Pages: « 1234567 »
Posted on 07-01-12, 10:04 pm (rev. 4 by ImageBot on 11-21-16, 02:13 am)
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 78/241
Since: 12-29-11
also here is the world 1 and 2 map(only first part)




for some art work of items and pics of the game visit http://nintendo3dsdaily.com/nintendo3dsnews/even-more-new-super-mario-bros-2-artwork/
Posted on 07-01-12, 10:11 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10000
Posts: 1869/4457
Since: 06-08-11
Totally looks like they're reusing the NSMB/NSMBW engine, again.
lol

If editing 3DS roms becomes possible, it'll probably be easy to make a level editor, because the level format will be similar. This is what happened when NSMBW came out.

About the Mega-Mario powerup... In NSMB it looks like a freakin useless powerup, it's there just to give kids the fun of destroying stuff. In many levels you can't use it at all beacause you don't fit onscreen. Let's hope it'll have more uses this time...


Posted on 07-01-12, 10:13 pm
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 79/241
Since: 12-29-11
i wish the maps were more 3d like world 2 in nsmb wii
Posted on 07-02-12, 04:00 pm
Birdo


Karma: 2754
Posts: 69/2091
Since: 06-26-11
Posted by Dirbaio
Totally looks like they're reusing the NSMB/NSMBW engine, again.
lol

If editing 3DS roms becomes possible, it'll probably be easy to make a level editor, because the level format will be similar. This is what happened when NSMBW came out.

About the Mega-Mario powerup... In NSMB it looks like a freakin useless powerup, it's there just to give kids the fun of destroying stuff. In many levels you can't use it at all beacause you don't fit onscreen. Let's hope it'll have more uses this time...




It is not for the fun of destroying stuff really - it is like the starman it is to make hard sections easier. But only if you have it/find it
Posted on 07-10-12, 09:11 pm (rev. 2 by ImageBot on 11-21-16, 02:13 am)
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 92/241
Since: 12-29-11

if you look at the underground tiles on the picture, you can see that the underground tileset is the same as nsmb wii
Posted on 07-10-12, 10:36 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10000
Posts: 1942/4457
Since: 06-08-11
Wow, that's true...
Well, these are still beta pics. They'll probably make new tilesets.

... or not.
Posted on 07-10-12, 10:39 pm
Roy Koopa


Karma: 4011
Posts: 1730/2722
Since: 06-26-11
In some videos you can already see new tilesets. I think they just used them as a base so they can edit the graphics later easily.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-11-12, 03:49 am
Roy Koopa
The guy who does things.

Karma: 12694
Posts: 394/2796
Since: 07-01-11
Anyone noticed how similar the World 1 Map layout looks to that of the original NSMB?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-11-12, 04:29 am
Banned for being a complete idiot.

Karma: 529
Posts: 930/987
Since: 07-09-11
* LeWario raises his hand. Well, at least that part of the overworld. But considering how unoriginal this game is to begin with, I bet it will be very similar throughout the whole map.
Posted on 07-11-12, 04:39 am (rev. 4 by  gridatttack on 07-11-12, 07:15 pm)
Birdo


Karma: 3304
Posts: 267/2021
Since: 06-28-11
Posted by MARIOFANATIC64
Anyone noticed how similar the World 1 Map layout looks to that of the original NSMB?


Yep. I noticed too. The part from peach castle looks identical...
I hope NSMBWU isnt like this...

Also, here is the white raccon mario, to help players in a level if you fail 5 times.

Looks awesome, but even if I failed much(which I doubt it'll happen), as tempting as it is ,I don't want to lose the star rating for using it once.
_________________________

Posted on 07-11-12, 11:42 pm
Roy Koopa
The guy who does things.

Karma: 12694
Posts: 397/2796
Since: 07-01-11
Same here, I restarted my SM3DL save file after the White Tanooki Leaf appeared just once. What a black mark it leaves, even if you don't use it, once it's there, it's there.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-12-12, 12:19 am
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 97/241
Since: 12-29-11
gold mario in the game, when luigi is played he is silver
Posted on 07-12-12, 10:13 pm
Birdo


Karma: 3304
Posts: 281/2021
Since: 06-28-11
Here is another video. Shows the gold leaf & the mega mushroom and some other golden enemies.

_________________________

Posted on 07-13-12, 01:04 pm, deleted by  Arisotura: You asked for it.
Posted on 07-13-12, 02:00 pm
Red Paratroopa


Karma: 220
Posts: 50/166
Since: 04-02-12
Here is another video.

Posted on 07-16-12, 12:26 am
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 108/241
Since: 12-29-11
i like the new overworld theme
Posted on 07-16-12, 12:37 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10000
Posts: 1959/4457
Since: 06-08-11
It tooootally looks like NSMBW, but on a handheld
THis and NSMBU are just more of the same. Dunno. Maybe they need more innovation in their mario games. Games like Mario Galaxy, these were a true innovation

But yea, NSMBW was just an improved NSMB, so it's pretty expectable that this is going to be an improved NSMBW.
Posted on 07-16-12, 12:56 am
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 109/241
Since: 12-29-11
new super mario bros wii on ds would be cool, and the new things and nsmb wii things makes the game pretty good
Posted on 07-16-12, 01:20 am
☭ coffee and cream


Karma: 10415
Posts: 520/2768
Since: 06-26-11
Yeah. Eventually graphics would have to be made lower res, but there'd be no reason the DS couldn't handle something like NSMBWii with enough optimizations
_________________________
Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 07-16-12, 01:22 am
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 112/241
Since: 12-29-11
true, anyway... nintendo made a 100 coin?
Pages: « 1234567 »