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Posted on 08-25-12, 05:13 pm (rev. 1 by
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![]() Karma: 4021 Posts: 2175/2722 Since: 06-26-11 |
Posted by JaviLuki Is possible MP3 TO SSEQ?? Sure, anything is possible. But it is a little more advanced. POSSIBLE? ![]() No. SSEQ = Midi MP3 != Midi _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 08-25-12, 05:17 pm
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![]() Karma: 3316 Posts: 570/2026 Since: 06-28-11 |
Posted by JaviLuki Is possible MP3 TO SSEQ?? Sure, anything is possible. But it is a little more advanced. POSSIBLE? ![]() As _________________________ |
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Posted on 08-27-12, 09:37 am (rev. 1 by
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![]() Karma: 39 Posts: 3/72 Since: 08-11-12 |
He planned to extract the soundtrack of New Super Mario Bros 3DS from YouTube to MP3, but I see that that is not possible.
![]() And I can extract the music from NSMB Wii for NSMB DS? ... |
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Posted on 08-27-12, 11:46 am
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☭ coffee and cream
Karma: 10582 Posts: 642/2795 Since: 06-26-11 |
You can't do that either. IIRC NSMBWii uses streamed music. It's compressed into that Wii ADPCM format, but it's streamed. You'd need sequenced music for use in NSMBDS.
Also taking stuff from more recent games and putting it into NSMBDS has been so overdone that it isn't cool anymore. And it displays a lack of originality. If you're going to do music hacking, please be creative and use music that doesn't directly come from another Mario game. _________________________ Kuribo64 - zrghij |
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Posted on 08-27-12, 12:20 pm
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![]() Karma: 2799 Posts: 165/2091 Since: 06-26-11 |
It might be for a remake, as long as it says that it is un-original it is OK isn't it?
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Posted on 08-27-12, 06:53 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 2393/4458 Since: 06-08-11 |
Well, one might say that the point of remakes is unoriginal. And it is, yeah.
But at this point, we've seen many remakes that the fact of making one is an unoriginal idea in itself. So, uhh. And remakes are never going to be as the original due to limitations in NSMB. Just sayin. And yes, NSMBW uses streamed music, it's not possible to port it to NSMB DS. |
pikachu385 |
Posted on 09-30-12, 11:05 pm
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Karma: 14 Posts: 13/40 Since: 09-18-12 |
Someone can help me with offsets? I insert a song: SEQ_BGM_E_DENDOUIRI
This song is for the game: Pokemon Black 2. But, when I insert the song, others songs of the my hack is lost, someone can help me? |
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Posted on 10-01-12, 01:12 pm
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![]() KirbyFanatic64 (LOL) Karma: 1386 Posts: 518/950 Since: 11-13-11 |
Open the newly exported “smb3world1-2.mid” file using Hex Workshop. Look for 0x0000000C (which is the 12th byte); it should look like this "0060". I don't know why but it's "0400" instead of "0060". Am I doing something wrong in instrument changing step? Now change it to "00C0" and save. Open the newly hex edited file using FL Studio. The midi file should sound 2 times as fast, this is what you want. Because at first it's "0400" instead, when I changed it to "00C0" and open it, the music goes super slowwwww. I have no idea about it. Does anyone know? Thank you so much. ![]() _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 10-01-12, 02:21 pm
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![]() Captivated by Persona 4 Karma: 605 Posts: 161/306 Since: 01-06-12 |
Posted by MarioSunshine Open the newly exported “smb3world1-2.mid” file using Hex Workshop. Look for 0x0000000C (which is the 12th byte); it should look like this "0060". I don't know why but it's "0400" instead of "0060". Am I doing something wrong in instrument changing step? Now change it to "00C0" and save. Open the newly hex edited file using FL Studio. The midi file should sound 2 times as fast, this is what you want. Because at first it's "0400" instead, when I changed it to "00C0" and open it, the music goes super slowwwww. I have no idea about it. Does anyone know? Thank you so much. ![]() Did you open and saved it with FL Studio? _________________________ I apologize to everyone for my horrible English. |
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Posted on 10-02-12, 12:22 pm
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![]() KirbyFanatic64 (LOL) Karma: 1386 Posts: 521/950 Since: 11-13-11 |
I saved it with Anvil Studio.. Umm.. maybe I should try save with FL Studio...
