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Posted on 05-27-21, 08:10 am
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KoopaKarma: 86 Posts: 41/115 Since: 04-23-21 |
After I start to remake NSSM,I don't know how to make the level funny and easy,or make it harder than NSMB but not too much for the newbies.
What should I do for the funny level design? |
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Posted on 05-27-21, 09:08 am (rev. 1 by
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Bullet Billsomething that resembles the blaze of a fire Karma: 552 Posts: 281/500 Since: 03-18-21 |
Make hard jumps with combos and paratroopas. Put lots of decorations and effects. Pipe Cannons are also cool. Also, be creative put backgrounds (bottom and tops) that normally don't match like a underground top and a grassland bottom
If you need more advices, ask me .
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Posted on 05-27-21, 06:25 pm
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The boy who always has something up his sleeve
Karma: 968 Posts: 367/754 Since: 02-01-21 |
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Posted on 05-28-21, 05:14 pm
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Giant ParatroopaCream Cheese King Karma: 2140 Posts: 1253/1379 Since: 04-24-18 |
Funny level?
_________________________ NSMBUDS - Discord Server 1 - Discord Server 2 - Youtube Channel |
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Posted on 05-28-21, 05:26 pm
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We do what we must because we can
Karma: 5617 Posts: 1403/1431 Since: 06-25-13 |
There are no rules. A level doesn't have to be short or long, hard or easy to be funny and enjoyable. Every combination of that is possible. Most important is to be creative and fair to the player. If you can sightread the challenges ahead, a hard level can be enjoyable too.
But you can't accomplish that by putting invisible blocks everywhere e.g. If a death feels cheap and not caused by own failure but instead by unfair level design you missed the goal. Always try to think of how someone not knowing anything about your level could approach it. That's not easy but you can practice it. When you built the general structure of your level, you can think about how to make it good looking. Get creative with the decoration and try stuff out. Asking for feedback can also help a lot there. And yes, harsh feedback might not feel good but can motivate you more than someone just hyping everything you do for no reason. Don't take it personally and just improve your hack based on the feedback. When I released my hack back in 2013 I also received some harsh criticism but tbh it was the thing I needed to improve the flaws of the hack. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 05-28-21, 05:35 pm
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The boy who always has something up his sleeve
Karma: 968 Posts: 373/754 Since: 02-01-21 |
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Posted on 05-29-21, 03:36 pm
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Bullet Billsomething that resembles the blaze of a fire Karma: 552 Posts: 285/500 Since: 03-18-21 |
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Posted on 05-29-21, 03:51 pm
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The boy who always has something up his sleeve
Karma: 968 Posts: 374/754 Since: 02-01-21 |
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Posted on 05-30-21, 09:09 am
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Bullet Billsomething that resembles the blaze of a fire Karma: 552 Posts: 288/500 Since: 03-18-21 |
Posted by alpha If you are right, I agree with that, there are some people who go around and say: the one who did this hack is a complete retard, seriously that happens Yes, I know. But I'm normally nice when criticising a hack (maybe too nice). |
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Posted on 05-30-21, 01:27 pm
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The boy who always has something up his sleeve
Karma: 968 Posts: 378/754 Since: 02-01-21 |
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Posted on 05-30-21, 01:30 pm
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Bullet Billsomething that resembles the blaze of a fire Karma: 552 Posts: 294/500 Since: 03-18-21 |
Yes, kind of. But not too much. But we must talk about this in General Chat, I think
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Posted on 05-30-21, 01:34 pm
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The boy who always has something up his sleeve
Karma: 968 Posts: 379/754 Since: 02-01-21 |
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Koopa
Bullet Bill
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Giant Paratroopa