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Posted on 10-17-18, 11:00 pm (rev. 1 by
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Giant ParatroopaCream Cheese King Karma: 2140 Posts: 563/1380 Since: 04-24-18 |
So, I had an epiphany this morning. I saw the Splumpkin sprite as I was working and realized, "I am never going to use this enemy in my hack." That's when it hit me. Everyone knows about the goombrats in NSMBU. So I was thinking about retexturing it to that. I'd like to copy the code of the Goomba and replace the Splumkin's code with that. Could I do that by extracting the Goomba's Code file and import it over the Splumpkin's file? Or do I need Devkitpro?
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| RicBent |
Posted on 10-18-18, 05:24 am
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Mariomaster
Karma: 8634 Posts: 1374/1683 Since: 06-09-12 |
Code is not copyable as it is location dependent.
This method doesn't make too much sense anyways as you could simply invoke the original code and then modify it's texture loading code to load something else when the actor id equals the one of the splunkin. And yes, for anything asm you need devkitPro. _________________________ GitHub - Kuribo64 - YouTube |
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Posted on 10-18-18, 01:39 pm
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Giant ParatroopaCream Cheese King Karma: 2140 Posts: 564/1380 Since: 04-24-18 |
Alright thanks! Maybe I'll keep the code to make it more interesting idk
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Giant Paratroopa