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Posted on 06-14-21, 06:18 am (rev. 1 by  TraineeLuigie on 06-14-21, 06:36 am)
Koopa
......

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When I test the level it "ended" at the circled area and idk how,somebody has to save me
oh and btw:
New Super Sicko Mario-Release Page
Posted on 06-14-21, 10:30 am
We do what we must because we can

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Providing the level could help here because at the moment, I don't really know what you mean.
What "ended" exactly? The level itself, the progression on the minimap?
Have you checked no other path with id 2 exists?
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Posted on 06-14-21, 11:30 am
The boy who always has something up his sleeve

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I got it, a route must be made with 2 points neither more nor less, that's why that happens to you, because when placing 3 or more points in Mario's progress route when he ends a point is returned, when more than 2 is placed pointsiswhen it is a dorrie and floruga and pipe connection, but this is not usually the case because they use the normal or white paths in the editor, and progress uses the purple ones
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Posted on 06-14-21, 12:24 pm
Koopa
......

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Posted by alpha
I got it, a route must be made with 2 points neither more nor less, that's why that happens to you, because when placing 3 or more points in Mario's progress route when he ends a point is returned, when more than 2 is placed pointsiswhen it is a dorrie and floruga and pipe connection, but this is not usually the case because they use the normal or white paths in the editor, and progress uses the purple ones

Welp Ill try it later
oh and btw:
New Super Sicko Mario-Release Page
Posted on 06-14-21, 12:30 pm
The boy who always has something up his sleeve

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ok hope it works, remember to make the routes straight

if that doesn't work, ask me again
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Posted on 06-14-21, 04:05 pm
Beezo
something that resembles the blaze of a fire

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Question: why does the path continue to go on, despite of existing a blank space there? You need to create other view and other path for the different part of the level.
Posted on 06-15-21, 03:15 pm
The boy who always has something up his sleeve

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no, that will create more problems, each view has a configured route, what he did was something idiotic that's all, but since he did not know, I do not blame him, you just make a route for each view and voila, for whichheshould not doe a path for ghost house, bonuses and secret exits, that's up to you, sorry for the late answer, because I thought you read this
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Posted on 06-15-21, 04:51 pm
Beezo
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But you need to put a different path ID number in ever single path (in the level order)
Posted on 06-15-21, 05:00 pm
The boy who always has something up his sleeve

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You are correct, because if you do not do it the route is disorderly, for example each level has to be identified by an order as you just mentioned, if you make a mistake the route may be paralyzed or blink
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Posted on 06-15-21, 05:57 pm
Beezo
something that resembles the blaze of a fire

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Glad I helped (I guess I did)
Posted on 06-15-21, 06:07 pm
The boy who always has something up his sleeve

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yes, a little, but I'm also happy that you learned it, I remember you had that problem in the Alpha phases of NSMBIA, friend
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Posted on 06-15-21, 06:50 pm
Beezo
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Yes, and another tip: don't do "S" paths, because it goes wrong almost every time.
Posted on 06-15-21, 08:28 pm
The boy who always has something up his sleeve

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What the fuck are "S" routes, friend
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Posted on 06-16-21, 10:27 am
Beezo
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When you do a Path like:

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°°°°°°°°°°°°°°°°°°°°°°°°°°|
°°°°°°°°°°°°°°°°°°°°°°°°°°|
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It's a bit strange but I think you can understand (a path in a shape of an S)
Posted on 06-16-21, 10:41 am (rev. 1 by  TraineeLuigie on 06-16-21, 11:12 am)
Koopa
......

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Well I fixed it
thx bl4zed and alpha

edit:
Posted by alpha
I got it, a route must be made with 2 points neither more nor less, that's why that happens to you

I made a multi-node Progress Path in 1-3 and 1-2 and it's fine,you need 2 explain that I guess
oh and btw:
New Super Sicko Mario-Release Page
Posted on 06-16-21, 10:48 am
The boy who always has something up his sleeve

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we are glad we helped you, friend

Yes, I understand, that is something idiotic too, because those routes are a problem, although for me they are not now
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Posted on 06-16-21, 11:08 am
Beezo
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Posted by TraineeLuigie
Well I fixed it
thx bl4zed and alpha


No big deal
Posted on 06-16-21, 04:01 pm
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Posted by TraineeLuigie
I made a multi-node Progress Path in 1-3 and 1-2 and it's fine,you need 2 explain that I guess


Glad to hear you got it fixed but that isn't true.
A progress path can have as many nodes as you want.
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Posted on 06-16-21, 04:53 pm
The boy who always has something up his sleeve

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That's why I said, that depended on him, but to make it easier I said 2, in fact I always use 2, but Skylander made a level for me and it had varied nodes, so Arceus is right
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Posted on 06-17-21, 11:07 am (rev. 1 by  ItzTacos on 06-17-21, 11:07 am)
Red Cheep-cheep
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Posted by Arceus
A progress path can have as many nodes as you want.

sometimes the game crashes if you create some strange shapes with a path tho
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