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Posted on 09-09-16, 08:39 am
Panser
I AM DERP INCARNATE

Karma: 503
Posts: 90/328
Since: 08-20-16
Posted by Ndymario
I have no clue what I did differently but I got it to work : ] (on 1-1)

Now that it works, I can finally test on MvL, wish me luck

If you want to use MvL after installing ASM hacks, then make sure to install the "disable overlay checking" hack too, or else it won't work
rip signature
Posted on 09-09-16, 07:37 pm
Spike
That MvL Hacker

Karma: 1241
Posts: 79/704
Since: 04-11-15
Every ASM related to MvL I have so yea
_________________________
I'm the only person on this board that hacked MvL before it was cool.

Here's my MvL Hacking thread | Here's the MvL Community Hack!

If you hack NSMB, consider joining my Discord Server!

#HakingNoMore
Posted on 10-09-16, 10:06 pm (rev. 4 by  pinet on 10-20-16, 11:16 pm)


Karma: 1044
Posts: 183/200
Since: 02-02-15

Particles IDs 186 to ID 258:

Here is a simple visual list
NML used 1032_partspw.nml
CS file adapted ASSettings.Designer.cs


Edit - Oct. 11, 2016:

SFX Spawner ID 008 to 017:
( works with soundset 07)
"0x08 (008) - activate switch",
"0x09 (009) - scale lift",
"0x0A (010) - activate switch, slightly different",
"0x0B (011) - one way door",
"0x0C (012) - open the door",
"0x0D (013) - close the door",
"0x0E (014) - open the gate",
"0x0F (015) - close the gate",
"0x10 (016) - red ring activated",
"0x11 (017) - red ring time running out",

Wiki updated
NML used 1034.nml
Youtube video (1:36 min)


Edit - Oct. 12, 2016:

SFX Spawner IDs 102-103, 110 to 125:
( works with soundset 1B)
"0x66 (102) - spin in tornado or checkpoint flag",
"0x67 (103) - tornado whistling",
...
"0x6E (110) - jump on enemy",
"0x6F (111) - jump on enemy",
"0x70 (112) - kick shell strike 1 enemy",
"0x71 (113) - kick shell strike 2 enemies",
"0x72 (114) - kick shell strike 3 enemies",
"0x73 (115) - kick shell strike 4 enemies",
"0x74 (116) - kick shell strike 5 enemies",
"0x75 (117) - kick shell strike 6 enemies",
"0x76 (118) - kick shell strike 7 enemies",
"0x77 (119) - kick shell strike 8 enemies",
"0x78 (120) - piranha plant",
"0x79 (121) - giant piranha plant",
"0x7A (122) - fire hurts giant plant",
"0x7B (123) - fire or shell kills giant plant",
"0x7C (124) - kick shell",
"0x7D (125) - lakitu appears",

NML used 1035_sfx_soundset1B_ids094to126.nml
Youtube video (4:20 min)


Edit - Oct. 20, 2016:

SFX Spawner IDs 018-030:
( nothing audible found)
Sounset tested:
00, 01, 06, 07, 08, 09, 0A, OB, 0C, 0D, 10, 18,
19, 1A, 1B, 1C, 1D, 16, 20, 21, 2A, 2D, 27, 32, 38
From "0x12 (018)" To "0x1E (030)"

SFX Spawner IDs 106-109:
( works with soundset 01, 06, 08 [104-105]; 2A [106-109])
"0x68 (104) - bullet bill",
"0x69 (105) - bob omb explosion ",
"0x6A (106) - spiked ball rolling",
"0x6B (107) - spiked ball kicking",
"0x6C (108) - spiked ball falling",
"0x6D (109) - big spiked ball rolling",

[] -P

Help community to complete the SFX list.
Test the unknown IDs and share the conclusions with members.
Posted on 01-25-17, 01:19 am
I Am Not Inteligent

Karma: 964
Posts: 352/380
Since: 03-04-14
Hm. Seems that applying this ASM hack makes it impossible to find “2183E00BB220D2E1” (disable titlescreen cutscene) in the ROM. Actually, it forces the cutscene.

Also, sprites can not be activated or deactivated by the IF event controller.
Posted on 10-04-18, 12:37 pm
Flurry


Karma: 497
Posts: 253/254
Since: 10-14-11
Link is dead, can you fix it?
Posted on 10-04-18, 04:35 pm
Administrator

Karma: 7401
Posts: 1365/1484
Since: 06-09-12
Link updated, hoping I restored the latest version.

And yeah, hosting stuff that is meant to be permanent on an external site is a dumb idea
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GitHub - Kuribo64 - YouTube
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