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Posted on 07-12-16, 06:39 pm
Koopa
banned: childish fight with Super-toad 65

Karma: 255
Posts: 73/101
Since: 05-14-16
So uh, I actually editted a level in NSMB for once. Yay.

But I have no idea what happened with area 3. Yes, this is a small edit of 1-1 that replaces a few minor things.


the video shows what happens. Apparently, water went invisible for whatever reason. Does anyone know of the cause of this problem, or is it just my emulator?

and yes, that is my terrible voice. xD
note: sorry if this is in the wrong place, btw
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Posted on 07-12-16, 06:41 pm
Mole
Normal user

Karma: 2013
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Since: 07-08-12
afaik that's already been verified as a glitch and has happened before
Posted on 07-12-16, 06:42 pm
Koopa
banned: childish fight with Super-toad 65

Karma: 255
Posts: 74/101
Since: 05-14-16
ah. does anyone know what causes it, though?

or is there a sprite setting I need to edit?
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Posted on 07-12-16, 06:52 pm (rev. 2 by  MoonlightCapital on 07-12-16, 06:53 pm)
Not a hacker

Karma: 188
Posts: 127/153
Since: 04-05-16
It is the emulator. No$GBA makes water invisible. Try with desmume and should be fine.

Edit: it also caused trouble to me, and i replaced everything with water tiles -.-
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Posted on 07-12-16, 06:53 pm (rev. 1 by  MeroMero on 07-12-16, 06:53 pm)
Death by cuteness

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Did you by any chance leave the Opacity setting at 0?
This could be the reason.
Posted on 07-12-16, 06:59 pm
Not a hacker

Karma: 188
Posts: 128/153
Since: 04-05-16
Posted by MeroMero
Did you by any chance leave the Opacity setting at 0?
This could be the reason.


The opacity set on a number above 0 makes the water really dark (but it has sense with my sewer plain level)

For now, the levels with this issue can be tested with placing water tiles or using DeSMUme with a powerful computer (or simply a ds)
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Posted on 07-12-16, 07:02 pm
Koopa
banned: childish fight with Super-toad 65

Karma: 255
Posts: 75/101
Since: 05-14-16
Heh, I lost both my DS and NSMB a long time ago, and my 3DS isn't hacked
i'll try that, though
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Posted on 07-12-16, 07:15 pm (rev. 2 by  TruelyJohn64 on 07-12-16, 07:18 pm)
(Words)

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Posts: 63/265
Since: 01-03-16
Posted by Super-toad 65
It is the emulator. No$GBA makes water invisible. Try with desmume and should be fine.

Posted by Super-toad 65
Posted by MeroMero
Did you by any chance leave the Opacity setting at 0?
This could be the reason.


The opacity set on a number above 0 makes the water really dark (but it has sense with my sewer plain level)

For now, the levels with this issue can be tested with placing water tiles or using DeSMUme with a powerful computer (or simply a ds)


Transparency for older versions of No$GBA are broken, set your Opacity above zero will show water albeit broken.
Get a new version of No$GBA if you want the transparency to work.
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Posted on 07-12-16, 07:15 pm
この記号は… 解読できないよ…


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Since: 01-17-13
It's not even a glitch. It's just that you didn't set the water opacity, and left it to the default value.

And no, it's not the emulator.
Posted on 07-12-16, 07:29 pm
Birdo


Karma: 2754
Posts: 1646/2091
Since: 06-26-11
Posted by Thierry
It's not even a glitch. It's just that you didn't set the water opacity, and left it to the default value.

And no, it's not the emulator.

But no$gba isn't very good at emulating the water graphics (or any 3D graphics) either way.
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