TraineeLuigie |
Posted on 06-14-21, 06:18 am (rev. 1 by TraineeLuigie on 06-14-21, 06:36 am)
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Koopa
...... Karma: 101 Posts: 57/115 Since: 04-23-21 |
When I test the level it "ended" at the circled area and idk how,somebody has to save me
oh and btw: New Super Sicko Mario-Release Page |
Arceus |
Posted on 06-14-21, 10:30 am
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We do what we must because we can
Karma: 5558 Posts: 1407/1425 Since: 06-25-13 |
Providing the level could help here because at the moment, I don't really know what you mean.
What "ended" exactly? The level itself, the progression on the minimap? Have you checked no other path with id 2 exists? _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
alpha |
Posted on 06-14-21, 11:30 am
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The boy who always has something up his sleeve
Karma: 895 Posts: 424/748 Since: 02-01-21 |
I got it, a route must be made with 2 points neither more nor less, that's why that happens to you, because when placing 3 or more points in Mario's progress route when he ends a point is returned, when more than 2 is placed pointsiswhen it is a dorrie and floruga and pipe connection, but this is not usually the case because they use the normal or white paths in the editor, and progress uses the purple ones
_________________________ The star project that shows my brilliant mind |
TraineeLuigie |
Posted on 06-14-21, 12:24 pm
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Koopa
...... Karma: 101 Posts: 58/115 Since: 04-23-21 |
Posted by alpha I got it, a route must be made with 2 points neither more nor less, that's why that happens to you, because when placing 3 or more points in Mario's progress route when he ends a point is returned, when more than 2 is placed pointsiswhen it is a dorrie and floruga and pipe connection, but this is not usually the case because they use the normal or white paths in the editor, and progress uses the purple ones Welp Ill try it later oh and btw: New Super Sicko Mario-Release Page |
alpha |
Posted on 06-14-21, 12:30 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 426/748 Since: 02-01-21 |
ok hope it works, remember to make the routes straight
if that doesn't work, ask me again _________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 06-14-21, 04:05 pm
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 327/486 Since: 03-18-21 |
Question: why does the path continue to go on, despite of existing a blank space there? You need to create other view and other path for the different part of the level.
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alpha |
Posted on 06-15-21, 03:15 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 433/748 Since: 02-01-21 |
no, that will create more problems, each view has a configured route, what he did was something idiotic that's all, but since he did not know, I do not blame him, you just make a route for each view and voila, for whichheshould not doe a path for ghost house, bonuses and secret exits, that's up to you, sorry for the late answer, because I thought you read this
_________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 06-15-21, 04:51 pm
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 334/486 Since: 03-18-21 |
But you need to put a different path ID number in ever single path (in the level order)
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alpha |
Posted on 06-15-21, 05:00 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 436/748 Since: 02-01-21 |
You are correct, because if you do not do it the route is disorderly, for example each level has to be identified by an order as you just mentioned, if you make a mistake the route may be paralyzed or blink
_________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 06-15-21, 05:57 pm
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 335/486 Since: 03-18-21 |
Glad I helped (I guess I did)
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alpha |
Posted on 06-15-21, 06:07 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 437/748 Since: 02-01-21 |
yes, a little, but I'm also happy that you learned it, I remember you had that problem in the Alpha phases of NSMBIA, friend
_________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 06-15-21, 06:50 pm
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 336/486 Since: 03-18-21 |
Yes, and another tip: don't do "S" paths, because it goes wrong almost every time.
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alpha |
Posted on 06-15-21, 08:28 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 438/748 Since: 02-01-21 |
What the fuck are "S" routes, friend
_________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 06-16-21, 10:27 am
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 337/486 Since: 03-18-21 |
When you do a Path like:
______________________ | | ______________________ °°°°°°°°°°°°°°°°°°°°°°°°°°| °°°°°°°°°°°°°°°°°°°°°°°°°°| ______________________ It's a bit strange but I think you can understand (a path in a shape of an S) |
TraineeLuigie |
Posted on 06-16-21, 10:41 am (rev. 1 by TraineeLuigie on 06-16-21, 11:12 am)
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Koopa
...... Karma: 101 Posts: 59/115 Since: 04-23-21 |
Well I fixed it
thx bl4zed and alpha edit: Posted by alpha I got it, a route must be made with 2 points neither more nor less, that's why that happens to you I made a multi-node Progress Path in 1-3 and 1-2 and it's fine,you need 2 explain that I guess oh and btw: New Super Sicko Mario-Release Page |
alpha |
Posted on 06-16-21, 10:48 am
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The boy who always has something up his sleeve
Karma: 895 Posts: 439/748 Since: 02-01-21 |
we are glad we helped you, friend
Yes, I understand, that is something idiotic too, because those routes are a problem, although for me they are not now _________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 06-16-21, 11:08 am
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 338/486 Since: 03-18-21 |
Arceus |
Posted on 06-16-21, 04:01 pm
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We do what we must because we can
Karma: 5558 Posts: 1408/1425 Since: 06-25-13 |
Posted by TraineeLuigie
I made a multi-node Progress Path in 1-3 and 1-2 and it's fine,you need 2 explain that I guess Glad to hear you got it fixed but that isn't true. A progress path can have as many nodes as you want. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
alpha |
Posted on 06-16-21, 04:53 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 440/748 Since: 02-01-21 |
That's why I said, that depended on him, but to make it easier I said 2, in fact I always use 2, but Skylander made a level for me and it had varied nodes, so Arceus is right
_________________________ The star project that shows my brilliant mind |
ItzTacos |
Posted on 06-17-21, 11:07 am (rev. 1 by ItzTacos on 06-17-21, 11:07 am)
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Posted by Arceus
A progress path can have as many nodes as you want. sometimes the game crashes if you create some strange shapes with a path tho _________________________ Youtube - GitHub - NSMB Central |