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Posted on 06-14-18, 08:41 am
Ninji
W1 out :)

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Since: 10-22-17
Hello everyone,

today I faced a problem with replacing the Underground theme from NSMB.
I replaced it with the Ruins of Alph Music from Pokémon HeartGold and SoulSilver.
So I used Nitro Studio to replace the Sequence, the Bank and the Waves (replaced the original Underground Wave called WAVE_CHIKA_BGM or something like that and added the other wave file)

Then I used the track in a level listened.
The track itself sounds perfect, but for some reason all sound effects are gone. Jumping, fire balls, piranha plant and even the death sound are not playing.

Anyone an idea how to fix this?
Greets
BooChewbaca

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Posted on 06-14-18, 03:23 pm
Red Goomba


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Since: 09-04-16

Your song has too many channels in use. The DS only supports 16 audio tracks at a time. Convert the SSEQ to an MIDI, delete some channels, and reimport the MIDI.

Nella carne io sono uno, ma nello spirito, che sono e per sempre saranno sette.

Posted on 06-14-18, 04:27 pm (rev. 1 by  KTRMAmbiance on 06-14-18, 04:27 pm)
Buzzy Beetle


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Or the file size might be too big. Or it might be that you set the sound set wrongly in the view.

Try to reduce the file size (remove some notes or tracks, etc.) and/or re-configure the sound set.
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Posted on 06-15-18, 09:58 am
Ninji
W1 out :)

Karma: 544
Posts: 95/229
Since: 10-22-17
Posted by Gota7
Your song has too many channels in use.

Well, I tried this (combined multiple channels to one, delete channels) and finally I had only one channel left and it still didn't work. It can't be the channels only.

Posted by Ambiance 69
Or the file size might be too big. Or it might be that you set the sound set wrongly in the view.
Try to reduce the file size (remove some notes or tracks, etc.) and/or re-configure the sound set.

The file size of the SSEQ is about 4kb smaller than the original underground theme.
Sound set was the same before and after I changed the music. Before it worked, after it did not work.

The only thing I could imagine that might cause this would be the Waves. I replaced the original Wave AND the new song uses more waves than the original one (original uses one, ruins of alph uses two).

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Posted on 06-15-18, 02:15 pm
Red Goomba


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Since: 09-04-16

Yeah, the main culprit is usually the wave archives. Other games tend to cram tons of SWAVs into these things. You need to try and delete unused SWAVs and edit the SBNK to use the new IDs of the SWAV.

Nella carne io sono uno, ma nello spirito, che sono e per sempre saranno sette.

Posted on 06-21-18, 05:25 pm
Ninji
W1 out :)

Karma: 544
Posts: 99/229
Since: 10-22-17
Thanks Gota,

I literally looked up one Instrument after another and "PLACEHOLDER"'d all instruments that weren't necessary and deleted all SWAV's that weren't in use. After changing every setting in the Bank file to fit to the "new"/cleaned up SWAR file it now finally works with the sound effects.
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Posted on 06-24-18, 04:28 pm
Giant Paratroopa
Cream Cheese King

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I had this issue. I replaced Grassland Alt with Cavi Cape Music. Same as you, no sound effects, until I set the soundhex to 32. Everything worked fine then
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Posted on 06-29-18, 02:44 pm
Red Goomba


Karma: 198
Posts: 33/35
Since: 09-04-16

Soundhex? I've never heard of such a thing.

Nella carne io sono uno, ma nello spirito, che sono e per sempre saranno sette.

Posted on 06-29-18, 03:12 pm
Mariomaster

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Soundset. Basically the set of sound effects loads, controllable per area. Some sets are larger than others and such use up more memory.

The SFX are loaded before the music and if the heap hasn't enough free space for the music it just doesn't play it.
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Posted on 07-01-18, 05:02 pm
Red Goomba


Karma: 198
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Since: 09-04-16

So, the group ID? That is the term used in the SDAT.

Nella carne io sono uno, ma nello spirito, che sono e per sempre saranno sette.

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