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Posted on 10-17-18, 11:00 pm (rev. 1 by  Skylander on 10-17-18, 11:03 pm)
Super Koopa
Swagmaster

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So, I had an epiphany this morning. I saw the Splumpkin sprite as I was working and realized, "I am never going to use this enemy in my hack." That's when it hit me. Everyone knows about the goombrats in NSMBU. So I was thinking about retexturing it to that. I'd like to copy the code of the Goomba and replace the Splumkin's code with that. Could I do that by extracting the Goomba's Code file and import it over the Splumpkin's file? Or do I need Devkitpro?
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 10-18-18, 05:24 am
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Code is not copyable as it is location dependent.

This method doesn't make too much sense anyways as you could simply invoke the original code and then modify it's texture loading code to load something else when the actor id equals the one of the splunkin.

And yes, for anything asm you need devkitPro.
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GitHub - Kuribo64 - YouTube
Posted on 10-18-18, 01:39 pm
Super Koopa
Swagmaster

Karma: 980
Posts: 564/849
Since: 04-24-18
Alright thanks! Maybe I'll keep the code to make it more interesting idk
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
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