_________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 10-02-12, 01:04 pm
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![]() Captivated by Persona 4 Karma: 605 Posts: 162/306 Since: 01-06-12 |
Posted by MarioSunshine I saved it with Anvil Studio.. Umm.. maybe I should try save with FL Studio... I think so, but to be honest, I don't use the tutorial from Orengefox, I use the tutorial from I tried it also with the tutorial from Orengefox, and that was a complete failure ![]() _________________________ I apologize to everyone for my horrible English. |
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Posted on 10-02-12, 03:05 pm
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![]() KirbyFanatic64 (LOL) Karma: 1386 Posts: 525/950 Since: 11-13-11 |
@
At the moment I'm using his tutorial, but I've some problem on Anvil Studio, I couldn't find arrows and some notes as he said in Step 7. (I've clicked Edit Track) I use 2012 version. Just downloaded 2 days ago. PS: For that hex problem, I got fixed, when I save it with FL Studio. THx. ^^ _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 10-02-12, 04:14 pm
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![]() Captivated by Persona 4 Karma: 605 Posts: 163/306 Since: 01-06-12 |
Posted by MarioSunshine @ At the moment I'm using his tutorial, but I've some problem on Anvil Studio, I couldn't find arrows and some notes as he said in Step 7. (I've clicked Edit Track) I use 2012 version. Just downloaded 2 days ago. In the picture from Step 7, you can see blue bars and a light/dark blue arrow/pointer. The bars are the notes, which (if the midi is complete) you not have to change. Then you have to set the pointer to the point where the loop should begin. And then you can go on ![]() _________________________ I apologize to everyone for my horrible English. |
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Posted on 10-03-12, 03:04 am (rev. 1 by
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![]() KirbyFanatic64 (LOL) Karma: 1386 Posts: 527/950 Since: 11-13-11 |
@
Thanks a lot! Now it works! First time ever in my life that I could hack the music! Thanks to your help and ![]() ![]() PS: Also, thanks to orengefox, _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 10-03-12, 05:25 am
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![]() Captivated by Persona 4 Karma: 605 Posts: 164/306 Since: 01-06-12 |
Posted by MarioSunshine Hee hee, man. Glad it finally worked. ![]() _________________________ I apologize to everyone for my horrible English. |
pikachu385 |
Posted on 10-06-12, 03:25 pm
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Karma: 14 Posts: 14/40 Since: 09-18-12 |
Someone can help me with offsets? I insert a music
This song is for the game: Pokemon Black 2. But, when I insert the song, others songs of the my hack is lost, someone can help me? |
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Posted on 10-22-12, 02:07 pm
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![]() KirbyFanatic64 (LOL) Karma: 1386 Posts: 599/950 Since: 11-13-11 |
I've replaced new castle music. But this music seems to mute on castle level (BG:Castle), but play on grass level (BG:Grassland), that means the music is playable on some BGs. However, I want it to work on castle level, not grassland...
![]() What should I do? Perhaps try each sound set until find working ones? ![]() _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 10-22-12, 05:27 pm
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![]() Just watching... Karma: 503 Posts: 285/386 Since: 07-01-11 |
Damn that problem again... Well i don't know why that happens but the only solution i've found is, import the castle bg in one that works with the music (i.e. The grassland, but i'll pick one that doesn't move)
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Posted on 10-23-12, 04:02 am (rev. 1 by
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![]() KirbyFanatic64 (LOL) Karma: 1386 Posts: 600/950 Since: 11-13-11 |
It's weird that the BG has to match up so the music will play.
![]() Anyway, thank you ![]() PS: Thanks to _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 10-26-12, 06:47 pm
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![]() Banned Karma: -85 Posts: 11/36 Since: 10-26-12 |
do you have to download all that programs?
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