Pages: 1
Chronova |
Posted on 08-01-17, 03:14 pm (rev. 1 by Chronova on 08-02-17, 08:12 pm)
|
Micro-Goomba
Ultimate Weeb Karma: 49 Posts: 9/18 Since: 07-08-17 |
Pretty sure I didn't do anything wrong... the bg worked fine on all my other desert levels.
_________________________ Working on an NES Super Mario Bros. and Super Mario Bros. The Lost Levels remake. Very slow progress |
Slackot |
Posted on 08-01-17, 05:05 pm (rev. 3 by Slackot on 08-01-17, 05:08 pm)
|
Red Paratroopa
Random Turtle Karma: 373 Posts: 114/160 Since: 01-23-17 |
Make your stage a little bit higher, I think that should work. Also welcome! Haven't seen you around here!
EDIT: Never mind you have your stage very high, you should lower it more. _________________________ New Super Mario Land's development is paused at the moment... |
Thierry |
Posted on 08-01-17, 08:08 pm
|
この記号は… 解読できないよ…
Karma: 6288 Posts: 2219/2781 Since: 01-17-13 |
you cannot make huge levels with some backgrounds like these, that doesn't loop right vertically.
|
8SomaCruzes |
Posted on 08-01-17, 08:17 pm
|
Red Paragoomba
NO WAY!? NO WAY?! NO WAY!? Karma: 152 Posts: 56/56 Since: 08-26-14 |
Posted by Thierry you cannot make huge levels with some backgrounds like these, that doesn't loop right vertically. Except the level outline in the editor doesn't seem to indicate it being very vertical. At best, it's about as tall as 2-2. _________________________ Hey, what do you know! I was the 777th poster in the NSMB Hacking Sub-forum! I'm lucky! |
Chronova |
Posted on 08-01-17, 08:56 pm
|
Micro-Goomba
Ultimate Weeb Karma: 49 Posts: 10/18 Since: 07-08-17 |
Posted by Slackot Make your stage a little bit higher, I think that should work. Also welcome! Haven't seen you around here! EDIT: Never mind you have your stage very high, you should lower it more. I lowered the level to 16 blocks high and now the pyramids dissappeared entirely. Very strange... And thanks, I'm pretty new to NSMB hacking. I hope to get better at it soon lol _________________________ Working on an NES Super Mario Bros. and Super Mario Bros. The Lost Levels remake. Very slow progress |
Arceus |
Posted on 08-01-17, 09:37 pm
|
We do what we must because we can
Karma: 5568 Posts: 1242/1425 Since: 06-25-13 |
No. 2 is the background used in the cannon of world 2, I'm pretty sure it's supposed to be used in higher views. Try another background like No. 6 for example.
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Slackot |
Posted on 08-01-17, 09:42 pm
|
Red Paratroopa
Random Turtle Karma: 373 Posts: 115/160 Since: 01-23-17 |
Yeah, I was going to point that out too, but I tried what he did in 2-4, it worked fine for me in 1-4.
_________________________ New Super Mario Land's development is paused at the moment... |
Chronova |
Posted on 08-01-17, 11:58 pm
|
Micro-Goomba
Ultimate Weeb Karma: 49 Posts: 11/18 Since: 07-08-17 |
Posted by Arceus No. 2 is the background used in the cannon of world 2, I'm pretty sure it's supposed to be used in higher views. Try another background like No. 6 for example. Tried no. 6 on both bg layers and changed the tileset to Desert no. 6 too. The same result as the first screenshot. The only difference between desert bg 2 and 6 is that 2 has a blue sky, 6 has a yellow sky. Maybe it's just the level 2-4 itself? I'll figure something out, even if it means changing the bg entirely. Ty all for the help _________________________ Working on an NES Super Mario Bros. and Super Mario Bros. The Lost Levels remake. Very slow progress |
poudink |
Posted on 08-02-17, 12:46 am
|
Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 375/1447 Since: 02-12-16 |
Chronova |
Posted on 08-02-17, 12:54 am
|
Micro-Goomba
Ultimate Weeb Karma: 49 Posts: 12/18 Since: 07-08-17 |
Posted by poudink If you can, try unticking "enable vertical scrolling". Already unticked Thanks for the suggestion _________________________ Working on an NES Super Mario Bros. and Super Mario Bros. The Lost Levels remake. Very slow progress |
Arceus |
Posted on 08-02-17, 03:27 pm (rev. 1 by Arceus on 08-02-17, 03:28 pm)
|
We do what we must because we can
Karma: 5568 Posts: 1244/1425 Since: 06-25-13 |
Posted by Chronova
Maybe it's just the level 2-4 itself? That might be the case. My last suggestion: Import another level into 2-4. And I mean export it as .nmp and import it into the 2-4 slot. Then try if the desert bg works. If not, you have to use a vertical background like No. 4 for example _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Chronova |
Posted on 08-02-17, 04:12 pm (rev. 1 by Chronova on 08-02-17, 04:17 pm)
|
Micro-Goomba
Ultimate Weeb Karma: 49 Posts: 13/18 Since: 07-08-17 |
Okay, so the issue is the level 2-4 itself. I imported 2-1 and the bg worked fine both 16 blocks high and 16+ blocks high.
I'll just have to make it into a sky level with a looping bg of some sort or maybe try putting the main part of the level in Area 2. Thank you all for the help Edit: Just found out that Area 1 has to be the spawn area. Guess I'll stick with plan A... _________________________ Working on an NES Super Mario Bros. and Super Mario Bros. The Lost Levels remake. Very slow progress |
Hiccup |
Posted on 08-02-17, 06:49 pm
|
Birdo
Karma: 2789 Posts: 1988/2091 Since: 06-26-11 |
So was it an issue with the 2-4 slot, or the 2-4 level? I.e. if you import your working level into 2-4, does it work?
|
Chronova |
Posted on 08-02-17, 08:04 pm (rev. 1 by Chronova on 08-02-17, 08:11 pm)
|
Micro-Goomba
Ultimate Weeb Karma: 49 Posts: 14/18 Since: 07-08-17 |
iirc, importing a level into 2-4 works. In other words it's the level, not the slot.
I just didn't wanna remake the entire level from scratch then import it. _________________________ Working on an NES Super Mario Bros. and Super Mario Bros. The Lost Levels remake. Very slow progress |
Pages: 1