettes! |
mario1luigi9 |
Posted on 10-19-14, 12:49 am (rev. 2 by ImageBot on 11-21-16, 03:05 am)
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supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 9/91 Since: 11-30-13 |
Working on castle tiles, liking it so far, now time to turn it into a 16x16 tile! |
SaturnYoshi |
Posted on 10-19-14, 05:00 pm
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Giant Red Koopa
Karma: 871 Posts: 976/1315 Since: 11-12-12 |
I made a castle tileset oh well, yours looks a lot better
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MarioFanatic64 |
Posted on 10-20-14, 09:04 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 1583/2796 Since: 07-01-11 |
I think it'll come down to how they look when they're both done. IIRC the original NSMB had two variations on the Castle tileset and NSMBWii/2/U had a lot of different tilesets so having two wouldn't be a big deal. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MeroMero |
Posted on 11-02-14, 04:09 pm
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Death by cuteness
Karma: 6589 Posts: 142/598 Since: 05-01-13 |
I decided to work on a custom tileset, so this is what I came up so far:
In-game (+glitch BTW): This is intended to be a grassy mountain tileset. It's not complete though, decorations are still missing, hence why there's no download link. Any thought on this ? |
Thierry |
Posted on 11-02-14, 04:56 pm
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この記号は… 解読できないよ…
Karma: 6341 Posts: 1169/2788 Since: 01-17-13 |
It's very bright for a mountain tileset.
I means, the grass is dark, the rest is all bright. Maybe you should make the ground darker. But the grass looks fine to me. Also, you should maybe add more relief too, so it looks more like NSMB style. |
MeroMero |
Posted on 11-02-14, 06:43 pm
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Death by cuteness
Karma: 6589 Posts: 143/598 Since: 05-01-13 |
To be fair, I tried to give a limestone feel, hence the bright effect, but yes I see what you mean.
Does this look NSMB enough ? In-game: Now this tileset looks like it would fit a swamp better than it does a mountain, oops… |
Thierry |
Posted on 11-02-14, 07:22 pm (rev. 1 by Thierry on 11-02-14, 07:22 pm)
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この記号は… 解読できないよ…
Karma: 6341 Posts: 1170/2788 Since: 01-17-13 |
I don't know if it fits, but it's very beautiful. Well done.
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MeroMero |
Posted on 11-02-14, 10:14 pm
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Death by cuteness
Karma: 6589 Posts: 144/598 Since: 05-01-13 |
Thanks.
Here's something I did and I will share, I'm going to list all the tilesets who don't have randomized tiles: 1, 32, 41, 45
4, 59
17, 26, 28
18
21, 67, 68, 69, 70, 71, 72
22
23
29
30
42
43
44
46
47
49, 62
55
58
61
63
65
74 Also, there are 4 oddities when it comes to randomization, the four underground tilesets (3, 35, 36 and 73) actually have 2 rows of randomized tiles ! The first one for tiles 0 to 5, as always, and the second one for tiles 48 to 53. |
Freeze |
Posted on 11-03-14, 12:27 pm (rev. 1 by Freeze on 11-03-14, 12:28 pm)
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Karma: 3767 Posts: 2059/2112 Since: 06-28-11 |
Posted by Sharks Does this look NSMB enough ? *snip* In-game: *snip* I think the contrast is too high. The dark "vertical lines" are too dark in comparism to the other color. Also, I'd make the grass thicker. It only covers the top pixels. |
MeroMero |
Posted on 11-03-14, 04:54 pm
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Death by cuteness
Karma: 6589 Posts: 145/598 Since: 05-01-13 |
Dark vertical lines were lightened. Suddenly I wanted to see how the tileset would look with brownish/autumnal grass instead. In-game Which version is the most visually appealing ? Personally I prefer the brown grass variant. |
Freeze |
Posted on 11-03-14, 05:42 pm
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Karma: 3767 Posts: 2060/2112 Since: 06-28-11 |
ray |
Posted on 11-03-14, 06:32 pm
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Roy Koopa
Karma: 4011 Posts: 2671/2722 Since: 06-26-11 |
Dayum that looks so good I actually like both a lot but the gras looks a bit blurry
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
MeroMero |
Posted on 11-03-14, 08:31 pm (rev. 1 by MeroMero on 11-03-14, 08:33 pm)
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Death by cuteness
Karma: 6589 Posts: 146/598 Since: 05-01-13 |
Posted by Freeze I like the green version most. BEST TILESET EVER *_* Posted by ray Dayum that looks so good I actually like both a lot but the gras looks a bit blurry Why thank you Funny thing is that I did this on a whim, no later than yesterday. It's actually my first custom tileset made from scratch, maybe I manage to pick up quickly because I was doing this lately: grassy terrain (dual version).nmt To use with slot 73 since it uses double randomization. About the blurriness, that was the effect I was going for, it was a challenge for me since I found it difficult to get the grass as right as possible (it was either that or it was going to look too pixelated, I chose the lesser of the two evils so to speak). But hey, I can always change it and update the .nmt, this is why I always keep the .psd around just in case. |
Freeze |
Posted on 11-03-14, 09:31 pm
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Karma: 3767 Posts: 2061/2112 Since: 06-28-11 |
gridatttack |
Posted on 11-04-14, 03:16 am
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Birdo
Karma: 3316 Posts: 1700/2026 Since: 06-28-11 |
MeroMero |
Posted on 11-04-14, 11:32 am
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Death by cuteness
Karma: 6589 Posts: 147/598 Since: 05-01-13 |
Short answer is someone else can do it but I won't, just to be a jerk, sorry Grid
I'm kidding, I'm kidding. Now seriously I though about that but two problems arise: _there's only 2 rows max of randomization, so the 6 first tiles of the 3rd and 4th palettes can't be randomized without having to take another slot available that could be used for a new original tileset; _also I think we should avoid falling into the "palette-swap" trap, it is but an easy excuse to slap in more tiles than needed, I think 1 palette-swap is already pushing it but 2 or more is a no-no in my book, it deters from originality. Just my 2¢ |
gridatttack |
Posted on 11-04-14, 08:15 pm
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Birdo
Karma: 3316 Posts: 1701/2026 Since: 06-28-11 |
MeroMero |
Posted on 11-04-14, 08:42 pm (rev. 2 by MeroMero on 11-04-14, 11:01 pm)
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Death by cuteness
Karma: 6589 Posts: 150/598 Since: 05-01-13 |
Wait, you gave me an idea, there's actually one case where the palette-swap can be of good use.
We can do a Vivaldi-themed level ! Maybe that's what you had in mind Grid ? We already got 2 of the 4 seasons, we could use this template: _spring: pink _summer: green (used) _fall: brown (used) _winter: white The colors are chosen as references to the Pokémon Deerling and Sawsbuck. I say screw the colored grass on the randomized tiles, and I will replace them by a generic decoration. EDIT : Download link: 4 seasons.nmt Um, yeah, since it doesn't need double randomization anymore, Freeze can you move it to slot 31 please ? Sorry for the inconvenience I caused in-game: |