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RiExe EX |
Posted on 04-16-19, 02:41 pm (rev. 4 by RiExe EX on 04-17-19, 02:50 pm)
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Goomba
Karma: 2 Posts: 1/21 Since: 04-16-19 |
Oi guys!. im new on this Hacking domain .
so. i already know how to convert it to .nsmbmd using mkdscm but. what model editor i can use?. i have blender but how do i make the model textured?. i know how to make the model but how do i texture it. or i need to use materials?. EDIT: how do i add extra tilesets? i know how to replace it but i wanna add more tileset slots EDIT X2: GUYS I ALREADY FIXED THE MULTIPLE LOGO FILES!. the problem was that i was using a spanish rom. now im using a english one EDIT X3: already fixed the color bug |
poudink |
Posted on 04-16-19, 10:12 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 849/1447 Since: 02-12-16 |
you can't add more tileset slots. what you can do however is use meromero's code hack for dedicated tilesets and backgrounds per area, so you can have a unique tileset for every area. it's kind of a pain to use though and not really necessary most of the time.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
J0hnn0 |
Posted on 04-17-19, 11:27 am
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Red Paratroopa
Lul Karma: 138 Posts: 31/161 Since: 10-17-18 |
Did you mean 'per view'? Per area is possible without meromero's code
_________________________ I'm working on a new project! |
RiExe EX |
Posted on 04-17-19, 02:49 pm
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Goomba
Karma: 2 Posts: 3/21 Since: 04-16-19 |
so where i can get that?
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J0hnn0 |
Posted on 04-17-19, 02:57 pm
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Red Paratroopa
Lul Karma: 138 Posts: 32/161 Since: 10-17-18 |
ask to poudink because i don't have it. I don't think so many tilesets are needed because there are already about 60 slots available (not counting the duplicates).
_________________________ I'm working on a new project! |
RiExe EX |
Posted on 04-17-19, 03:17 pm (rev. 4 by RiExe EX on 04-17-19, 04:10 pm)
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Goomba
Karma: 2 Posts: 5/21 Since: 04-16-19 |
i found it!. and i fixed all the errors i get. thx for the help!
but i still need help with the models. R.I.P also how do i use that of the tileset per area? i used the NSMB(U) ASM. and on the sources there was a file called areatileset.s and i dont see nothing to use it |
poudink |
Posted on 04-17-19, 09:09 pm (rev. 1 by poudink on 04-17-19, 09:10 pm)
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 851/1447 Since: 02-12-16 |
Posted by J0hnn0 Did you mean 'per view'? Per area is possible without meromero's code _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
RiExe EX |
Posted on 04-18-19, 01:30 am (rev. 1 by RiExe EX on 04-19-19, 01:49 pm)
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Goomba
Karma: 2 Posts: 6/21 Since: 04-16-19 |
someone ansewer what i asked. the patch is NSMBU(U) ASM?
i patched a clean rom and remaked what i haved maked on the other project and idk how to use that of tileset per area. im a lot confused and my head is going to explode |
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