skawo |
Posted on 08-23-16, 01:02 pm
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Karma: 19807 Posts: 595/1100 Since: 04-02-13 |
I think he meant where the game takes the particle ID/sound ID numbers from.
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Hiccup |
Posted on 08-23-16, 08:18 pm (rev. 1 by Hiccup on 08-23-16, 08:20 pm)
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Birdo
Karma: 2789 Posts: 1762/2091 Since: 06-26-11 |
Also, I've noticed a bug where it just refuses to spawn an actor (but still does the particle effect and SFX) even though I've definitely set up everything right (sprite set, sprite in range, flag activated etc)
If you remind me tommorow, I'll upload an example level. Unless you somehow manage to recreate my situation/stupid mistake. |
skawo |
Posted on 08-23-16, 08:37 pm
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Karma: 19807 Posts: 600/1100 Since: 04-02-13 |
Did you put a sprite you're trying to spawn into the level elsewhere?
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Hiccup |
Posted on 08-24-16, 07:09 am (rev. 5 by Hiccup on 09-04-16, 02:43 pm)
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Birdo
Karma: 2789 Posts: 1764/2091 Since: 06-26-11 |
Yeah. And somehow it is working today... but wasn't yesterday. Must be some kind of ROM saving and/or loading error in NSMBe/Desmume or an oversight by me.
Also, @Mariomaster Here are some reasons why an event activation feature is a good idea: * Lets you make event activating ? Blocks, which would ** Let you make ? Blocks that "spawn" (activate) event-activated sprites * Lets you spawn multiple actors/particles/SFX per ? Block And why despawning actors would be useful: * make a "temporarily spawned actor" * similar reasons to the reasons the tile destroyer function of the tile god is useful |
MarioKart7z |
Posted on 08-24-16, 11:11 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 28/328 Since: 08-20-16 |
Posted by Hiccup Also, @Mariomaster Here are some reasons why an event activation feature is a good idea: * Lets you make event activated ? Blocks, which would ** Let you make ? Blocks that "spawn" (activate) event-activate sprites * Lets you spawn multiple actors per ? Block It could also be used to loop an event ID, combined with tilegods you can basically make a constantly-changing room... There should also be a feature where the spawner cannot spawn any more actors until the previous spawned actor has been killed, again, for puzzles. (Also plz update the NSMBe5 mod to the latest base version with all the actor renders)
rip signature
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Hiccup |
Posted on 08-24-16, 11:21 am (rev. 1 by Hiccup on 08-24-16, 11:21 am)
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Birdo
Karma: 2789 Posts: 1770/2091 Since: 06-26-11 |
You can already do looping events with the existing event sprites.
Yeah, an actor on-screen limit would be useful. Maybe even something that activates events on enemy defeat like the IF sprite, but for actor-spawner spawned actors (the IF sprite only seems to work with sprites) |
Asprok |
Posted on 08-24-16, 11:34 pm
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Passed away in 2017
Karma: 999 Posts: 179/380 Since: 03-04-14 |
I completely agree with what Hiccup had previously said. It would be definitely great and rather useful if there was a way to despawn sprites.
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pinet |
Posted on 09-04-16, 01:32 am (rev. 2 by ImageBot on 11-21-16, 03:23 am)
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Karma: 1064 Posts: 162/200 Since: 02-02-15 |
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Asprok |
Posted on 09-04-16, 01:44 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
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Passed away in 2017
Karma: 999 Posts: 220/380 Since: 03-04-14 |
Posted by pinet
*sigh* That is spawning, not despawning.
Why the heck not? She wanted to help anybody who had this problem anyway. People might despise her by now, but that's no reason to avoid her contributions. Do it in the appropriate thread, I think your formatting is better than my bland text. |
Ndymario |
Posted on 09-04-16, 03:03 am
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Super Koopa
That MvL Hacker Karma: 1701 Posts: 67/833 Since: 04-11-15 |
Can someone help me. I can't get this to work. I copied the example he provided I applied the asm hacks but it hangs on loading the level
_________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
pinet |
Posted on 09-04-16, 03:51 am
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Karma: 1064 Posts: 163/200 Since: 02-02-15 |
Posted by Ndymario Can someone help me. I can't get this to work. I copied the example he provided I applied the asm hacks but it hangs on loading the level Ask to Asproek. He is the man who help me. I wish you the persistence of Gandhi. []-P |
cros107 |
Posted on 09-04-16, 06:00 am (rev. 2 by cros107 on 09-05-16, 06:34 am)
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 281/778 Since: 03-25-16 |
Edit: Oops. Ignore this, meant to post in a different thread. Can you delete posts?
_________________________ hey look, I did a thing |
pinet |
Posted on 09-04-16, 01:05 pm (rev. 2 by pinet on 09-05-16, 01:50 am)
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Karma: 1064 Posts: 165/200 Since: 02-02-15 |
Until this post have not found a way to run a despawn
Sorry, [] -P |
Asprok |
Posted on 09-05-16, 01:28 am
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Passed away in 2017
Karma: 999 Posts: 231/380 Since: 03-04-14 |
pinet |
Posted on 09-05-16, 01:50 am (rev. 2 by ImageBot on 11-21-16, 03:23 am)
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Karma: 1064 Posts: 167/200 Since: 02-02-15 |
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Hiccup |
Posted on 09-06-16, 03:02 pm
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Birdo
Karma: 2789 Posts: 1851/2091 Since: 06-26-11 |
@Mariomaster
What is hopefully a small request: could you make a build of the "actor spawner version of NSMBe" that uses hex instead of decimal for the SFX/particle/actor IDs? It is a pain having to convert the numbers to decimal every time. |
Asprok |
Posted on 09-07-16, 03:33 am
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Passed away in 2017
Karma: 999 Posts: 234/380 Since: 03-04-14 |
Posted by Hiccup @Mariomaster What is hopefully a small request: could you make a build of the "actor spawner version of NSMBe" that uses hex instead of decimal for the SFX/particle/actor IDs? It is a pain having to convert the numbers to decimal every time. Maybe just featuring both would probably be better. Really so much trouble using a calculator? :P Moreover, a confirmation regarding the implementation or rejection of a despawning function would be great too. |
Ndymario |
Posted on 09-08-16, 02:24 am (rev. 1 by Ndymario on 09-08-16, 08:45 pm)
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Super Koopa
That MvL Hacker Karma: 1701 Posts: 73/833 Since: 04-11-15 |
I have no clue what I'm doing wrong, I followed Luluca's tutorial on every step (even re-installed dev-kitPro), but every single time I try to play the level I made, the game hangs after the 1-1 screen. I applied the ASM hacks, so I don't know what I did wrong, plz help anyone
~Ndymario Edit Img Level Download https://www.dropbox.com/s/t8kk7wl76akhhs7/Actor_Spawner.nml?dl=0 _________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
Hiccup |
Posted on 09-08-16, 10:27 am
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Birdo
Karma: 2789 Posts: 1855/2091 Since: 06-26-11 |
Please post the level.
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Ndymario |
Posted on 09-09-16, 01:44 am (rev. 1 by Ndymario on 09-09-16, 01:58 am)
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Super Koopa
That MvL Hacker Karma: 1701 Posts: 77/833 Since: 04-11-15 |
I have no clue what I did differently but I got it to work : ] (on 1-1)
Now that it works, I can finally test on MvL, wish me luck _________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |