gridatttack |
Posted on 10-09-12, 04:30 am
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Birdo
Karma: 3316 Posts: 781/2026 Since: 06-28-11 |
MarioFanatic64 |
Posted on 10-09-12, 07:03 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 507/2796 Since: 07-01-11 |
Note Blocks will be easy. Waterfalls not so much.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
gridatttack |
Posted on 10-09-12, 05:11 pm (rev. 2 by gridatttack on 10-09-12, 06:00 pm)
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Birdo
Karma: 3316 Posts: 782/2026 Since: 06-28-11 |
Posted by MARIOFANATIC64 Note Blocks will be easy. Waterfalls not so much. Noteblocks behaviour has already been done and waterfalls too via ASM Ill try to get the graphics by the end of the week or before. _________________________ |
Freeze |
Posted on 10-09-12, 05:53 pm (rev. 1 by Freeze on 10-09-12, 05:53 pm)
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Karma: 3767 Posts: 1553/2112 Since: 06-28-11 |
gridatttack |
Posted on 10-09-12, 05:56 pm (rev. 4 by gridatttack on 10-09-12, 06:01 pm)
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Birdo
Karma: 3316 Posts: 785/2026 Since: 06-28-11 |
Dirbaio |
Posted on 10-09-12, 05:57 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2673/4458 Since: 06-08-11 |
Posted by MARIOFANATIC64 Note Blocks will be easy. Waterfalls not so much. Well I wasn't going to do the note blocks with the springboard trick. The note blocks on that video are custom behaviors, coded in ASM... I need to add the code for them to the project, BTW. I have it somewhere in my external HDD... |
MarioFanatic64 |
Posted on 10-10-12, 03:20 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 509/2796 Since: 07-01-11 |
LOL i meant the graphics of the Note Block and Waterfall respectively. It was a reply to gridatttack's post, I should have quoted it.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
gridatttack |
Posted on 10-10-12, 03:23 am (rev. 5 by ImageBot on 11-21-16, 02:32 am)
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Birdo
Karma: 3316 Posts: 791/2026 Since: 06-28-11 |
Posted by MARIOFANATIC64 LOL i meant the graphics of the Note Block and Waterfall respectively. It was a reply to gridatttack's post, I should have quoted it. Yeah. I think the waterfall one will be the hardest. Ill do my best EDIT: Here is the WIP waterfall. I am not too fond of the top part. Also, I decided to got with a wavy design rather than the U design other people here have used Top part: Bottom part: Suggestions are welcomed. _________________________ |
Dirbaio |
Posted on 10-11-12, 01:12 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2684/4458 Since: 06-08-11 |
Nice!
About the noteblocks, I already did some graphics for them that were animated, and they were kinda OK. Maybe we could use them? I'll try to get the custom blocks code and put it in the project tomorrow or something. And the flying powerup too. But that thing needs fixing... And then what will be left is coding the new level progress mechanics (replacing the world map with a level) |
gridatttack |
Posted on 10-11-12, 01:19 am (rev. 1 by ImageBot on 11-21-16, 02:32 am)
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Birdo
Karma: 3316 Posts: 796/2026 Since: 06-28-11 |
Actually, I dont like the noteblocks graphics at all because they are taken from SMAS
Ill try to redo them with a cleaner style Also regarding the waterfall: The 2 tiles together: (note: this are multiple gif images, so thats why there is spacing between them now, but they work properly horizontal) _________________________ |
Lunarius |
Posted on 10-11-12, 01:36 am
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I am random… very random.
Karma: 750 Posts: 273/682 Since: 01-17-12 |
Dirbaio |
Posted on 10-11-12, 01:38 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2685/4458 Since: 06-08-11 |
Posted by MK7 The waterfall and note blocks seem good ideas,but I believe we might need to use the note block. |
gridatttack |
Posted on 10-11-12, 02:24 am (rev. 2 by ImageBot on 11-21-16, 02:32 am)
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Birdo
Karma: 3316 Posts: 798/2026 Since: 06-28-11 |
RiksKing |
Posted on 10-24-12, 08:36 am
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Porcupo
Captivated by Persona 4 Karma: 605 Posts: 187/306 Since: 01-06-12 |
Just a little question about the HUB World:
I think we're going to import the Hub into a level slot, but a level slot contains a timer, so the question: Can we get rid of that timer? Because when walking through the HUB World, I'd like to take my time with choosing the level I want. _________________________ I apologize to everyone for my horrible English. |
Dirbaio |
Posted on 10-24-12, 08:39 am (rev. 1 by Dirbaio on 10-24-12, 10:32 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2747/4458 Since: 06-08-11 |
Oh, the level timer. I'll find a way to get rid of it, it should be easy.
You have a good point there, thanks! EDIT: Updated the todo list on the first post |
ray |
Posted on 10-24-12, 03:25 pm
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Roy Koopa
Karma: 4011 Posts: 2256/2722 Since: 06-26-11 |
Posted by RiksKing Just a little question about the HUB World: I think we're going to import the Hub into a level slot, but a level slot contains a timer, so the question: Can we get rid of that timer? Because when walking through the HUB World, I'd like to take my time with choosing the level I want. Did I miss something? No idea what the HUB world is... _________________________ If you want to support me, you might check out my Patreon Page : ) |
RiksKing |
Posted on 10-24-12, 03:30 pm
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Porcupo
Captivated by Persona 4 Karma: 605 Posts: 188/306 Since: 01-06-12 |
Posted by ray Did I miss something? No idea what the HUB world is... Posted by Dirbaio Yay. So I've been thinking of something we could do for the hack. We can entirely trash the entire world map. And replace it with a hub level, like the peach castle in SM64. You enter doors, or pipes, or whatever, from the castle, and end up in the different levels. WHen dying or completing the level, you'd go back to the hub. The castle could have multiple floors, every floor would be like a world, or something... On the technical side of this: I'm NOT planning on using the area overflow bug. We'll do this properly. I already figured out how to load a level from another one. I just gotta fix some glitches (it's not unloading textures properly or something) and add the gameplay part of it Suggestions, comments, ideas are welcome. Yes, you did miss something . It's gonna replace the World Maps You can also look in the Story/Text Thread _________________________ I apologize to everyone for my horrible English. |
Dirbaio |
Posted on 10-24-12, 03:36 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2750/4458 Since: 06-08-11 |
Yeah ray you've missed the most epic thing that this hack is going to have
And it's not "HUB". It's "hub". It's a normal word. lol. Also, I've found how to remove the time limit for the hub levels. I've found the variable the game sets for the mushroom houses (there's no time limit in mushroom houses). I'll commit it soon |
Freeze |
Posted on 11-16-12, 09:34 pm
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Karma: 3767 Posts: 1632/2112 Since: 06-28-11 |
Dirbaio |
Posted on 11-16-12, 10:43 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2860/4458 Since: 06-08-11 |
I have no idea. Probably yes. The star coin data is stored in the savegame data, and I know where it is stored on RAM, so it can be done
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