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Posted on 04-16-19, 02:41 pm (rev. 4 by RiExe EX on 04-17-19, 02:50 pm)
Goomba


Karma: 2
Posts: 1/21
Since: 04-16-19
Oi guys!. im new on this Hacking domain .

so. i already know how to convert it to .nsmbmd using mkdscm
but. what model editor i can use?. i have blender but
how do i make the model textured?. i know how to make
the model but how do i texture it. or i need to use materials?.


EDIT:

how do i add extra tilesets? i know how to replace it but i wanna add more tileset slots

EDIT X2: GUYS I ALREADY FIXED THE MULTIPLE LOGO FILES!. the problem was that i was using a spanish rom. now im using a english one

EDIT X3: already fixed the color bug

Posted on 04-16-19, 10:12 pm
Giant Red Paratroopa
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Karma: 3366
Posts: 849/1447
Since: 02-12-16
you can't add more tileset slots. what you can do however is use meromero's code hack for dedicated tilesets and backgrounds per area, so you can have a unique tileset for every area. it's kind of a pain to use though and not really necessary most of the time.
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Posted on 04-17-19, 11:27 am
Red Paratroopa
Lul

Karma: 138
Posts: 31/161
Since: 10-17-18
Did you mean 'per view'? Per area is possible without meromero's code

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Posted on 04-17-19, 02:49 pm
Goomba


Karma: 2
Posts: 3/21
Since: 04-16-19
so where i can get that?
Posted on 04-17-19, 02:57 pm
Red Paratroopa
Lul

Karma: 138
Posts: 32/161
Since: 10-17-18
ask to poudink because i don't have it. I don't think so many tilesets are needed because there are already about 60 slots available (not counting the duplicates).

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Posted on 04-17-19, 03:17 pm (rev. 4 by RiExe EX on 04-17-19, 04:10 pm)
Goomba


Karma: 2
Posts: 5/21
Since: 04-16-19
i found it!. and i fixed all the errors i get. thx for the help!
but i still need help with the models. R.I.P
also how do i use that of the tileset per area? i used the NSMB(U) ASM.
and on the sources there was a file called areatileset.s and i dont see nothing
to use it
Posted on 04-17-19, 09:09 pm (rev. 1 by  poudink on 04-17-19, 09:10 pm)
Giant Red Paratroopa
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Since: 02-12-16
Posted by J0hnn0
Did you mean 'per view'? Per area is possible without meromero's code
no, you misunderstood. I meant instead of having ~60 tileset slots shared for every area, you have a different tileset slot for every area in the game.
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Posted on 04-18-19, 01:30 am (rev. 1 by RiExe EX on 04-19-19, 01:49 pm)
Goomba


Karma: 2
Posts: 6/21
Since: 04-16-19
someone ansewer what i asked. the patch is NSMBU(U) ASM?
i patched a clean rom and remaked what i haved maked on the other project
and idk how to use that of tileset per area. im a lot confused and my head
is going to explode
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