Pages: « 12345
Posted on 09-09-13, 03:24 pm (rev. 1 by  Freeze on 09-09-13, 03:25 pm)


Karma: 3697
Posts: 1949/2112
Since: 06-28-11
Posted by Mariomaster
At first: Sorry for bumping this thread, but I think my question fits into here.

Right now I'm creating a worldmap in Sketchup and every thing is working. But now I'd like to add animated water and I don't have any idea how this should work.

You need to use Maya to follow that tutorial.

Posted on 09-09-13, 03:26 pm
Mariomaster

Karma: 7671
Posts: 329/1548
Since: 06-09-12
Thanks. But sadly I don't own Maya. Is there no alternative?
_________________________
GitHub - Kuribo64 - YouTube
Posted on 09-09-13, 03:27 pm


Karma: 3697
Posts: 1950/2112
Since: 06-28-11
Sadly no.
You can always download and pirate it. (Like anybody else does these days...)
Posted on 09-09-13, 03:29 pm
Mariomaster

Karma: 7671
Posts: 330/1548
Since: 06-09-12
Ok thanks. I'll have a look where to "buy" it. lolz
_________________________
GitHub - Kuribo64 - YouTube
Posted on 09-09-13, 03:34 pm (rev. 1 by  Freeze on 09-09-13, 03:35 pm)


Karma: 3697
Posts: 1951/2112
Since: 06-28-11
Also, be sure to buy Maya 5, 6 or 7. Older or newer versions won't work with the Nitro plug-in.
Posted on 05-15-20, 11:18 pm


Karma: -4
Posts: 2/3
Since: 04-25-20
how do i convert my nsbmd file to a .bin file i want to know
Posted on 05-16-20, 10:24 pm
Boomerang Brother
SEE YOU SPACE COWBOY...

Karma: 2193
Posts: 1035/1045
Since: 02-12-16
you don't? why would you have to do that. NSMBDS uses nsbmd and only nsbmd. if you're refering to the player models, then those are just nsbmd files without the nsbmd extension and lz77 compressed.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Pages: « 12345