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Posted on 07-25-21, 08:36 pm
The boy who always has something up his sleeve

Karma: 895
Posts: 564/748
Since: 02-01-21
You know how it surprises people and that's good, keep it up my friend
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The star project that shows my brilliant mind

Posted on 08-09-21, 12:50 am
Koopa
......

Karma: 101
Posts: 78/115
Since: 04-23-21
This hack is gonna stop developing for a short while.I want to take a little break then continue,though I enconutered many,many bugs that are Graphic-Related,which make me tired.I'll back to here,so don't worry too much about it.
oh and btw:
New Super Sicko Mario-Release Page
Posted on 08-09-21, 01:11 am
The boy who always has something up his sleeve

Karma: 895
Posts: 590/748
Since: 02-01-21
The impossible hack will pause, well sometimes is good you take a break to free your mind but sometimes resting so much makes you bloking so good luck resting
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The star project that shows my brilliant mind

Posted on 08-10-21, 06:40 am
Koopa
......

Karma: 101
Posts: 79/115
Since: 04-23-21
Posted by alpha
The impossible hack will pause, well sometimes is good you take a break to free your mind but sometimes resting so much makes you bloking so good luck resting


Are you trying to tell me to nerf the game?In fact I need to use States SL due to the levels are a bit of hell-hard.credits 2 alpha
oh and btw:
New Super Sicko Mario-Release Page
Posted on 08-12-21, 02:47 am
Koopa
......

Karma: 101
Posts: 83/115
Since: 04-23-21
I'm back.The next beta will release when 8-Tower(labeled as 3-Tower in further betas) is done.
Remains 1 level and UIstudio World number textures,well I'm angry now
oh and btw:
New Super Sicko Mario-Release Page
Posted on 08-12-21, 03:32 am
The boy who always has something up his sleeve

Karma: 895
Posts: 596/748
Since: 02-01-21
wait this hack has 3 worlds. how did you do that?
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The star project that shows my brilliant mind

Posted on 08-12-21, 03:43 am
Koopa
......

Karma: 101
Posts: 84/115
Since: 04-23-21
I replaced Mummi pokey with a Warp cannon,then edit the world map graphics
oh and btw:
New Super Sicko Mario-Release Page
Posted on 08-12-21, 03:59 am
The boy who always has something up his sleeve

Karma: 895
Posts: 597/748
Since: 02-01-21
Well, okay but from when does a good hack make sense, the stranger a hack is the more it attracts attention since repeating the same story becomes irritating, so good job
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The star project that shows my brilliant mind

Posted on 08-13-21, 11:52 am
Koopa
......

Karma: 101
Posts: 87/115
Since: 04-23-21

3 bugs remain.
Beta 5 coming soon...?
oh and btw:
New Super Sicko Mario-Release Page
Posted on 08-13-21, 12:14 pm
We do what we must because we can

Karma: 5558
Posts: 1414/1425
Since: 06-25-13
Where does the 2009 come from...?
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Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 08-13-21, 12:35 pm
The boy who always has something up his sleeve

Karma: 895
Posts: 599/748
Since: 02-01-21
I don't know, maybe it uses an Asian region and that's why it just put 2009, but if the game really came out in 2006 I don't know what happened to traineeluigie
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The star project that shows my brilliant mind

Posted on 08-13-21, 01:01 pm (rev. 1 by  poudink on 08-13-21, 01:02 pm)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1362/1447
Since: 02-12-16
The game came out in 2009 in China and in 2006 everywhere else. Trainee's Chinese so it makes sense.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 08-13-21, 02:24 pm (rev. 1 by  TraineeLuigie on 08-13-21, 02:26 pm)
Koopa
......

Karma: 101
Posts: 88/115
Since: 04-23-21
uh.Did not notice that when make the graphic.
but poudlink is right,[CENSORED] released the game in China in 2009.Maybe this will change in the future.

Edit:f*ck.Typo bug.gonna fix it L-ater
oh and btw:
New Super Sicko Mario-Release Page
Posted on 08-13-21, 11:31 pm
Red Goomba
When the

Karma: 55
Posts: 27/37
Since: 05-12-20
Do you plan to add/make new tilesets and backgrounds for your hack?
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hmm what to say...
Posted on 08-14-21, 12:05 am
Koopa
......

Karma: 101
Posts: 89/115
Since: 04-23-21
no.I'll just add tiles into the original tilesets,not create a fully new one.
Backgrounds have no change.They're enough for develop the 3-World Sicko hack
oh and btw:
New Super Sicko Mario-Release Page
Posted on 08-30-21, 09:25 am
Koopa
......

Karma: 101
Posts: 92/115
Since: 04-23-21
Development paused due to school reasons.
oh and btw:
New Super Sicko Mario-Release Page
Posted on 08-30-21, 02:04 pm
The boy who always has something up his sleeve

Karma: 895
Posts: 618/748
Since: 02-01-21
Ok well, you will work on it again, right?
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The star project that shows my brilliant mind

Posted on 08-31-21, 04:11 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1369/1447
Since: 02-12-16
Well, it's only a pause, so I assume so.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 09-19-21, 02:04 pm
Koopa
......

Karma: 101
Posts: 93/115
Since: 04-23-21

Finally got some time to continue the development of the hack.
I gave up to make easy levels because my brain is somewhat suffers from it.Maybe I'll try once,or I'll continue like this.
The first version of Level "3-3".please don't rekt me because the encore of it
oh and btw:
New Super Sicko Mario-Release Page
Posted on 10-03-21, 10:51 am
Koopa
......

Karma: 101
Posts: 94/115
Since: 04-23-21

This is the progress for now.I believe I can get successed if everybody like it.



Something about 3-4.Note these weird-look vines are actually used for killing Mario when he touches it because of his SMG4-Retard.Probably gonna nerf it.
oh and btw:
New Super Sicko Mario-Release Page
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