Pages: 1
Posted on 03-16-17, 01:42 am (rev. 1 by  Emerl on 03-16-17, 01:42 am)
Newcomer


Karma: 3
Posts: 4/4
Since: 05-01-13
That would be nice... Baby Bowser's Method "kinda Works"...

but this would be useful and also open the doors for new NSMB rom hacks.
that's it #Peace -DMB
My SMWC Profile
The Dark Mario Bros Youtube




Learning more about Touhou...
Posted on 03-16-17, 01:46 am (rev. 1 by  SuperML on 03-16-17, 02:04 pm)
Flurry
the power within

Karma: 691
Posts: 114/252
Since: 12-29-16
The title of the thread is a bit misleading. Adding a question mark should clear things up.
Edit: Nevermind.

Oh, and you haven't posted in a while. Welcome back, I guess.
_________________________

"To feel sadness is to live, but as long as you are alive, the future is a blank page." -Merlon, 2007


Go check out my hack!
http://kuribo64.net/board/thread.php?id=3122
Posted on 03-16-17, 01:56 am
(Words)

Karma: 582
Posts: 120/200
Since: 01-03-16
This has the suggestion tag, there is nothing misleading about it.
_________________________

"I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017
Posted on 03-16-17, 02:04 pm
Flurry
the power within

Karma: 691
Posts: 115/252
Since: 12-29-16
I must have missed that.
_________________________

"To feel sadness is to live, but as long as you are alive, the future is a blank page." -Merlon, 2007


Go check out my hack!
http://kuribo64.net/board/thread.php?id=3122
Posted on 03-17-17, 02:35 am
Morton Koopa
Once upon a time there was a tiger.

Karma: 4397
Posts: 2138/2499
Since: 01-17-13
you messed the fireflower powerup pallete of the head, most likely.


also, having a editor for just the playermodel alone would be a bit pointless IMO.
Posted on 03-17-17, 06:12 am
Roy Koopa
The guy who does things.

Karma: 11860
Posts: 2460/2764
Since: 07-01-11
That's brilliant. Why haven't we implemented this already.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Posted on 03-17-17, 09:58 am
Ninji
Ultimate Beta Restorer

Karma: 544
Posts: 151/245
Since: 11-20-15
I also suggest to implement a NSBMD-OBJ and OBJ-NSBMD converter, but with shading support. (MKDSCM's converter does not support shading, so NSBMD models made with MKDSCM don't have shading)
Posted on 03-17-17, 11:07 am
Administrator

Karma: 6855
Posts: 816/1393
Since: 06-09-12
Well, NSMBe decides how to open files by extensions.

Just import the player files into any other NSBMD and open it there. You have to uncompress it first though, iirc.
_________________________
GitHub - Kuribo64 - YouTube
Pages: 1